- Joined
- May 3, 2023
I'm probably not looking too well into KF, but I haven't seen a thread properly discussing this topic at all. If you're not fully aware of it yet, in recent times, a lot of level designers for AAA companies have been incredibly lazy about guiding the player throughout their (mostly) linear story. Because instead of making a proper tutorial, or being creative with how you guide the player througout the game, why not just slap a big ol' blob of yellow paint onto everything?
Apparently, this has lead to a lot of heated discussion between the Gamers, the Artists, and Twitter troglodytes. Where, surprisingly enough, a lot of people seem to be in total agreement with the idea of yellow paint existing and being a legitimate way to guide players because... some people within a testing environment were stupid about certain mechanics.
The arguments in support of the yellow paint can be broken down as such:
- QA testers are incredibly stupid and don't pay attention to the game, so it's better to slap around obvious signs than anything else.
- Corporations are trying to sell a product, so it's important to them to appeal to the lowest common denominator.
- Other good games (Portal, Dead Space, and Half-Life 2) do it, and people didn't complain about it, why should you?