The Outer Worlds - Obsidian's new game, like Borderlands meets Fallout: New Vegas

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The only reason Board is still in power is because the people of Halcyon are either the biggest, most docile brainwashed nigger cattle imaginable, to the point that you might as well be an isekai protagonist in some exotic manga where nobody is normal, or they're drugged up raiders terrorizing the colony. There will be no organization
And this good setting and writing? "Everyone is retarded" only works for Idiocracy, if you put this script in front of me for a crpg id laugh in your face
 
And this good setting and writing? "Everyone is retarded" only works for Idiocracy, if you put this script in front of me for a crpg id laugh in your face
Late response, but I'm not going to argue with some nobody over what makes for a good writing in an RPG, as that is subjective. Write us a novel so we can see you understand what makes a good story and then we will talk, otherwise every retarded Synthetic Man like /v/ "critic" wannabe that I met that criticized game stories ended up being no different than someone like Chris Chan or Linkara when they wrote their own. I personally enjoy this Isekai/Idiocracy setting for an RPG, I dunno if it's exactly unique but it is certainly interesting and that's more than what can be said for most western RPGs these days. This isn't a "crpg", this is a fun-sized little cartoony RPG you play inbetween other big games, I think you might have misunderstood what the game is even about and then why should I listen to anything you have to say? Only thing I will say is that it is still bounds and leaps over modern Bethesda writing, and they're still Obsidian's biggest competitors for better or worse. Now if you compare Starfield's writing and Outer World's writing, then I will laugh in your face because that right there is day and night difference. I am glad Outer Worlds doesn't take itself seriously after Starfield's hilarious attempts at being a gritty space thriller with zero stakes or hard edges, just a sterile boring experience that somehow makes Fallout 4 look good.

Speaking of which, I recently started playing the first game again to get ready to play the second one. I should point out I played about 240 hours of Fallout 4 first so I can judge the two games, and frankly, not much has changed as far as what I think about these two games. Fallout 4 may be greater in scope, but Outer Worlds is just a better RPG, both have about the same level of writing but Outer Worlds definitely wins in the world building and environmental department. What I appreciate about OW is how little fluff it has, the game is short but there is little in the way of padding, meanwhile it feels like Fallout 4 is 70% radiant quests and random shitty dungeons and the remaining 30% of actually good, unique content has wildly varying levels of quality. OW is similar to Fallout 1, I like that I can play it over the weekend(or in this case, over a course of a week) and then move on with my life, without having to make time in my schedule when I undertake a more colossal RPG. I tried looking more objectively at OW and see if I can observe the various flaws people have with the game, especially with my recent time from Fallout 4, but I just don't see it. Game has problems, just like any other, but they're either miniscule and don't bother me or they're just overblown non-issues that the already mentioned Synthetic Man /v/ types like to chaff their asscheeks on, I guess because they think this game is an easy target and nobody will correct them so they can shit on it and seem more intellectual in the process. The writing, for example, the game's biggest criticism, it isn't any worse than Fallout 4's writing but the game has much better responses and I can actually roleplay how I want, there is no "4 dialogue choices where 3 of them say the same thing" problem. Moreover, there is much more alternative ways to solve quests and I can just kill anybody whenever I want if I feel like it, that is already a big plus and I am seeing new content in this playthru I haven't experienced in 6 years of playing this game simply because I am trying out new things. I think the big issue, going back to the linked comment, is that I enjoy this game for what it is and don't try to judge it against big, epic cRPGs like Baldur's Gate or whatever, that's absolutely retarded. Of course it's not on that caliber of quality, but that doesn't make it a bad game either, people forgot you can have short little AA like games and enjoy these too, these kinds of games used to come out all the time before the market became completely overcrowded with just indie slop and AAAA slop and little inbetween. Once again, might just been an issue of younger gamers not actually knowing how gaming used to look like and trying to appear more intelligent or seasoned than they actually are.

Overall, I am glad I am just enjoying the games and I haven't taken the critics seriously, some of my best recent memories came from games people said I should have hated. I've been avoiding any and all Outer Worlds 2 talk, so I will once again go into the game fresh just like I did with the first one, no doubt to the chagrin of brainless /v/ users who already made up their mind about the game without playing it and will once again spout some bullshit about it they heard online for another 6 years. Speaking of Synthetic Man, I've seen he already made over an hour long slop ragebait video on Outer Worlds 2, no doubt most of it being just his stream highlights, so I have that to look forward to when I finish the game.
 
