and the modding community was probably more interested in adding LGBT crap than fixing things.
By the way, is it worth tinkering the companions' gear and weapons? I wish they would use the guns I gave them when I activate their ability.
The "modding community" was mostly just one guy, and yeah he quit. Most of everything else was just technical stuff, like ENBs or quick and dirty edits that could be easily done with a Cheat Engine or an ini file.
BTW he unearthed a lot of cut content, actually most of it came from him, so I recommend his channel if you are interested in this sort of thing.
I always give companions weapons and armor I never use, it is generally never worth tinkering until the very end of the game, when you get to MK3 weapons and know you will not get any gear that will statistically be better than what you have. The grey area are the unique sets of weapon and armor, which usually have traits not seen in any other piece of gear or are at the very least rare, like reduced weapon spread or extra damage(as opposed to a generic skill increase). If you have one you like, you will have to spend a ton of money into tinkering with it to bring it up to speed, especially early game items so that they jump from MK1 into MK3 tier essentially. There is only one guide I could find that covers over the viability of all the unique pieces of gear, and it doesn't cover everything(a few DLC items are missing)
A good example of what I am talking about is an LMG with a higher ammo capacity than usual, but it is MK1 so if you want those extra bullets, you will have to spend a ridiculous amount of money getting it up to even MK2 tier, let alone MK3 in the late game. Alternatively, you can wait to grab a MK3 generic LMG and slap a Mag-Num attachment to give you a mag increase, not as big as with the unique variant but the gun doesn't need any tinkering to do damage to end game foes. You will only worry about situations like this if you're a number crunching autist, and frankly, Outer Worlds isn't really deep enough to bother with something like this. Comparing this to Fallout 4 for a second, you will never really bother with farming for legendaries either in that game for the most optimal playstyles when usually the most powerful and overpowered weapon prefix, like "Bleeding" or "Explosive" or whatever is the best, likewise if you get one of these on a crappy Pipe Gun you will still likely not use it since these become useless real quick and just stick to better base guns. Most players will simply drop old items in Outer Worlds, even unique variants, the moment something with a bigger armor or damage rating drops, and I think this is what the game was designed around, tinkering system simply doesn't make for any casual use with the way the game currently works. I think there is potential to this system, but as is, tinkering is usually a beginner's money sink trap and vast majority of items have a very small grace period when they're actually useful before you move on to the next one, it is a poor man's Borderlands with way less fun options.
The end game meta, at least the way I see it, is to just give companions a highest tier of Corporate Power Armor available(or similar outfits, like Iconoclast Riot Armor) and not think about it too much, I am not sure if the armor effects outside damage resistance even work on companions so you keep those for yourself if you find any that actually spice up the gameplay or give good skill increases. As for weapons, try giving one of each type to your companions, for example focus one on melee, another to be a sniper, have one heavy gunner ect. and take whomever will fit the environment at hand the best. That way, you don't need to micromanage too much, if you find a good hammer or a good rifle you won't use then you have someone to hand it over to, if you won't then maybe just give them a generic variant instead if their current weapons aren't cutting it. I forgot when first MK3 variants drop, but that's around the time when tinkering should even be considered, as that is when gear progression ends and you're likely sitting on thousands of unspend bits anyways.