🥝 Community The New Order Rises Again - "The Evil Kiwi Farms Hoi4 Mod"

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Who Would Win In A No Holds Barred Street Fight?


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    61

GoodWinSon

The New Order Rises Again!
kiwifarms.net
Joined
Sep 21, 2024
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A fork of a hoi4 mod that destroyed lives
Post TNORA gameplay, suggestions, fanart, and contributions here. Alternatively, post about my poor coding and art skills.


The lolcow thread that spawned this mod. A good read if you want to know the never ending train derailment that is The Last Days of Europe

Death is imminent if you post pictures of TNO nations or leaders as anime girls.

Steam Page

Gitgud Page (bleeding edge)



 
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I am gonna break the Farouk streak and say Sablin has the best chance to win a brawl simply because he is the youngest and so the most in shape of the options. Malcom X comes a close second but is still over 14 years older than him.

You should post the link to your mod, if it is already out. That way I can know what it already has and what is being worked on.
 
Fucking A+ man, you've done more to keep TNO alive than the actual developers at this point!
I'm most interested in the USA's content, given that TrooNO is dead set on making America the bad guy in a world where the Nazis are a superpower. Nixon surviving impeachment and going Total Fascist Death would be a fun as hell path.
Also, maybe a path where JFK avoids assassination. But as a twist on the whole JFK mythos, him surviving leads to the Kennedy family becoming entrenched in power and the US slowly turning into a familial oligarchy.
 
Fucking A+ man, you've done more to keep TNO alive than the actual developers at this point!
I'm most interested in the USA's content, given that TrooNO is dead set on making America the bad guy in a world where the Nazis are a superpower. Nixon surviving impeachment and going Total Fascist Death would be a fun as hell path.
Also, maybe a path where JFK avoids assassination. But as a twist on the whole JFK mythos, him surviving leads to the Kennedy family becoming entrenched in power and the US slowly turning into a familial oligarchy.
Not a bad idea at all. I wanted to make a combined "buddy cop" Nixon/Kennedy path where they destroy the enemies of Democracy together.
 
i dont think the triumvirate should immediate collapse. italy should be able to maintain it with some difficulty. maybe they could get involved in some proxy conflicts the south african war in exchange for angola and mozambique for iberia for example
 
i dont think the triumvirate should immediate collapse. italy should be able to maintain it with some difficulty. maybe they could get involved in some proxy conflicts the south african war in exchange for angola and mozambique for iberia for example
Possible, though would require significant work. As of now, all Italy and Iberian content is predicated on the Triumviate collapsing. A preserve Triumviate scenario would be interesting, but I want to flesh out the Med as it is now first, before I move onto alt-scenarios.

Especially since I have a major war between Italy and a Turkish-Iberian-Arab coalition planned for 1972-82 content.
 
Going to push Krasnoyarsk and Yugra to steam but I need to make some last few adjustments. Gayny is technically playable but is unfinished, and I wouldn't recommend touching it right now. Though I have been working on it recently.
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I think I found out why the AI is so stupid. The AI behavior files are completely coded wrong and require a full rewrite. Also, infantry equipment and at equipment is ridiculously expensive relative to vanilla, so the AI struggles to supply its cheapest units (infantry).

In any case, MBTs and Helis are currently very powerful, but very expensive to maintain. I want to keep it this way. In TNO, tanks and helis should predominate while infantry should just serve as standard units for weaker nations, and space fillers for superpowers. USA, GER, JAP, and ITA should be running full mechanized armies to be honest. Maybe I could give superpowers buffs to mechanized production, and also force their ai to use mechanized mainly.
 
@Sooty Soot Any recommendations for AI improvement mods? I might as well see what works for others before I start major modifications to AI behavior.
 
