The Order: 1886 - The most underrated game of the 8th gen?

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The game from a visual standpoint is literally one of the most impressive games ever made and can be bought for way less than 60$ now, there's no reason for anyone who owns a PS4 not to give the game a go, it won't be the deepest experience you've had but it's fun and why isn't that good enough?

You can buy Persona 5 for $17. Bloodborne is around $15. Dark Souls 3 goes for around $13 for the base edition or $20 for the complete version. Yakuza Kiwami 1 and 2 are about $15-$17 each. I could keep listing games like this for a long time. All of those games offer easily five to ten times the playtime and a much better, more engaging play experience than The Order 1886 at comparable price points. Yeah, if all you have is a PS4 and you've played every other game out there for it, maybe it's not a bad value. But there's a reason it went completely unremarked upon by most gamers; not just due to another dark, Victorian-themed monster slaying PS4 exclusive which came out literally a month later and was a much better game, but because it was not the kind of play experience most people are interested in. Even the clinically brain-dead, "cinematic experience"-fellating Sony fanboys passed on it.
 
Speaking of prices, I remember seeing The Order 1886 for like $5 at Redbox just a few months after it came out.
 
Still don't understand why people are so negative about this game, I'm just completely flabbergasted, it's one of the coolest worlds I've ever seen for a game.

So cool that I think it's easily worth forgiving the games faults, it just does not compute to me how someone can look at this game and dismiss it completely.

There's clearly loads of potential that might go to waste because gamers would rather be cynical and hate on a game than for once in their lives view a game as more than the sum of it's parts, I just don't get it.

Don't get me wrong, I appreciate great gameplay as much as the next person, but I also play games for the overall experience of feeling like I've stepped into another world, atmosphere and story is just as important to me as gameplay and from that perspective The Order is one of the strongest games I've played in recent years.

That's why I loved the old survival horror genre from back in the day because they were strong on atmosphere and story, but some gamers couldn't get past the controls or combat and eventually that genre exactly as it was went extinct, which still breaks my heart to this day.

Clearly I'm in the minority on that though, but I do feel people are still being unfair about The Order.

There is and has been for a long time a real problem with cynicism among gamers, it seems like many gamers would much rather hate a game than like a game, they will only begrudgingly admit a game is good as if it pisses them off that a game has the gall to actually be good.

It seems like for some gamers they get their fun by hating on games online rather than, ya know, actually playing and enjoying games.

I can't even begin to understand that.
 
Still don't understand why people are so negative about this game, I'm just completely flabbergasted, it's one of the coolest worlds I've ever seen for a game.
because as I said, the game just doesn't live up to that world.

It is a great concept and I enjoyed it, but..it was ultimately Mediocre and forgettable.
 
Order 1886 was more of a movie then a game.

I remember I was working at GS and people were trying to trade in the game a day later in droves. So much so the CE's we still had in stock plummeted in price and were being sold for the price of a new copy of the standard at launch.

I got the game for free being a manager and if they realistically sold it at $30 or even $20 digital like Hellblade the turn around would have been better. The sequel if true (I saw it making the rounds for discussion) would be amazing because the concept and world of the game is sick. The execution was just QTEs and some super light Gears style gameplay.

Ready at Dawn (The studio) also fucked up hard with their next big release Deformers. The game was an exclusive through GS and it was fucking awful. I wish I recorded the one time I played online because the experience was me loading in, playing for 30 seconds, someone else getting kicked out of the game, and me winning by default.

I was fucking floored, and they recalled all the copies of the game to make it even better since the servers were going down like months after it launched.
 
Still don't understand why people are so negative about this game, I'm just completely flabbergasted, it's one of the coolest worlds I've ever seen for a game.

It really, really isn't. Or rather, the concept is kinda cool, the execution is terrible. They managed to make steampunk knights of the round table vs werewolves boring.
I mean, they included Nikola Tesla in the game, a bona fide mad scientist, and the best thing he can produce is a scope for your rifle, a scope!

It's the same old issue: the people directing these games are ashamed that they're making videogames instead of movies, so in the end nobody has fun with what they make.
 
Still don't understand why people are so negative about this game, I'm just completely flabbergasted, it's one of the coolest worlds I've ever seen for a game.

