The Final Fantasy Thread

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I'm speaking just for myself, but I unironically prefer it that way. The text being as poetic as it is and demanding as much from the reader as it does, in my opinion, forces the reader to pay more attention to what's being said. It's harder to accidentally tune out without realizing when parsing the script at a basic level is more effortful, and old thoughts being written in new words also makes them more novel and more compelling to the senses to engage with. That's also aside from the fact that adding more beauty to the script and imbuing the setting with a stronger sense of voice is its own victory, especially when sat next to a genre full of painfully sterile scripts devoid of personality that all sound exactly the same.

If you handed me those two scripts side by side and asked me which one I'd prefer to live with for the duration of a 100-hour game set in a fantasy world that you want me to be immersed in and take seriously, it's gonna be the latter.

I can understand why you disagree, though.
It depends, I think. It worked well in VS because it's relatively light on dialogue. It worked less well in FFT (the WOTL version) because FFT is a thousand years long, has an already very complicated plot, and does a lot of exposition dumping. Ye Old Englishe is good for flavor, but it's also fatiguing. Eventually you go from "wow this is hard to read, I gotta pay more attention" to "wow this is hard to read, I'm gonna mash X until they shut up".

I feel the same way about Dragon Quest games. I've got 100,00 lines of dialogue ahead of me and every other NPC speaks in a new accent. It's too much.
 
This is why my eyes glaze over whenever people say “in the original German/Japanese it’s completely different.”

I remember an internet communist arguing with German speakers about what abschaffen means. Very embarrassing.
 
"Don't blame us, bae — it's fire 🔥 to blame yourself or God🎉🎉🎉

Are there any other political disruptions you've been thinking about lately?"
Ramza, you think the sunset is rizzing up the same sky where Teta is?

On God, Delita. She straight chilling somewhere.

...I ain't been feeling represented lately, fam.

What, because of that hater Algus?

I thought it didn't be like it is, but it do.

Cap, son. You just gotta respect the sigma grindset.

I ain't boutta try to become a general. Shit, can't even rescue Teta or nothin. Ohio af.

...........

Ayo Ramza, remember how Mom taught us how to play a reed flute?
 
So from what I can tell from previews and stuff, they couldn't even be bothered enough to do a reorchestrated soundtrack? Faggots
 
This is why my eyes glaze over whenever people say “in the original German/Japanese it’s completely different.”
FF8 got pretty bad with people nitpicking minor differences in style.

The translators did make an actual unfortunate error though. In the Japanese version she says she no longer has any feelings for Seifer and that's why she's able to talk about it now, whereas in the English translation they messed up and added a double negative resulting in her saying she still did have feelings for Seifer.

This, naturally, pissed the weebs off, because how dare my waifu be a slut. In glorious Nippon, this never happens.
 
Final Fantasy III

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Isn’t this the one where Kawazu stepped aside to start tinkering with SaGa? I never thought I’d be in the position of saying this, but: bring that sick freak back. Under his watch, FF2 might’ve been held together with glue but at least every now and then you’d stumble onto some fun. FF3 is just pure gruel, the blue screen should open with the Dante quote (Abandon all hope, ye who boot this up)

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THE GOOD:
  • Right off the bat, you can tell this is the fanciest Final Fantasy on the Famicom. There are moments where it tricks my brain into thinking I'm playing a 16-bit title. The spell animations, the classes each getting their own little flair (like when they faint or celebrate), and the music is dialed in. Aria’s theme and Dorga’s theme feel tied to those characters’ roles.
  • The world design trick where you think you’ve already explored everything, then realize you were running laps on a floating pebble. That’s a good reveal. The airship constantly breaking down or blowing up is annoying, but at least it’s an excuse for why you can’t just immediately fly anywhere.
  • Guest characters are fun too. They don’t do much in the original, but in the DS remake they help in combat.
  • You actually get to fly the FF2 Dreadnought, except now it’s the Invincible.
  • Sakaguchi is going hog wild. Like mashing four towns together into Saronia, a mega-city that immediately implodes because the Prince and King are at war with each other.
  • Dorga and Unei are basically Wind Waker sages: one sad, one goofy. They’re exposition machines but they work, and they tee up Xande’s whole tragic arc in just a couple lines, which includes the biggest laugh in the game:
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THE BAD:

