stupid people
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Lets break it down for you, since you have the reading comprehension of a goldfish: The Order is a CONCEPT. The world, the art, ece is all CONCEPT. Concept can be successfully put together by any brain stem with three neurons to rub together. As an example, here's an concept for a horror game. You are on an airplane being hijacked by terrorists, and you rise up to be the hero only to get blasted. You wake up on the same plane, now devoid of life, still flying. You explore the level, it seems different, making it clear you are in some analog to purgatory, condemned to live out this last part of your life. You explore, find different supplies to he4lp you retake control, then pass a divider to find yourself back in the first plane. Sometimes youll be able to control and land the plane, only to be reset into the same plane again, as you dive deep into your psyche to find purpose.
I just described the infamous game Air Control.
You like the game because of its "cool world". congratulations, you fell for the jingling keys in front of your face trick. Pretty graphics covering up an absolutely banal experience. When you break the gameplay down, 1886 is a poor mans gears of war. We have TONS of chest high wall simulators, did we really need another one? Oh, but dont worry, because we also have QUICK TIME EVENTS! WEEEEEEEEEEEE! That's it. Quick time even gears of war. This is the "great gameplay" you think people are overlooking. Oh no, rest assures the gaming community saw this for the boring detritus it is.
What about the big selling points? Tesla? Werewolves? Well, Zero Punctuation said it best, any game that uses tesla is a MASSIVE RED FLAG for a game that is trying to get nerd cred. All he does is let you use brown shooting simulator weapons in victorian times. WEEEEEEE. As for the werewolves, you fight a handful (with QTEs. WEEEEEEEEE) and about a billion dudes with weapons. Again, boring samey gameplay weve seen a million times. We could have done something interesting, like having open levels full of environmental horrors and nasty creatures hunting down werewolves without the populace becoming aware, but that would have been interesting. Instead, we get more chest high wall shooting and QTEs.
Speaking of selling points, how about the CO-OP? All the advertisements showed multiple characters working together to hunt the beast, the box shows four characters, but outside of one part int he story where the lady helps you, you are on your own. No CO-OP, no AI partners, NOTHING.
So this is a game with misleading advertising, boring repetitive gameplay, uninspired enemies, The main selling point is a handful of enemies that you kill via QTE, and of the 5 hours of TOTAL gameplay this title offers, half of that is cut-scenes. Did I mention this game was SIXTY GODDAMN DOLLARS?‽? 60 bucks, for a boring video game movie and 2.5 hours of actual gameplay which is just watered down Gears of war with vampires. Are you fucking kidding me?
You could pick up OG gears or war, play it for an hour, then play Shenmue for half an hour, then watch an hour of the first pirates of the Caribbean movie. Do that twice, and you have an approximation of all 1886 will give you for a quarter the price, and at least the movie is WAY better then anything 1886 delivers.
Plenty of people over the years have written up all the problems with 1886. If you still cant figure out why gamers "hate" it, you are either functionally illiterate or a fanboy fishing for asspats.
ANY idea has "potential". The execution is what makes a product good, and the studio behind 1886 has proven the only execution they are capable of is against their profits. "Victorian era gears of war" is never going to be any better then any other GoW ripoff. It's a tired old formula.