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What I appreciate about OW is how little fluff it has, the game is short but there is little in the way of padding
Outer Worlds was one of the most padded games I've ever played - they literally recycle weapons, armor, and story beats after the first planet. Most of the copy/paste weapons and armor are just named [Weapon] 2, [Weapon] v2, or [Weapon] Ultra and don't even have different stats, just different levels. The perks exist just for something to do but quite literally nothing but pad your stats and the entire system can just be removed with minimal issue. The entire story is just the same idea copy/pasted into several different areas and never does anything remotely interesting.

I don't want to write a novel but the comparison to Fallout 4 is odd. Both games are badly written but at least Fallout 4 tries to be fun and do interesting things from time to time, which is what a video game should remember to do.
 
No counter argument to anything I said is even gayer, thanks for proving my point. I've heard so many cookie cutter /v/ criticisms of the game by this point I can write them from memory, so I know when somebody is just copying them.
He's right though, that entire screed was terminally online retardation and I regret reading it, tbh.

kill your self.
 
Outer Worlds was one of the most padded games I've ever played - they literally recycle weapons, armor, and story beats after the first planet. Most of the copy/paste weapons and armor are just named [Weapon] 2, [Weapon] v2, or [Weapon] Ultra and don't even have different stats, just different levels. The perks exist just for something to do but quite literally nothing but pad your stats and the entire system can just be removed with minimal issue. The entire story is just the same idea copy/pasted into several different areas and never does anything remotely interesting.

I don't want to write a novel but the comparison to Fallout 4 is odd. Both games are badly written but at least Fallout 4 tries to be fun and do interesting things from time to time, which is what a video game should remember to do.
Well, I meant padding in a sense of story progression and quests. Loot wise, yeah the game has a very small selection of loot and you keep throwing armor and weapons out almost as soon as you find them due to breakneck progression rate. This is actually one of my bigger criticisms with the game, while people who barely played it whine about it being "woke" or whatever I find it annoying that when I play the tutorial planet, I can find a big axe right away that makes two other similar unique weapons instantly useless before I ever get them, both of which take more time and effort to get to by the way. The entire game is like this, you can tell this game needed another balancing pass, something that Tim Cain should have known from his time with Arcanum. Tinkering with anything but end game weapons is also a beginner's trap, you will waste ridiculous amount of money on slightly improving gear you will be throwing in the garbage when you arrive at the next dungeon or planet, that never happens in Fallout 4 unless you get really lucky with a legendary drop since you can always mod the item to be more useful and use it for a bit longer, even if armor and weapon selection in that game isn't great either. Don't get me started on the improvised weapons system either, they are completely useless to any build, even with a DLC perk specifically made to boost these weapons and the unique DLC improvised weapons they offer.

So yeah, both Fallout 4 and Outer Worlds are kind of a mess as far as loot goes for different reasons, but I will give Fallout 4 credit in that it at least made junk valuable by turning it into a resource. I still prefer most of what OW does better tho, even if it only has a portion of Fallout 4's runtime, might as well spend that time wisely instead of spending most of it killing generic enemy packs or exploring the same exact respawning dungeons over and over for loot or radiant quests. Best part of Fallout 4 were a handful of interesting quests and some of the main quest/faction missions and as far as I am concerned, that's all Outer Worlds is, there is very few tiny quests that amount to busy work or at the very least if they do, there is an interesting premise or outcome to it. Enjoying my time so far, the game ends before it starts wearing out it's welcome and if you do want more, there is the DLC, it's a good system.
 
the only thing the outer world has for it is that it runs well. fallout 4 ran like shit on my old rig and i never finished after the whole son retardation. ow ran well until that whole dyle stupid bullshit and i deleted my pirated copy never to come back
 
I've been avoiding any and all Outer Worlds 2 talk, so I will once again go into the game fresh just like I did with the first one, no doubt to the chagrin of brainless /v/ users who already made up their mind about the game without playing it and will once again spout some bullshit about it they heard online for another 6 years. Speaking of Synthetic Man, I've seen he already made over an hour long slop ragebait video on Outer Worlds 2, no doubt most of it being just his stream highlights, so I have that to look forward to when I finish the game.
So Kiwifarmers, while bitching over wokeness now and then, still love playing their woke slop, and giving money (game is cracked btw) to the people who want to see you dead, want to see your countries destroyed, never change guys.

Synthetic Man was spot on as usual.
 
So Kiwifarmers, while bitching over wokeness now and then, still love playing their woke slop, and giving money (game is cracked btw) to the people who want to see you dead, want to see your countries destroyed, never change guys.