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  • Spell charges are back, which means no casting except during boss fights. No ethers, no cottages, nothing. The top jobs are technically more generous with spell charges than the FF1 classes, but who cares by the time you’re in the final dungeon, where you can’t save or teleport. Magic is so cooked anyway, it’s like the devs knew it sucked and had to invent little contrivances to force you to use it.
  • The job system is no prize either. Too many gimmick jobs that exist just to beat one dungeon. Multiple mini/toad dungeons. Or the dungeon where the enemies only die to Dark Knight weapons, but the Dark Knight town is hidden. Sages sound cool, white and black magic together, but since your spell list is already full, all you get are black and white casters who look the same.
  • Xande’s supposed to freeze time, but the world floods? Why did he even attack the floating continent? The remake tries to patch this up but fails.
  • The encounter rate is bananas. Every two steps it’s another fight, and half the time you’re ambushed from behind.
  • Dark World just had me wall-humping my way through bullshit mazes with hidden holes, palette-swapped bosses, and monsters that vomit Meteor turn one. The only real strat is throwing shurikens, but good luck, if you spent that money on black magic like I did, congratulations, you just locked yourself out of beating the game.:suffering:
  • And then the graphics start to sag. At first you’re wowed by the size of the sprites, then it devolves into drab dungeons with copy-paste music and ugly ass monsters.
  • Everything this game tries FF5 does better. FF3 just feels like ambition outpacing hardware ability,
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Final Fantasy III
What the fuck, I just got done playing the Famicom version of FF3 a few days ago. I was playing it for the first time cause I'd only played the 3D version before, and I was screenshotting every bit of dialogue in the game to help me in translating it. I'm almost done making my own English translation patch for it, but I've been procrastinating finishing the last step of pairing the dialogue down some so it fits within the cartridge space (I need to get it down like 3000 less characters).

I'm convinced Xande being gifted "mortality" is a bad translation by the way, influenced by the people they outsourced the DS version's new dialogue also not quite getting it and adding stuff about Xande wanting eternal life. No where in the Famicom script does it ever imply Xande was ever immortal or seeking to be, and the thing Noah gifted him was said to be "a human life" which Xande found boring. I'm convinced the intention was that Xande was given nothing and told to go live an ordinary life because Noah thought he needed to be humbled, and Doga and Une say it's good gift because it means Xande could've lived a life doing what he wants to do without the responsibilities that Doga and Une's force on them.
Xande’s supposed to freeze time, but the world floods? Why did he even attack the floating continent? The DS remake tries to patch this up but fails.
Nowhere in the Famicom script does it ever say that Xande froze time. If what you played says something like that, I can only assume it's because the person who made the patch was copying text from the 3D remake which I think added some weird extra bit about that. All the happened according to the original game is that a few days before the game started, Xande took control of the Earth Crystal and used it to cause a massive earthquake that sank the other crystal altars underground and caused the world to be flooded underwater. The Water Crystal protected everyone outside the floating continent by turning them to stone so they wouldn't die in the flood. And Xande sent monsters to the floating continent to cause trouble there, mainly Medusa trying to destroy the Tower of Own so the continent would crash, and Hein getting seduced with dark power so he'd start messing things up.

Xande's only known motivation for doing any of this in the original game is that he was trying to kill everyone and weaken the Light so as to cause a Flood of Darkness and destroy everything. Une implies he was manipulated by the Cloud of Darkness into doing this by taking control of his depressive thoughts over feeling betrayed by Noah. Xande is pretty much just a proto-Kuja, and Cloud of Darkness mostly represents the same thing as the Eternal Darkness (Necron) from IX. Which I guess makes sense, since as far as I know III, V, and IX are the games Sakaguchi had the most hand in the plots of (he straight up wrote half the script for V).
Spell charges are back, which means no casting except during boss fights. No ethers, no cottages, nothing. The top jobs are technically more generous with spell charges than the FF1 classes, but who cares by the time you’re in the final dungeon, where you can’t save or heal. Magic is so cooked anyway, it’s like the devs knew it sucked and had to invent little contrivances to force you to use it.
What are you talking about, magic is good. There's a section right around the Water Crystal where the Black Mage feels kind of weak, but it's mostly useful the whole game, and White Mage goes without saying. Summoner or Sage with summon magic can nuke the shit out of end game enemies and makes the final dungeon a breeze. Need more MP? You can end the game with like 15+ Elixirs if you opened every chest, that's more than enough to occassionally have your Sages chug to keep going.
Too many gimmick jobs that exist just to beat one dungeon. Multiple mini/toad dungeons.
Yeah, that's true. I didn't bother with the Scholar at all. It's actually pretty easy to just have your White Mage probe Hein's weakness with staves and then have your Black Mage unload before the next Barrier Change.
  • The encounter rate is bananas. Every two steps it’s another fight, and half the time you’re ambushed from behind.
  • Dark World just had me wall-humping my way through bullshit mazes with hidden holes, palette-swapped bosses, and monsters that vomit Meteor turn one. The only real strat is throwing shurikens, but good luck, if you spent that money on black magic like I did, congratulations, you just locked yourself out of beating the game.
I didn't spend any money on Shurikens (not because I couldn't, but because I forgot derp) and got through the end just fine. Okay, I'll admit it. I save-stated before the endgame bosses and I had to load state once for 2-Headed Dragon and twice for Cloud of Darkness. That might not have happened had I gone in already knowing how Protect works in III. It buffs both defenses and stacks. Have your Sages spam Protect on themselves until a boss is doing nothing to them and then have them heal up and spam Protect on the Ninjas. And don't use items while doing this because there's a bug where opening the item menu causes one of your party members to lose any buffs on them. That's how you beat the endgame bosses from Xande to CoD. Honestly, the game isn't particularly hard before Xande (exceptions maybe to Garuda (dumb gimmick fight) and Bahamut), which is why it took until I absolutely needed it to find out how Protect works.