Lets break it down for you, since you have the reading comprehension of a goldfish: The Order is a CONCEPT. The world, the art, ece is all CONCEPT. Concept can be successfully put together by any brain stem with three neurons to rub together. As an example, here's an concept for a horror game. You are on an airplane being hijacked by terrorists, and you rise up to be the hero only to get blasted. You wake up on the same plane, now devoid of life, still flying. You explore the level, it seems different, making it clear you are in some analog to purgatory, condemned to live out this last part of your life. You explore, find different supplies to he4lp you retake control, then pass a divider to find yourself back in the first plane. Sometimes youll be able to control and land the plane, only to be reset into the same plane again, as you dive deep into your psyche to find purpose.

I just described the infamous game Air Control.

You like the game because of its "cool world". congratulations, you fell for the jingling keys in front of your face trick. Pretty graphics covering up an absolutely banal experience. When you break the gameplay down, 1886 is a poor mans gears of war. We have TONS of chest high wall simulators, did we really need another one? Oh, but dont worry, because we also have QUICK TIME EVENTS! WEEEEEEEEEEEE! That's it. Quick time even gears of war. This is the "great gameplay" you think people are overlooking. Oh no, rest assures the gaming community saw this for the boring detritus it is.

What about the big selling points? Tesla? Werewolves? Well, Zero Punctuation said it best, any game that uses tesla is a MASSIVE RED FLAG for a game that is trying to get nerd cred. All he does is let you use brown shooting simulator weapons in victorian times. WEEEEEEE. As for the werewolves, you fight a handful (with QTEs. WEEEEEEEEE) and about a billion dudes with weapons. Again, boring samey gameplay weve seen a million times. We could have done something interesting, like having open levels full of environmental horrors and nasty creatures hunting down werewolves without the populace becoming aware, but that would have been interesting. Instead, we get more chest high wall shooting and QTEs.

Speaking of selling points, how about the CO-OP? All the advertisements showed multiple characters working together to hunt the beast, the box shows four characters, but outside of one part int he story where the lady helps you, you are on your own. No CO-OP, no AI partners, NOTHING.

So this is a game with misleading advertising, boring repetitive gameplay, uninspired enemies, The main selling point is a handful of enemies that you kill via QTE, and of the 5 hours of TOTAL gameplay this title offers, half of that is cut-scenes. Did I mention this game was SIXTY GODDAMN DOLLARS?!?? 60 bucks, for a boring video game movie and 2.5 hours of actual gameplay which is just watered down Gears of war with vampires. Are you fucking kidding me?

You could pick up OG gears or war, play it for an hour, then play Shenmue for half an hour, then watch an hour of the first pirates of the Caribbean movie. Do that twice, and you have an approximation of all 1886 will give you for a quarter the price, and at least the movie is WAY better then anything 1886 delivers.

Plenty of people over the years have written up all the problems with 1886. If you still cant figure out why gamers "hate" it, you are either functionally illiterate or a fanboy fishing for asspats.

Well, here's hoping the rumors about a sequel are true and the sequel lives up to the potential.
ANY idea has "potential". The execution is what makes a product good, and the studio behind 1886 has proven the only execution they are capable of is against their profits. "Victorian era gears of war" is never going to be any better then any other GoW ripoff. It's a tired old formula.
 
Yes, you heard that right, I think The Order: 1886 is good, maybe even great or at least close to great.

Why were gamers so hard on this game? The shooting in the game has good weight and the crazy alternate history weaponry is fun to use, yes there could be more of it, but what's there is perfectly good.

And the length, is it possible to beat the game in one sitting? Maybe, but only if you rush through it, which isn't how the game is meant to be played at all, it took me 4 nights to beat, which isn't long, but I'd say that's a decent enough length (Uncharted 1 for example only takes me 3 nights to beat)

Yes, the game could be a little deeper and meatier, but there's nothing wrong with what's there, what's really amazing about the game is the world that it's set in, the art direction is some of the most impressive ever seen in a game and the story and characters are really interesting, I don't understand why gamers couldn't forgive the game's flaws, appreciate what was there and see the future for potential entries, sometimes a series needs a dry run before things can really get good, same deal with Uncharted and I would say The Order: 1886 is waaaaaay better than the original Uncharted, so what gives?

I know the reason why gamers had their knives out for the game though and that's because of the graphics, there's an extreme taboo in gaming culture over graphics, a game is not supposed to tout graphics as one of it's key selling points and thus any game that does instantly creates a "burn the heretic" mentality among cynical gamers.

Graphics won't save a terrible game but they aren't chopped liver either, games are a visual medium, graphics matter.

