The Order: 1886 - The most underrated game of the 8th gen?

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I think I spent maybe a third of the game actually having fun and the rest was drudgery or cut scenes. on top of that the entire story felt like a thirty minute prologue stretched to four hours. when it felt like the story was finally gonna start in earnest, that's when it ended. it didn't even feel like an actual ending, the game just sort of stopped and that was it. the twist felt sort of random too. the mechanics and setting are all there, they could have been used for a proper fleshed out game but in the end it felt like they took a promising demo and inflated it with cut scenes and fluff to artificially extend the playtime as far as it could go. for five bucks I don't regret my time with it, if you're curious it's worth a shot for that price and no more. but anyone who bought it at launch for sixty bucks got fleeced hard.
 
Can we all at least agree that this game had a ton of potential, if nothing else?

The critics of the game aren't necessarily wrong, it should have been more focused on the gameplay, it's true, in my mind's eye I can see a version of The Order that was "Sony's Gears of War" with beefier gameplay and even online multiplayer so clearly that it's a real shame that's not what the game is, as the lore and setting is so cool, some of the coolest ever conceived for a video game in my opinion, which is why I was willing to look at it in a more "glass half full" way.

Ready At Dawn made a bet to start off relatively small and build on their foundations for future sequels, but gamers just didn't give it a chance and it was not a bet that paid off.
 
I bought it for 5 bucks. Heard it was pretty short so I put it on hard mode. Thought it was fantastic. Sure it could have had more supernatural enemy's, but I honestly thought it hit a very sweet spot in terms of graphics, gameplay, length and plot.

Also really dug the lore behind the knights and the overall aesthetic, quite frankly we need more games like this with supernatural and future/retro tech.


I will admit there were some cheap moments when it came to the shotgun enemy's and the bosses, but overall It was a fun experience. I hope it gets a sequel.
 
Can we all at least agree that this game had a ton of potential, if nothing else?
It had a ton of potential, the world building was interesting.
The critics of the game aren't necessarily wrong, it should have been more focused on the gameplay, it's true, in my mind's eye I can see a version of The Order that was "Sony's Gears of War" with beefier gameplay and even online multiplayer so clearly that it's a real shame that's not what the game is, as the lore and setting is so cool, some of the coolest ever conceived for a video game in my opinion, which is why I was willing to look at it in a more "glass half full" way.
It had the potential to be a Gears-like experience but I don't think that was what Sony and Ready At Dawn wanted. It could have been a cool 4-player co-op game and a horde mode with each character being a different class with abilities like Gears Judgment.
Ready At Dawn made a bet to start off relatively small and build on their foundations for future sequels, but gamers just didn't give it a chance and it was not a bet that paid off.
I think they've made the mistake of going full cinematic experience with in terms of graphics and post processing (the cinemascope wasn't an artistic choice, it was the only way to get the game to run at more than 24fps).

The game is also clearly meant to be replayed many times just to enjoy the whole experience again
It wasn't. The collectibles hunt doesn't count.
But whatever flaws the game may have had, there's still clearly loads of potential and gamers should have been more forgiving to help ensure that a sequel could live up to that potential.
Lots of potential but the studio wanted an cinematic experience with QTEs.
 
Can we all at least agree that this game had a ton of potential, if nothing else?

It really didn't, the world was generic Victorian setting + vampires + werewolves + secret order. It needed something extra, that special ingredient to really bring it to greatness and it didn't. Wasn't helped by the fact that the story was a laughable dog turd. That plus it being an on-rails corridor shooter where you're basically being shoved from one arena to the next, broken up by way too frequent cutscenes that seem to go on for fucking forever, just ended up making it the same kind forgettable horseshit that Ryse: Son of Rome was. In fact, from what I recall, at one point the developers flat-out admitted that it was essentially meant and started out as a tech demo. There's a reason they harped on so much about the graphics.
 
Not every game needs a co-op mode. Sure, The Order can be BUILT around that, but typically it's either forced or tacked on. AI is the main reason why.

The Order HAS potential but the execution failed because of its steep price point and debatable lack of content.
 
I just think it's shitty they weren't given another chance, the potential was so plainly there, but it's yet to happen.
 
I've spent about half an hour wondering around tesco's after seeing this thread before I left the house and I cannot think of a single positive about this game which doesnt damn it with faint praise. It's strangly appropriate for this afterbirth of a console generation.
 
I've spent about half an hour wondering around tesco's after seeing this thread before I left the house and I cannot think of a single positive about this game which doesnt damn it with faint praise. It's strangly appropriate for this afterbirth of a console generation.

I think the 8th gen has been better than the 7th gen for the most part.

At the very least how can you not praise the game's art direction? I also like the fact that it isn't really "steampunk", it's simply a more technologically advanced Victorian era, but in a more grounded, plausible way than borderline magic "steam powered" technology.

Keep in mind even I will admit that I wish the gameplay had been deeper, but I think what's there is solid and should have been given another chance to be fleshed out, I think it's speaks to something shitty about gaming that gamers weren't more willing to look at the glass half full and that Sony weren't willing to give Ready At Dawn another chance, there's too much cynicism in gaming, too much not seeing the forest for the trees and too little of a willingness to just lighten the hell up sometimes (and keep in mind I'm also referring to stuff like the ResetEra mentality)

The point of video games is to have fun, if you're not having fun because you either think "Every game should be THE GREATEST GAME EVER!" or "Every game is PROBLEMATIC!" you need to lighten up a bit.
 
I liked the game, consider it an AA title. Well aware of its faults and possibilites but it hit the spot during a 3rd person shooter drought for me.
 
A game of just wh*** "people." Yikes, no thanks. Thankfully modern games celebrate diversity like The Last of Us 2.
There actually are two Indian female characters who don't play a major role but it's implied they would play a bigger part in a sequel.
 
man with no taste its you.jpg
 
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