The Final Fantasy Thread

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Man i want to play FF8 to the end but the junction system for me is so retarded that after ifrit i just lose interest.
FF8 really is one of those games that should work because it has all the constitutive elements of a good Final Fantasy game, but the mechanics don't form a cohesive whole. Add a story that's very style over substance and it makes FF8 tough to play today. I've honestly never met or seen anyone who played FF8 as an adult and came away thinking it was good, a lot of FF8's fan support seems to come from people who formed an attachment from playing the game when they were young.
 
FF8 really is one of those games that should work because it has all the constitutive elements of a good Final Fantasy game, but the mechanics don't form a cohesive whole. Add a story that's very style over substance and it makes FF8 tough to play today. I've honestly never met or seen anyone who played FF8 as an adult and came away thinking it was good, a lot of FF8's fan support seems to come from people who formed an attachment from playing the game when they were young.
“I wish I lived in Balamb Garden instead of Toronto” syndrome.
 
Last edited:
Because of a conversation I was having elsewhere, I was thinking how to best describe FFIX's tone and atmosphere compared to other FFs, and the answer I came to is that IX is like the JRPG version of an early Don Bluth movie.
 
I always considered FFIX a spiritual sequel of FFVI.
Not joking. They are close.
I actually think of IX are being more like V myself. IX and VI can both be dark and depressing, and both have comic relief, but IX's "whimsicalness" feels closer to V's tone and comic relief to me. V is known as "the funny one", but it could have some downer moments itself, like the deaths of various characters or Bartz freaking out when his hometown gets sucked into the void.

Though more generally, I feel like IX is kind of a continuation of V and VI without the changes in series direction from VII and VIII. It makes sense considering the central decision makers. Sakaguchi was director and writer of V, producer and story concept for VI, and then producer and story concept for IX. And Ito was the head gameplay designer for V and VI, as well as co-director of VI, and then he was director and head gameplay designer for IX. Meanwhile, as lot of the other guys from V or VI or who got their start with VII or VIII were busy with X. It's kind of like the FF series briefly had a split after VI where one branch goes VI > VII > VIII > X > XIII, while another goes VI > IX > Crystal Chronicles, and also a third branch that fused with Ogre Battle/Tactics Ogre to make Tactics > XII.
 
FFIX is God like I need to redownload it for duck station but I'm dry on storage
Eh. I had 9 as a kid (or kid adjacent anyway) and I still don't agree. I find it virtually unplayable because of the horrendous frame rates in battle. If battles ran at even 30 fps it'd probably be the best FF game, but it plays like absolute ass. You're lucky to see double digits at times. I have the same issue with 7 and 8, but 9 is way worse than either.

It's a shame, because I really, really want to like it like I used to. But I just can't get over how shitty it looks and feels during battles, which are like half the game's run time. If any game ever needed a soft touch remaster, it's FF9.
 
I have a hard time calling any Final Fantasy a cult classic it sold millions on release.
On release? The first couple FFs actually sold less than a million each. The series didn't become million-seller until III, and only in Japan of course. The first game to reach 2 million was V. The first game to sell over a million and multiple million outside Japan was VII.

Now that I'm done being pedantic, IX gets called a cult classic sometimes despite selling a little over 5 million copies worldwide because 1. that's quite a bit less than VII, VIII, and X around it which each sold something around 8 million, and 2. the sales for those games were also more evenly split across regions, whereas over half of IX's sales were in Japan alone, and supposedly it didn't even break a million sales in Europe + rest of the world (outside America & Japan). IX sold less than VII and VIII in Japan, but it still ended up as the 4th best-selling PS1 game there behind those and DQ7. It was significantly less popular in the rest of the world, in fact it may not have even particularly much more than other non-FF RPGs Square was releasing. It suffered from a combination of timing (PS2 had just come out, so some people weren't really paying attention to new PS1 games anymore) and the tone and artstyle of the game being so much of a departure from VII and VIII (which is what most non-Japanese fans only knew the series for).

So while FF9 might not be a super obscure game in the grand scheme of things, it has so much less cultural presence in the zeitgeist than VII, VIII, and X that it's understandable that it's viewed by some as fitting the description of a hidden gem.

On an aside, V also gets called a cult classic sometimes, which is understandable since it didn't originally come out outside Japan (and would have been back before FF was popular outside Japan even if it did), so only big FF fans and those going back to play an old, early-90s RPG (not actually that huge a group compared to the general normalfag audience) have played it.
 
Final Fantasy is a breakout star in a cluster of genres that included the Ultima games. Important to remember that.
 
And with IV and the Lunar Ruins. Kain’s scenario ALONE beats the DS Remake imho.
But DS remake lets you give Cecil back his Darkness ability..and then combine it with Cover and Counter attack so he beats the hell out of everything that does a normal attack.
 
That is cool chiaroscuro but I’ve heard you’re a coy trickster and this could be a lie.
I mean you can also Give Kain Darkness as well (new game plus) and turn his jump into an engine of destruction.

GBA has best bonus dungeon, but for all it's flaws the Augment system in the DS version lets you do some fucking nuts shit.


Edit : Also RE the FF9 Talk, FF9 is the best game in the series. Steiner's character development alone puts most of the rest of the series to shame.
 
I find the FF9 over the top fandom a funny thing. It's a really solid game and all but I never thought the story was really that great and it felt convoluted and a chunk of the characters I didn't really care for. Although I think Steiner and Vivi are great characters. Where it shines though is its set design and art direction. The attention to detail and the camera angles they choose made so many locations quite memorable. Pre rendered backgrounds are so amazing and it can make so many scenes feel like a little art work.

However I think there's a section of the FF community who like to hate on popular titles like Final Fantasy 7 because they're popular and they feel the need to be contrarian and will blow games like FF9.
 
I replayed FFX somewhat recently and I was amazed just how much the story abused the narrative tool of "fall into water somehow - wake up somewhere else." Sin attacks Zanarkand, Tidus wakes up in the water at Baaj Temple, then is rescued by Al Bhed and falls off their boat to wake up in the water in Besaid. Then later on, at Macalania, it happens again, and Tidus and the Party somehow go from the bottom of a frozen lake to the middle of a fucking desert.

Then it's revealed that Jecht also had a boating accident where he fell into the water and ended up in Spira at some point too.


Real FF9 niggas jump rope with Vivi 1000 times. Seriously fuck that and whoever decided that is a thing, i hope they jump rope from a noose.
Have you considered "dodging lightning bolts 200 times in a row for the worst Celestial Weapon for the Weakest Character?" Poor Lulu.
I think around the time, somebody at Square must've just hated Black Mages and wanted the worst minigames attached to them. Though almost all of the minigames in FFX can go fuck themselves.
 
RPGs that have few limits on the strength of your characters always make magic users worthless over time. Because melee is always simpler and if you one-shot everything anyway Magic just becomes inefficient.
 
RPGs that have few limits on the strength of your characters always make magic users worthless over time. Because melee is always simpler and if you one-shot everything anyway Magic just becomes inefficient.
Weirdly, the problem with magic in FFX is because of the Celestial Weapons.
Celestial Weapons ignore physical defense, but they don't ignore Magic Defense, so while somebody like Tidus can quickhit for 99999 every turn, Lulu instead doublecasts Ultima and deal like 11000 damage per cast.
She also has the weakest Overdrive in the game by far, too, the analog stick devastator.
 
Back
Top Bottom