There was a moment in The Order in order that actually tricked my brain for a split second into thinking I was looking at real footage, that's never happened with a game before, I don't know about you guys but I think that's cool.

Thankfully there's a rumor that the game is getting a sequel so hopefully cynicism hasn't sunk a potentially cool series. http://www.pushsquare.com/news/2020...ll_make_a_triumphant_comeback_with_ps5_sequel

The Order: 1886 can be bought cheaply today so I highly recommend everyone ignore the bad buzz and try the game for yourself.
bruh this game was advertised having werewolves and there were like 4 in this entire game or something. its just a several hour long interactive movie thing
 
I won't shit on you OP but I didn't like it either. what 1886 did well (great production values) just makes it a more frustrating failure.
773076-the-order-1886-playstation-4-screenshot-passing-through-the.jpg Mgr3Bp.jpg
outside of sherlock holmes, 19th century europe is criminally underused as a setting and it always has some anachronistic steampunk bullshit on top.
 
Order 1886 was more of a movie then a game.

I remember I was working at GS and people were trying to trade in the game a day later in droves. So much so the CE's we still had in stock plummeted in price and were being sold for the price of a new copy of the standard at launch.

I got the game for free being a manager and if they realistically sold it at $30 or even $20 digital like Hellblade the turn around would have been better. The sequel if true (I saw it making the rounds for discussion) would be amazing because the concept and world of the game is sick. The execution was just QTEs and some super light Gears style gameplay.

Ready at Dawn (The studio) also fucked up hard with their next big release Deformers. The game was an exclusive through GS and it was fucking awful. I wish I recorded the one time I played online because the experience was me loading in, playing for 30 seconds, someone else getting kicked out of the game, and me winning by default.

I was fucking floored, and they recalled all the copies of the game to make it even better since the servers were going down like months after it launched.

60$ was definitely too high a price tag, even I didn't pay that much for the game, an approach like Hellblade would have been smarter, it's true.

It really, really isn't. Or rather, the concept is kinda cool, the execution is terrible. They managed to make steampunk knights of the round table vs werewolves boring.
I mean, they included Nikola Tesla in the game, a bona fide mad scientist, and the best thing he can produce is a scope for your rifle, a scope!

It's the same old issue: the people directing these games are ashamed that they're making videogames instead of movies, so in the end nobody has fun with what they make.

Personally I liked the fact that it was a more grounded, realistic take on the "steampunk" idea, closer to what would have really been possible in the 1800s than the more fantastical typical steampunk.


Lets break it down for you, since you have the reading comprehension of a goldfish: The Order is a CONCEPT. The world, the art, ece is all CONCEPT. Concept can be successfully put together by any brain stem with three neurons to rub together. As an example, here's an concept for a horror game. You are on an airplane being hijacked by terrorists, and you rise up to be the hero only to get blasted. You wake up on the same plane, now devoid of life, still flying. You explore the level, it seems different, making it clear you are in some analog to purgatory, condemned to live out this last part of your life. You explore, find different supplies to he4lp you retake control, then pass a divider to find yourself back in the first plane. Sometimes youll be able to control and land the plane, only to be reset into the same plane again, as you dive deep into your psyche to find purpose.

I just described the infamous game Air Control.

You like the game because of its "cool world". congratulations, you fell for the jingling keys in front of your face trick. Pretty graphics covering up an absolutely banal experience. When you break the gameplay down, 1886 is a poor mans gears of war. We have TONS of chest high wall simulators, did we really need another one? Oh, but dont worry, because we also have QUICK TIME EVENTS! WEEEEEEEEEEEE! That's it. Quick time even gears of war. This is the "great gameplay" you think people are overlooking. Oh no, rest assures the gaming community saw this for the boring detritus it is.

What about the big selling points? Tesla? Werewolves? Well, Zero Punctuation said it best, any game that uses tesla is a MASSIVE RED FLAG for a game that is trying to get nerd cred. All he does is let you use brown shooting simulator weapons in victorian times. WEEEEEEE. As for the werewolves, you fight a handful (with QTEs. WEEEEEEEEE) and about a billion dudes with weapons. Again, boring samey gameplay weve seen a million times. We could have done something interesting, like having open levels full of environmental horrors and nasty creatures hunting down werewolves without the populace becoming aware, but that would have been interesting. Instead, we get more chest high wall shooting and QTEs.

Speaking of selling points, how about the CO-OP? All the advertisements showed multiple characters working together to hunt the beast, the box shows four characters, but outside of one part int he story where the lady helps you, you are on your own. No CO-OP, no AI partners, NOTHING.