Synthetic Man was spot on as usual.
First of all, Synthetic Man is a moron who takes all his points from 4chan and doesn't actually have a clue about gaming(seen clearly during many of his streams, especially when he plays older games he never played before like MGS3), second if you actually paid for these games, either Outer Worlds, you're also a moron. For such a short title, even $25 is a stretch, but $70 per pop, not counting DLC? lol, lmao even.
 
First of all, Synthetic Man is a moron who takes all his points from 4chan and doesn't actually have a clue about gaming(seen clearly during many of his streams, especially when he plays older games he never played before like MGS3), second if you actually paid for these games, either Outer Worlds, you're also a moron. For such a short title, even $25 is a stretch, but $70 per pop, not counting DLC? lol, lmao even.
Your incredibly enthusiastic defense for this game confuses me.

Aren't you a gigantic anti woke sperg? I remember you absolutely spazzing the fuck out over the gayshit in Kingdom Come 2 and KCD2 isn't anywhere near as woke or as gay as TOW or TOW2.
 
First of all, Synthetic Man is a moron.
He's smarter than you that's for sure, and one of the few guys who actually calls out wokeness, especially aspects others like to skip, like blacks everywhere. You guys need to make up your mind you are either fine with wokeness or you are not.
Aren't you a gigantic anti woke sperg? I remember you absolutely spazzing the fuck out over the gayshit in Kingdom Come 2 and KCD2 isn't anywhere near as woke or as gay as TOW or TOW2.
Exactly, it's really strange to get upset about woke stuff in game A, but then be fine with it in game B, but that's pretty common here.
 
He's smarter than you that's for sure, and one of the few guys who actually calls out wokeness, especially aspects others like to skip, like blacks everywhere. You guys need to make up your mind you are either fine with wokeness or you are not.
lol, lmao even
Dunning-Kruger effect indeed, nothing more anti-woke than a 30 year old virgin literally liking penis or degenerate gacha lolicon games. Truly, the real intellectual in the room when he lists of points he saw on reddit, 4chan and twitter and then has his gullible followers think these are actually his own thoughts. You and him are the perfect representation of the average a-log this game has tho, I will give you that, altho that's not a good thing.
 
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Loot wise, yeah the game has a very small selection of loot and you keep throwing armor and weapons out almost as soon as you find them due to breakneck progression rate.
I didn't like the way the loot worked in this game. I shouldn't get level 3 gear when I'm at level 20, even the vendors/vending machines don't always have gear at my level. The tinkering system was weird too, it shouldn't cost me a ton of money to upgrade when I use the workbench in the ship.
 
I didn't like the way the loot worked in this game. I shouldn't get level 3 gear when I'm at level 20, even the vendors/vending machines don't always have gear at my level. The tinkering system was weird too, it shouldn't cost me a ton of money to upgrade when I use the workbench in the ship.
It gets worse, gear in DLCs is usually static, meaning that the Eridanos DLC that unlocks the moment you land at Stellar Bay(only halfway thru the main quest btw) lets you get a level 3 Light Pistol that automatically makes everything back on Monarch a complete joke. There is no threat here either, you get it for free on the landing pad, so there is zero reason not to start the DLC, get the OP gun, upgrade it if need be and completely eliminate any weapon progression until the end game, when you see more powerful Tier 3 weapons appear, as nothing you find in the wild or even any unique/legendary variants will be anywhere close to matching this one single pistol you found out in the open. Even ignoring that, when each weapon starts getting a MK2 or MK3 variant seems random, you might just see a random sabre doing more damage than an Inferno Scythe simply because it spawned at Tier 2, and in order to match that power you now have to tinker with your Tier 1 scythe or wait until Mk2 variants of it start appearing. Also, not every weapon gets a Mk3 upgrade, for whatever reasons, some stay at Mk2 eternally except for maybe a rare unique variant that has as much power as a Mk3 supposed to.

It is a mess, it makes the game not very fun as a looter shooter and makes combat potentially frustrating or too easy if you don't know the game inside out and know how to play it just right. There is some pretty good legendaries in the main game, for example, but as they are either Mk1 or Mk 1.5 power level wise, you will never ever use them since DLCs bring Mk2, Mk2.5 and Mk3 legendary variants that will always be more powerful, you either throw away the weapon you like or you spend a ridiculous amount of money to at least have something passable(always inferior) for the end game. This is a much bigger criticism as far as I'm concerned than the game being "woke" by some culture war half-wits, as the game does have potential to be a very balanced RPG but it need a few more balance passes for that. If only the game had proper modding tools, I am sure I could fix this myself with a few changes to the loot table and weapon placement, but the modding scene for this game is long dead.
 