@Sooty Soot Any recommendations for AI improvement mods? I might as well see what works for others before I start major modifications to AI behavior.
I mean, I don't know any off the top of my head that would work well with TNO out the box.
Maybe this? Says it's highly compatible: https://steamcommunity.com/sharedfiles/filedetails/?id=3369706283&searchtext=AI But you would have to readd the tank designer and make a whole new aircraft designer for TNO unless you want to get an old version and patch it.
Also beautiful icons, they're way higher quality than before, if you're using Photoshop now I still have those styles that the TNO devs use to make their icons.
 
Maybe this? Says it's highly compatible: https://steamcommunity.com/sharedfiles/filedetails/?id=3369706283&searchtext=AI But you would have to readd the tank designer and make a whole new aircraft designer for TNO unless you want to get an old version and patch it.
Thanks, it's not a problem I was expecting to have to futz around anyhow. Designer shouldn't be a problem. If the mod is coded well it should incorporate code for non-dlc owners.
lso beautiful icons, they're way higher quality than before, if you're using Photoshop now I still have those styles that the TNO devs use to make their icons.
Never heard of this one.
 
Never heard of this one.
Here, can't send .asl files so I had to zip it up first. You gotta select the layer you want then under Windows choose "styles" or something like that, it's near the bottom. Other than, raise contrast and lower brightness, it's how I made my icons. As a bonus, here's also a ton of resources nu-TNo uses and a generic metallic overlay, there are more fancy-shmancy additions like adding neon lights and smoke and all that but that's mainly the style of the nu-est nuTNO.
 

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Here, can't send .asl files so I had to zip it up first. You gotta select the layer you want then under Windows choose "styles" or something like that, it's near the bottom. Other than, raise contrast and lower brightness, it's how I made my icons. As a bonus, here's also a ton of resources nu-TNo uses and a generic metallic overlay, there are more fancy-shmancy additions like adding neon lights and smoke and all that but that's mainly the style of the nu-est nuTNO.
Already have these assets geg.
 
Notes on RKs so i don't forget.
Independence paths (Already had this planned):
-Germany invades and the former RK must hold out for sometime
-If the former RK wins, they rejoin the pakt as a Scheinverbündeter (pseudo-ally)
-The exception Norway, who will break off immediately if they win
-Eastern pseudo-allies backstab Germany after winning/surviving the Vengeance War. They may then attempt to free the rest of the east with fellow independents, or conquer the east for yourself. Some paths may even allow you to attack unified russia and take it over.
-The Netherlands may break off and join the OFN in 1972ish
-Slovakia isn't a German colony but they follow the same logic
-Bohemia is the exception. If you somehow hold out long enough, Germany still annexes you anyway and you retreat to Slovakia. You must then hold out as Slovakia. You can then try to reclaim Czechoslovakia during the Vengeance War.
-Poland may try to do the same with their territories
-Heydrich will attempt to lure in independents into the pakt peacefully
German paths:
-If your preferred Fuhrer successor wins then you rejoin the Pakt no problem
-If the wrong successor wins then you must hold out. Winning means you rejoin the Pakt and your current administration stays
-Your goal is helping Germany and building up your RK so that it's actually a strong ally
-Possible endgoal is that your Reichskommisar eventually ascends to the Fuhrership himself. You then flip to Germany and your former RK is either annexed or is massively buffed
The Middle East
-Saudi Caliphate, UAR, Greater Israel, Persian Empire, Afghan Empire
 
Just discovered the existance of this thread. I might drop some posts regarding the Mediterranean build of TNORA or content in-development from time to time if relevant. Feedback and suggestions are welcome.

For those unfamiliar or require more information, here's the branch link on the TNORA Gitgud page.
 
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Been working on GFX adjustments to Burgundy Domestic GUI to accommodate the state changes that were done in this build to mainland France.
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Old GFX.
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New GFX.
Still need to finish adjusting the GFX for each individual state affected by this along with adjusting the code for this gui to utilise this new state layout. This should resolve all currently known issues introduced in this build that were affecting Burgundy.
 
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