The Final Fantasy Thread

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Has anyone played Final Fantasy 4 Heroes of Light? The merchant class completely breaks the game if you have enough money. You can one-shot superbosses and functionally render yourself immune to damage.
It's pretty decent, though an obvious proto-BD.

Been a looong time since I actually played though.
 
I am impressed with the balls of them to say a shit ton of regular people died with the latest monster attack in Dissida. And the heros feel like utter crap for it, because up until this point monsters just turned people into Crystals.

(They didn't show any bodies but they strategically set up the rubble in the streets to look like body bags.)


the Budget and mocap for the fights is pretty good for a mobile game. They've done a good job with the various maps and are gradually adding a good amount of unique bosses and enemy types. I can tell the grind is going to get worse for people who didn't start in the first week but I've been strategic enough with the free content to do well.

My advice is find the character you love and just dump everything you have into them. The ads are still a pain in the ass but it's bearable with something on in the background.
 
Ultros what!?
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CAPTAIN SYRUP'S A CRUMBLING MEAT SACK TRYING TO RECLAIM HIS YOUTH FF MARATHON VOL. 4

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Final Fantasy IV

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GAMEPLAY: I finally replayed IV, which I haven’t one hundred-percented since the Anthology port. I skipped the DS remake and all the phone slop versions. This time I played the "Namingway Edition" hack, which is basically the Super Famicom version restored: they put all the missing stuff back in and nerfed the enemies slightly. It doubles as a fan translation.

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The Japanese version gave some characters extra abilities, which makes the early game less of a bore. Cecil can hit all enemies but loses HP, Tellah can randomly remember spells he never learned, Edward can shotgun potions onto the whole party.

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The second half of the game is very repetitive. Attack, jump, cast Bio/Bahamut, heal, repeat. The enemy elemental weaknesses basically vanish.

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This rotating party thing is wack. Cecil is the only constant, and even he basically becomes a new person after Mount Ordeals. Cecil as a Paladin is mechanically annoying. He fights like he has arthritis and doesn't start dealing damage until he unlocks all of his best weapons while fighting God on the moon, so thanks for that.

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The other character who makes no sense to me is Cid. He looks like a forklift operator who should be destroying everything, but his special move is Scan. :stress:

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Late-game party members always piss me off: Edge shows up like he’s hot shit, but he’s basically a mall ninja. Kain joins and leaves your party so many times it feels like he’s got BPD. I assume Square tried to apologize for this nonsense by giving him Genji gear the third time.

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I remember the first world being a bitch, especially the Tower of Zot, but this time it went smoother. I was surprised at how quickly it rolled credits, though I still got my ass handed to me in the sidequest dungeons where you pick up the Kitchen Knife and Leviathan. Odin’s another terrifying optional fight, but worth it so you can spam him on the Moon.

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The final dungeon is just wall-to-wall monster-in-a-box traps. Thank God Rosa has MP for days because I don’t think I’ve ever cast Curaga so many times in my life.

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I briefly thought about farming Adamantite. 8/10

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STORY: Kain feels like they copied Leon from Final Fantasy II but tried to make him less of a retard. Same dramatic comeback wearing new armor. Leon’s motivation in II was literally just “the empire looks strong,” Kain is mad because he got friendzoned. And like Leon, Kain can’t go home at the end because he betrayed everybody like three separate times.

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Golbez makes a strong first impression, but his endless fake deaths get old fast. This is also the first game where they really do the fake villain thing. Golbez shows up like he’s the boss, but actually he’s a middle man for Moon Satan. Golbez just shows up in Baron and takes control of the Red Wings, everyone salutes this armored freak. Also, weird detail: I don’t think you ever actually see Golbez flying an airship. Which feels odd, half his scheme revolves around airships. And the crystal thing itself becomes this miserable routine where the party never manages to hold onto one for longer than five minutes before it gets yoinked by Golbez who runs off while laughing like Skeletor. :punished:

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Zemus is a wrinkled old alien who can possess people, animals, puppets, basically anything with mass, but he can’t escape his own prison. He can possess a doll but not a door handle. The Crystal Palace makes no sense if you think about it. The crystals keep him sealed, but he also needs them to activate the Giant of Babil. Who TF built the giant robot, anyway?

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The Tower of Babil itself is another plot hole. Your party falls from the top, like thousands of miles, and land on their feet completely unharmed. Also, there’s this giant chasm connecting the Tower and underworld, but somehow you can’t just fly your airship through it. Cid blows up the other entrance and everyone acts like travel between worlds is impossible now.

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The first half of the game actually holds up pretty well: exile, redemption, storming Baron. The Underworld section though feels like they ran out of inspiration. Every dwarf looks identical, the underworld is just two towns.

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Yang and Cid get heroic death scenes… only to show up later perfectly fine. Somebody at Square went, “Hey don’t kill all the old guys, parents buy these games.”