If only the game had proper modding tools, I am sure I could fix this myself with a few changes to the loot table and weapon placement, but the modding scene for this game is long dead.
and the modding community was probably more interested in adding LGBT crap than fixing things.
By the way, is it worth tinkering the companions' gear and weapons? I wish they would use the guns I gave them when I activate their ability.
 
and the modding community was probably more interested in adding LGBT crap than fixing things.
By the way, is it worth tinkering the companions' gear and weapons? I wish they would use the guns I gave them when I activate their ability.
The "modding community" was mostly just one guy, and yeah he quit. Most of everything else was just technical stuff, like ENBs or quick and dirty edits that could be easily done with a Cheat Engine or an ini file.
BTW he unearthed a lot of cut content, actually most of it came from him, so I recommend his channel if you are interested in this sort of thing.

I always give companions weapons and armor I never use, it is generally never worth tinkering until the very end of the game, when you get to MK3 weapons and know you will not get any gear that will statistically be better than what you have. The grey area are the unique sets of weapon and armor, which usually have traits not seen in any other piece of gear or are at the very least rare, like reduced weapon spread or extra damage(as opposed to a generic skill increase). If you have one you like, you will have to spend a ton of money into tinkering with it to bring it up to speed, especially early game items so that they jump from MK1 into MK3 tier essentially. There is only one guide I could find that covers over the viability of all the unique pieces of gear, and it doesn't cover everything(a few DLC items are missing)

A good example of what I am talking about is an LMG with a higher ammo capacity than usual, but it is MK1 so if you want those extra bullets, you will have to spend a ridiculous amount of money getting it up to even MK2 tier, let alone MK3 in the late game. Alternatively, you can wait to grab a MK3 generic LMG and slap a Mag-Num attachment to give you a mag increase, not as big as with the unique variant but the gun doesn't need any tinkering to do damage to end game foes. You will only worry about situations like this if you're a number crunching autist, and frankly, Outer Worlds isn't really deep enough to bother with something like this. Comparing this to Fallout 4 for a second, you will never really bother with farming for legendaries either in that game for the most optimal playstyles when usually the most powerful and overpowered weapon prefix, like "Bleeding" or "Explosive" or whatever is the best, likewise if you get one of these on a crappy Pipe Gun you will still likely not use it since these become useless real quick and just stick to better base guns. Most players will simply drop old items in Outer Worlds, even unique variants, the moment something with a bigger armor or damage rating drops, and I think this is what the game was designed around, tinkering system simply doesn't make for any casual use with the way the game currently works. I think there is potential to this system, but as is, tinkering is usually a beginner's money sink trap and vast majority of items have a very small grace period when they're actually useful before you move on to the next one, it is a poor man's Borderlands with way less fun options.

The end game meta, at least the way I see it, is to just give companions a highest tier of Corporate Power Armor available(or similar outfits, like Iconoclast Riot Armor) and not think about it too much, I am not sure if the armor effects outside damage resistance even work on companions so you keep those for yourself if you find any that actually spice up the gameplay or give good skill increases. As for weapons, try giving one of each type to your companions, for example focus one on melee, another to be a sniper, have one heavy gunner ect. and take whomever will fit the environment at hand the best. That way, you don't need to micromanage too much, if you find a good hammer or a good rifle you won't use then you have someone to hand it over to, if you won't then maybe just give them a generic variant instead if their current weapons aren't cutting it. I forgot when first MK3 variants drop, but that's around the time when tinkering should even be considered, as that is when gear progression ends and you're likely sitting on thousands of unspend bits anyways.
 
Well, I meant padding in a sense of story progression and quests. Loot wise, yeah the game has a very small selection of loot and you keep throwing armor and weapons out almost as soon as you find them due to breakneck progression rate. This is actually one of my bigger criticisms with the game, while people who barely played it whine about it being "woke" or whatever I find it annoying that when I play the tutorial planet, I can find a big axe right away that makes two other similar unique weapons instantly useless before I ever get them, both of which take more time and effort to get to by the way. The entire game is like this, you can tell this game needed another balancing pass, something that Tim Cain should have known from his time with Arcanum. Tinkering with anything but end game weapons is also a beginner's trap, you will waste ridiculous amount of money on slightly improving gear you will be throwing in the garbage when you arrive at the next dungeon or planet, that never happens in Fallout 4 unless you get really lucky with a legendary drop since you can always mod the item to be more useful and use it for a bit longer, even if armor and weapon selection in that game isn't great either.
I mean it's padded in every single way imaginable. It really needed another year or two in the oven but Obsidian is just incapable of actually releasing a fully-finished game for some reason. The companions are unfinished and poorly thought out, the story is extremely simple, the enemies are very limited, the perks are limited, the setting is limited, the player choice is limited, the weapons are limited, and so on. I wonder what you would think is really deep in Outer Worlds because I played through it twice and was shocked at how shallow it was and how much of a step backwards it was.