So this is a game with misleading advertising, boring repetitive gameplay, uninspired enemies, The main selling point is a handful of enemies that you kill via QTE, and of the 5 hours of TOTAL gameplay this title offers, half of that is cut-scenes. Did I mention this game was SIXTY GODDAMN DOLLARS?‽? 60 bucks, for a boring video game movie and 2.5 hours of actual gameplay which is just watered down Gears of war with vampires. Are you fucking kidding me?

You could pick up OG gears or war, play it for an hour, then play Shenmue for half an hour, then watch an hour of the first pirates of the Caribbean movie. Do that twice, and you have an approximation of all 1886 will give you for a quarter the price, and at least the movie is WAY better then anything 1886 delivers.

Plenty of people over the years have written up all the problems with 1886. If you still cant figure out why gamers "hate" it, you are either functionally illiterate or a fanboy fishing for asspats.


ANY idea has "potential". The execution is what makes a product good, and the studio behind 1886 has proven the only execution they are capable of is against their profits. "Victorian era gears of war" is never going to be any better then any other GoW ripoff. It's a tired old formula.

As a fan of Gears of War (at least the pre-4 games) Victorian era gears of war is good enough for me.

I actually agree though that it's disappointing that the werewolves are mostly fought through QTEs, there's definitely room for improvement there.

I'm not saying the game is perfect, just that I think it's worth playing as an overall experience, why is that so controversial?
 
It does appear to be a glorified tech demo for the PS4. Granted, it does do its job well.

Morbid curiosity for an easy to play game, perhaps at the right price.
 
I'm such a Stan for this game I even bought the artbook, which revealed that WOLFMAN'S GOT NARDS!

View attachment 1271879

This is also very ironic to read today given the controversy over Abby in Last of Us 2.
View attachment 1271885
Looks less like a wolfman and more like a shitty CGI movie monster you might find in a Direct to DVD horror movie by a no name director.
 
If you like the game, more power to you. Games are meant to be entertainment.

Besides, this game isn't hurting anybody. It's single player only. No microtransactions. Just on rails.

Gamers say they want to see more single player games with no microtransactions.

A single player game comes along with no microtransactions.

BUT NOT LIKE THAT.

Too many gamers are basically impossible to please, I just don't understand that mentality at all.

Also, length is overrated, a shorter, tighter experience is better than a game with a bunch of bloat and busywork.

Take God of War 2018 for example, great game sure, but there's lots of checklist stuff added to the game solely so they can say there's more gameplay length, but none of that stuff is really much fun.

Same deal with that Spider-Man 2018 game, that had even more checklist stuff, it's as if Sony has been overcompensating ever since the Order because of that.

To that I say meh, there's nothing wrong with a game that is shorter but offers a fun enough experience that you can replay it without it being too much of a timesink.

Back in the day I would play something like Silent Hill 3 over and over just to enjoy the experience of it.

All I'm saying is that there's nothing wrong with variety, there's nothing wrong with a game that's more about the pure gameplay experience, but there's also nothing wrong with a game that's more about story and atmosphere, there's room enough for both types of games.

Nobody used to give those point and click adventure games from back in the day shit because they didn't play like Doom, it was understood that they were simply different approaches.

Too many gamers have too narrow a view of what a game should be.
 
The thing is, this was basically a cinematic experience game.

Which is fine. For all we dunk on David Cage (and rightly so) his games via Quantic Dream do still shift and provide fascinating experiences and settings into the mind of a crazy frenchman who refuses to just go into movies.

There is obviously a market for semi-interactive, heavily story driven games, even if they're a niche.

Thing is, at least he gives enough of the illusion of gameplay for us all to enjoy, the tipping of controlers etc on his PS4 titles (all of them) is a neat little gimmick and the length of the stories given (about 8 hours or so) which feel enough for the ticket price. They also create fucking hilarious moments like the chase fail scenes.


Order 1866 meanwhile barely tipped the scale at 5 hours and depending on how you cut it, the cutscenes top out at nearly 3 hours of the total game, meaning barely 2 hours of it is all gameplay as we know and recognise it.

Which is a shame as the setting and idea behind it is kind of interesting and it had a rather nice faux victorian feel to it all, but it was sold as this awesome new cover shooter and AAA game but it just wasn't. Interesting story and setting for a storyfag like me, but as a game?

Nah, sorry.
 
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