- Joined
- Apr 19, 2019
That is a troll response if I ever saw one, anyone who takes it seriously is a fucking idiot.Guy sounds like a troll. The response was right out of left field.
No Jury would convict him even under Poe's law.
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That is a troll response if I ever saw one, anyone who takes it seriously is a fucking idiot.Guy sounds like a troll. The response was right out of left field.
guys from the modders discord say he is being legit, apparently. I dunno, but the funniest shit is how they're trying to "own" him by stealing the shorts from his modThat is a troll response if I ever saw one, anyone who takes it seriously is a fucking idiot.
No Jury would convict him even under Poe's law.
Yeah, he's a typical tumblrina, I'm sick of his bullshit. People throw money at his patreon for drawing dicks, literally his dream job! Either stop getting your ass involved in every stupid drama possible or quit whining about people being mean not liking your horny shit, we're all miserable here, Lito.I mean, considering Lito's support for not just BLM, but also crying about depression and selling Chris Redfield porn to the public, it's unsurprising really. Haha.
I don't mean to go off-topic but a lot of tumblr, deviantart, and/or twitter artists nowadays remind me of what Chris Chan is when it comes to commissioning art, making OCs, fetishes, and their flaming sperg-out attitudes (real-life modern-day politics about their left-wing ideology included).Yeah, he's a typical tumblrina, I'm sick of his bullshit. People throw money at his patreon for drawing dicks, literally his dream job! Either stop getting your ass involved in every stupid drama possible or quit whining about people being mean not liking your horny shit, we're all miserable here, Lito.
Back on topic, I hate how he draws Lara. Literally all female characters he draws have the same smug "strong woman" face. Better stick to the dicks.
Oh this is bad. Really bad!Squeenix just announced some shitty mobile TR game with Classic Lara in it and she looks like a fucking Bratz doll: https://twitter.com/tombraider/status/1330911495559946249
They're fucking doing her dirty
and classic lara at that. guess nulara wasn't iconic enough or something, who would've thought....lol SE account been tweeting about classic Core games' anniversaries for the past week to the point raiders starting speculating that the remakes or remasters are coming.
But nah, another mobile game...As much Squeenix hates classic Lara they sure love exploiting her image.
lol SE account been tweeting about classic Core games' anniversaries for the past week to the point raiders starting speculating that the remakes or remasters are coming.
But nah, another mobile game...As much Squeenix hates classic Lara they sure love exploiting her image.
true, but they could at least port them to switch. Would play nicely there... Well, probably except The Angel of Darkness.Remasters of the classics would be harder though, given how badly the grid controls have aged. Wouldn't be as easy as updating them either, since the levels weren't designed around it.
true, but they could at least port them to switch. Would play nicely there... Well, probably except The Angel of Darkness.
It's nice that she has her dual pistols and her shorts back but still, this is like what big name game companies are doing to dead or milked to hell franchises such as; not just this but also; Contra, Diablo, Silent Hill, Street Fighter, Resident Evil, Mass Effect, Warcraft, etc. This is why big name companies are failing hard due to poor standards after poor standards. But remember, they must pander because video games have been serious business for decades. People saw how the first Tomb Raider film starring Jolie became the highest grossing video game film during that time (breaking Mortal Kombat and Pokemon in video game movie sales) putting her as a main film star even to this day, so now the media has to take the idea of Tomb Raider seriously.It's a mobile game, everything mobile keeps aping shit like Clash of Clans.
https://youtube.com/watch?v=G3X1zFREqJc
At least she can wear her shorts.
The world was on a grid/block system but the movement was free, it's not that different from modern day where angle of attack often decides if you can grab a ledge or not.Remasters of the classics would be harder though, given how badly the grid controls have aged. Wouldn't be as easy as updating them either, since the levels weren't designed around it.
The world was on a grid/block system but the movement was free, it's not that different from modern day where angle of attack often decides if you can grab a ledge or not.
I think the biggest problem would be that the old games are corny as hell.
To each their own, I guess. Personally, I found the controls not that difficult to master. I liked that Lara could easily fall off the ledge if you make the wrong step, so you have to be focused and actually think where to go and what to climb on. Crystal made TR more automatic and linear, which is fine, but I miss the challenge the Core games provided. They didn't have any scripted events or a map that highlights everything.No way in hell was Tomb Raider a free movement system. Moving around in the game or even lining up a basic jump required dozens of little tweaks just to get the basic angle right. It was the most finicky movement system I've ever had the displeasure of using. People complain about tank controls, and, believe you me, I get it, but Tomb Raiders grid based movement system has not aged well in the slightest. And its finicky whether you use a D-pad, analog control sticks, etc. Theoretically, it allowed a lot of fine tuned movement and the ability to do a lot things, but in practice, it was a chore to use once you've gotten used to modern game controls. I'm sure playing this after playing the original Resident Evil felt like a revelation (no pun intended), but going in reverse just brings the issues to the forefront.
Not as corny as Lara not shutting the fuck up about her dad or an Evil™ organisation cult who wants take over the world lolThe world was on a grid/block system but the movement was free, it's not that different from modern day where angle of attack often decides if you can grab a ledge or not.
I think the biggest problem would be that the old games are corny as hell.
It is a free movement system with animation priority, similar to PoP, Another World, Flashback, Blackthorne and other 2D games that came before it, the lineage between those and TR is easy to see. So it will be stiff but that doesn't change that you can run/jump at a spot from a hundred different angles, it just takes a while to make the animations line up. That's nothing like a grid based movement system like Eye of the Beholder, Zelda 1, and chess.No way in hell was Tomb Raider a free movement system. Moving around in the game or even lining up a basic jump required dozens of little tweaks just to get the basic angle right. It was the most finicky movement system I've ever had the displeasure of using. People complain about tank controls, and, believe you me, I get it, but Tomb Raiders grid based movement system has not aged well in the slightest. And its finicky whether you use a D-pad, analog control sticks, etc. Theoretically, it allowed a lot of fine tuned movement and the ability to do a lot things, but in practice, it was a chore to use once you've gotten used to modern game controls. I'm sure playing this after playing the original Resident Evil felt like a revelation (no pun intended), but going in reverse just brings the issues to the forefront.