I think you're noting some pushback here because Outer Worlds is plainly a bad game. It's fine that you like it, but, objectively it's bad and that's OK. I like some bad games (Fallout 4 for example) but me liking it doesn't make it good, it's fine to enjoy some level of garbage sometimes.
 
I mean it's padded in every single way imaginable. It really needed another year or two in the oven but Obsidian is just incapable of actually releasing a fully-finished game for some reason. The companions are unfinished and poorly thought out, the story is extremely simple, the enemies are very limited, the perks are limited, the setting is limited, the player choice is limited, the weapons are limited, and so on. I wonder what you would think is really deep in Outer Worlds because I played through it twice and was shocked at how shallow it was and how much of a step backwards it was.

I think you're noting some pushback here because Outer Worlds is plainly a bad game. It's fine that you like it, but, objectively it's bad and that's OK. I like some bad games (Fallout 4 for example) but me liking it doesn't make it good, it's fine to enjoy some level of garbage sometimes.
You must have played something else, then. The game is fine for what is it is and that's the tricky word, the game's scale is small on purpose and it was made with that in mind. Game is "bad" by what metric, when you compare it to something like Mass Effect or DA:O? Probably, but that's because this is a AA game at best and meant for short playtimes, which means it is short on content, and rather unfortunately, lacking in variety, by design mind you. If you like the game's systems, they will keep you engaged, I just posted about how pointlessly complex the gear system in this game is for example, however if you just straight up don't like how the game plays then you won't care and won't like it. That's fine too, but pretending like this is the worst thing Obsidian has ever released(when Avowed exists) is ridiculous. Again, sign of contrarianism or someone who isn't as good of a critic as they think they are, most people simply ignore the game and move on(even if they hate it), they don't have a raging hate boner for it and put more time and energy into shitting on it than the genuine fans do in enjoying it.

It's the funniest thing to me, there being a contingent of spergs that really just want to prove that this is the worst RPG of all time whenever an opportunity arises, reminds me of these people who genuinely want to destroy every cartridge of Shaq Fu because it's supposedly the worst game ever made. Unlike Shaq Fu, at least OW has a good 25-30 good hours in it if you want to just play it once and forget about it, terminally online "gamers" that spend more times bashing games they barely played forgot what makes a game truly awful or just straight up bad and it shows. If the original Fallout or even Fallout 2 released today, you people would also call it "the most mediocre RPGs ever made" under some ridiculous pretense.
 
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I just posted about how pointlessly complex the gear system in this game is for example, however if you just straight up don't like how the game plays then you won't care and won't like it. That's fine too, but pretending like this is the worst thing Obsidian has ever released(when Avowed exists) is ridiculous. Again, sign of contrarianism or someone who isn't as good of a critic as they think they are, most people simply ignore the game and move on(even if they hate it), they don't have a raging hate boner for it and put more time and energy into shitting on it than the genuine fans do in enjoying it.
You didn't really answer the question, but OK.

I wanted to like Outer Worlds because prior to that I liked basically Obsidian had ever done. It just isn't there at all and you can really feel it so I always wonder what people (seemingly like you) really liked about it. You call out the Gear System, but why have a complex gear system in a game where there's only actually like ~4 guns in the game with slightly different stats? Or in a game where the combat is frankly not hard at any point in time. I can't see a single design decision in OW1 that makes any kind of sense and it feels like a massive step back from a game Obsidian made in 2010 (which was a hastily made spin off from a game made in 2008). It being a shorter AA game is fine, but it clearly focused on nothing of substance.

I'd compare it unfavorably to Mass Effect and Dragon Age (not that DA1 was this super massive game made by a storied studio), but even compared to DA2 which was awful. If you have to compare Outer Worlds to Shaq Fu, then it feels like you're acknowledging it's a pretty terrible game.

Maybe Avowed was worse? I don't know, I didn't play it. Outer Worlds was bad enough to make me pretty much skip anything that Obsidian does, although Avowed sounds exactly like Outer Worlds - in the sense it's a poor imitation of an already existing and mediocre Bethesda game that they should know how to do better.
 
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