Pretty good game. Definitely the best RPG on the Famicom.
 
I'm convinced the intention was that Xande was given nothing and told to go live an ordinary life because Noah thought he needed to be humbled. Xande is pretty much just a proto-Kuja
Xande is kinda fascinating, because he's also proto-Vargas. (Both "oh yeah that guy” tier villains.)

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Okay, I'll admit it. I save-stated before the endgame bosses and I had to load state once for 2-Headed Dragon and twice for Cloud
I knew my number was up when I found myself save-scumming each time one of my guys died so I could abuse Arise. FF1 and 2 did not call for such tactics.
 
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On a related note I finally dragged myself through FF2 again. These Famicom fossils are not "pick up and play," the only reason I understand the mechanics is thanks to the kind soul at Gamer Corner Guides. (Cheers.)
  1. The “freedom” to build your characters however you want is an absolute sham. The game has already decided. Firion has to be the light armored speedster for preemptive strikes. Guy's agility growth is abysmal. I dragged Guy through half the game in a tutu trying to game his stats, and he gained 2 AGI over 40 hours. Guy's the healbot, Maria's the nuker, they never touch the front row.
  2. How does MP growth work? Use just the right amount of mana per battle, not too much, not too little (and if you dare to restore mana mid-fight the whole ritual resets). I literally had to use a calculator like I was doing my taxes just to make Maria less useless.
  3. Mini and Toad are my best friends. 🤗 They show up like absentees but instantly delete late-game fights. Maria and Guy tag-teaming Lamias into the dirt with “lmao you’re a frog now.”
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Anyway, the beast is slain. The FF2 enigma is cracked. Now I’m going to dust off FF3 and see if I was just being a hater.
 
Guy's agility growth is abysmal. I dragged Guy through half the game in a tutu trying to game his stats, and he gained 2 AGI over 40 hours
If you want a character to gain Agility quickly, equip them with a shield. The higher a character's Evasion already is, the faster they'll gain Agility and get even more Evasion. Guy has such low Agility to start with that it's hard to get him to start gaining in it with without help from equipment.

Really, there's no reason to ever wear heavy equipment. The extra defense isn't worth the gimped evasion. Everyone should either be a sword-and-board in preparation for using Excalibur, Masamune, and Blood Sword at endgame, or a bare-fisted fighter wearing nothing but light AGI and STR boosting armor. Every other weapon type isn't worth using.
 
If you want a character to gain Agility quickly, equip them with a shield. The higher a character's Evasion already is, the faster they'll gain Agility and get even more Evasion. Guy has such low Agility to start with that it's hard to get him to start gaining in it with without help from equipment.

Really, there's no reason to ever wear heavy equipment. The extra defense isn't worth the gimped evasion. Everyone should either be a sword-and-board in preparation for using Excalibur, Masamune, and Blood Sword at endgame, or a bare-fisted fighter wearing nothing but light AGI and STR boosting armor. Every other weapon type isn't worth using.
True. Lances can't do shit. Same as Bows.
 
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Pixel Remaster is definitely easier than the Famicom version. Actually, I think every previous version of II was harder.
Every version of II gets easier and easier so casual babies don't get too scared by the obtuse mechanics. I do hear the PR version brought back Magic Interference on weapons and shields though. But from what I understand, that doesn't actually matter much for 99% of players.

Kind of funny how Square made kind of a big deal over the PR versions being more true to the originals with the sprite work and content (no added content from previous remakes), but under the hood all the mechanics and game scripts for I and II were copied directly from the GBA versions with some small changes to try and make them slightly more like the originals like the MP system in I. And III PR under the hood is some weird Frankenstein hybrid abomination between the Famicom and 3D remake mechanics.
 
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