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The running joke of Cid constantly beefing with the other old dudes is funny. 6/10

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GRAPHICS: FFIV is this super rigid SNES game where everything moves on like it's on a chessboard. And for a console people think is all about Mode 7, it barely uses it. The Moon takes off at the end and that’s it. But joyriding in the airship is lit.

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Town design is actually pretty good. Troia Castle is my favorite. Carefree music, frogs vibing. (But Troia’s politics make no sense. It’s a matriarchy, women run diplomacy and warfare, and Edward is just the sperm bank, one assumes.)

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Zot and Babil towers still look great. Rounded corners, semi-transparent floors, looks like an advanced alien tech facility. Moon dungeon endgame has this glowing orb in the distance that’s actually a good visual cue for Zemus.

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Amano’s boss designs go crazy. Rubicante, Scarmiglione... They sound Sicilian. Rubicante sends his regards. (Remember "LET ME SHOW YOU HOW IT'S DONE"? That Engrish line goes so hard.)

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The menu portraits are kinda ugly. Adult Rydia is especially hideous. (Young Rydia looks the Broadway poster for Les Mis.) Cecil looks like Gary Glitter in spite form. His official art is cool as fuck, so something went wrong there.

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Cid is the best sprite, though.

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Edge does this little finger wag when casting spells. 7/10

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SOUND: Uematsu's soundtrack is what really carries this game. The battle theme is maybe my favorite Final Fantasy battle theme ever. The Four Fiends theme is intense. Honestly those are the only two tracks from the Pixel Remaster I’ll go back and listen to.

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Best song in the whole game is Tower of Babil. That choir hit is ridiculous. I don’t even mind that it resets after every battle because I get to hear the choir again.

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Baron Castle theme is also great. Very imperial, but also vaguely paranoid. Dwarf Castle theme is anarchic and fun. I didn't love the moon theme at first, it’s all tinny and weird, but it grows on you.

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The reuse of the Red Wings theme in the Lunar Subterrane is kind of lazy. Zemus’ inner sanctum gets its own rousing theme. It's like a motivational speech after hours of suffering. 9/10
 
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Easily one of the best final dungeon themes of all time
I know it gets used twice but I like when games have, essentially, two climactic late-game dungeons with awesome themes. Fools you into thinking you're at the end when you aren't, which isn't just a fun surprise but it's good to imbue lesser story events with the gravitas they would merit if any of these things really happened. The Floating Continent from FF6 is the best example of it. I thought it was the endgame as a kid. And it is a pivotal turning point even if there is a ton of game left.
 
Ff12 is my favorite ff and ivalice is my favorite world, but it sounds like the anniversary will be forgotten because square is now filled with a bunch of cunts that simp for that fucking trash that is 13. Idk gow you can have Ito sitting on the sidelines for fucking talentless hack hamaguchi

In terms of ff7 I actually really liked remake. Idk it was just a good vibe, but I got fucking bored of rebirth by cosmo canyon
I thought I was the only ff fan who loves 12. 13 was the death kneel rebirth and remake are messy kh fanfics made to piss off og ff7 fans.
 
FF12 was great and it's my favorite FF, but the problems that are, to this very day, still fucking over SE were starting to appear during it's development and I wish that we could get the full Matsuno vision.
 
FF12 was great and it's my favorite FF, but the problems that are, to this very day, still fucking over SE were starting to appear during it's development and I wish that we could get the full Matsuno vision.
Yeah that was the time period where shit went bad. Mostly because they tried to push a lot of next Gen games without fully understanding the engine requirements. They had to steal people from development teams that did and screw up the development of titles like Versus FF13


I thought I was the only ff fan who loves 12. 13 was the death kneel rebirth and remake are messy kh fanfics made to piss off og ff7 fans.
I beat the original years before remake and rebirth. I could understand how someone wouldn't care for remake, it gets metal gear 4 like in terms of cutscenes, but rebirth? Best FF in years besides endwalker.

16 was dog shit compared to rebirth.
 
FF12 was great and it's my favorite FF, but the problems that are, to this very day, still fucking over SE were starting to appear during it's development and I wish that we could get the full Matsuno vision.
Yeah that was the time period where shit went bad. Mostly because they tried to push a lot of next Gen games without fully understanding the engine requirements. They had to steal people from development teams that did and screw up the development of titles like Versus FF13
FF13 was when it really started going to shit due to them pushing Crystal Tools and it falling flat, causing a cascade of development issues across multiple departments. FF12 could be seen as the start of development issue more generally, in that it was majorly delayed and Matsuno left the project in the last year due to stress affecting his health, and perhaps because of that the story feels like it's kind of an unfinished rough draft in places.

Although, I'm not sure I'd say XII really has it any worse than VIII did, except for the development time, They basically had to cut half what they had planned for VIII, and you can see it at time. You know VIII and XII have in common? Sakaguchi wasn't really involved in either one. Really makes you think. (If anyone is confused because you think Sakaguchi was involved in all the first 10 games, he wasn't actually involved with VIII. He was too busy working with their new sub-division and Hawaii-based animation team on Parasite Eve, Spirits Within, and FFIX.)
 
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