The Final Fantasy Thread

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Im surprised they never updated II for experience to be gained like traditional ff. I would say it's the hardest ff to finish, but with the amount of cringe in 13, not to mention the difficulty jump on chapter 10. Its 2nd
 
Now I’m going to dust off FF3 and see if I was just being a hater.
I might be a bit late, but I just finished my own translation patch for III if you or anyone else is perhaps interested in trying it instead whatever patch you already have. Just be sure to tell me if you see a typo or text formatting error I missed.
 

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Anyone else playing the Final Fantasy Tactics Remaster? I pre-ordered it and have been playing off and on this week, just now getting to the end of chapter 1 because I'm already trying to grind out job classes. I don't know what it is but I don't feel as hooked into it as I thought I would be considering how long I've waited to play this again. I think the main issue is the new dialogue and voice acting. I didn't play the PSP version which it's based from but it just tries way too hard to be "fancy" that it distracts me and takes me out of the moment. The voice acting so far is ok I guess, except Milleuda growling every line just made me skip to when she finally dies. The worst offense is the voice acting during battles where they replace the classic death screams with gay quips. The new controls throw me off a little too because I keep wanting to move the camera with the shoulder buttons instead of the right stick. Maybe I should have played the classic version instead of enhanced but I don't know if it would be better. I'll keep pushing through and maybe I'll get more into it as the story opens up. I still like the gameplay itself, or at least the grinding isn't too bad yet, but I really miss having GameShark with unlimited JP.
 
Anyone else playing the Final Fantasy Tactics Remaster? I pre-ordered it and have been playing off and on this week, just now getting to the end of chapter 1 because I'm already trying to grind out job classes. I don't know what it is but I don't feel as hooked into it as I thought I would be considering how long I've waited to play this again. I think the main issue is the new dialogue and voice acting. I didn't play the PSP version which it's based from but it just tries way too hard to be "fancy" that it distracts me and takes me out of the moment. The voice acting so far is ok I guess, except Milleuda growling every line just made me skip to when she finally dies. The worst offense is the voice acting during battles where they replace the classic death screams with gay quips. The new controls throw me off a little too because I keep wanting to move the camera with the shoulder buttons instead of the right stick. Maybe I should have played the classic version instead of enhanced but I don't know if it would be better. I'll keep pushing through and maybe I'll get more into it as the story opens up. I still like the gameplay itself, or at least the grinding isn't too bad yet, but I really miss having GameShark with unlimited JP.
I previously only played WOTL, so fortunately it isn't too distracting for me. I'm personally really enjoying the acting, though I also really miss the death noise.

Argath in particular has been well acted enough that it somehow increased his "love to hate" levels with me.
 
I'm a major FFT sperg, but even I have to admit that FFT is just not a well designed game. The random battles suck and make you not want to do anything but beeline the story. The JP system is atrocious and rewards unfun, repetitive gameplay and punishes playing normally. The stat system is deeply obfuscatory, which it is in every FF but in FFT it actually matters because it's not an easy game. There are way too many filler battles that take forever. Several classes are totally worthless, and once you start getting broken-ass uniques like Agrias and Orlandu you might as well just take your loyal party members out behind the shed.

That said, I still love it and it sounds like this remake has fixed at least some of my problems with it. I have high hopes. I'm not sure I could get over the lack of AUUGGHHH though.
 
One change I liked is you can stand on the same spot and hit X to get a random battle instead of having to walk back and forth on the map (you still get random battle from walking but you have the option to fight or flee). It makes grinding a little faster but I agree the system itself is too tedious. There's a trophy to max every job class with one character so that's going to suck, but maybe errands will help while I keep my party full of broken classes and characters as the story goes on. I think they also let you gain passive JP from classes that you have in your active party (just looked it up, every time a character gains JP 25% goes to the rest of the party for that same job), but I don't know if that's a new thing or was always in the game.

As far as censorship the only thing that stands out to me is it seemed like they were removing references to God, like Delita's famous quote in the beginning when he tells Agrias to blame themselves or God, instead he says blame the Father. But that could also be a change from the PSP version, and I saw something the writer himself wanted to change that line because he was being too much of an edgelord when he was younger and first wrote it. There are other moments where they say things like the Father but then later in the game they are saying god or gods so I don't know, maybe I'm just looking too hard into it. It would be pretty stupid anyways to try and censor something like that when the church plays such a huge part of the story.
 
I think they also let you gain passive JP from classes that you have in your active party (just looked it up, every time a character gains JP 25% goes to the rest of the party for that same job), but I don't know if that's a new thing or was always in the game.
Always been like that. That's why the elite pro gamer strat is to turn everyone into chemists immediately so you can get auto potion as quick as possible. Everyone's getting 25% spillover JP from each other so their job levels shoot up quickly and that means even more JP.

Tactician difficulty has been interesting. Enemies do more damage, you do less damage. I haven't figured out the exact amounts but it's like 20-30% I'd say. Human enemies have better skillsets, particularly bosses. It's not autistically hard but it will surprise you.
 
The director of the ff7 retard recently said said sales were good for reddit birth but no sales figures. View attachment 7976341
You cant really listen to SE on sales, they'll tell you everything is selling good when they want to build hype to sell you more stuff then tell you everything sold shit when they dont want to do any more and move onto a different thing
a port of a snes or ps1/2 game with a couple of extras selling a few million when it cost them pennies to do will be dismissed as not enough sales to make a sequel (They just never had any plans for a sequel) but a AAA big budget game barely selling more will be touted as a success because they have more to sell you still
 
As far as censorship the only thing that stands out to me is it seemed like they were removing references to God, like Delita's famous quote in the beginning when he tells Agrias to blame themselves or God, instead he says blame the Father. But that could also be a change from the PSP version, and I saw something the writer himself wanted to change that line because he was being too much of an edgelord when he was younger and first wrote it. There are other moments where they say things like the Father but then later in the game they are saying god or gods so I don't know, maybe I'm just looking too hard into it. It would be pretty stupid anyways to try and censor something like that when the church plays such a huge part of the story.
I started up WotL not super long ago, and from what I recall it was voiced as "Tis your birth and faith that wrong you, not I." So yeah that would have been a dialogue swap, although not sure I would push it as censorship. As you said it would be pretty silly to do in a game where the Church is a big plot point. From what I know you can watch the WotL cutscenes somewhere in in the extras of Ivalice Chronicles. Or at least I thought that was what people said. If so you could watch the kidnapping at the start and see. I can't imagine they bothered to revoice them or anything.

While I was curious about some changes I still held off on it so I can't check myself unless I wanted to go digging around for it. Might swing at a sale though just to have it despite my reservations about disliking some changes and wanting some more unique additions to add something new for old players. If it was even just down to 40 I probably would have bit simply because it's still arguably my favorite FF game. Even if the gameplay is a little goofy sometimes the story was always my tops in the series.

Admittedly though haven't done alot of checking to see the differences other than stuff announced before release. No clue how much the dialogue differs from the other two versions, how much it leans towards working with the translation of the PSX or PSP version as its base, didn't check most of the rebalancing etc. About all I know is Calc was nerfed so it's at least somewhat less cheese.
 
FFT is my favorite game of all time, but I'm still waiting to see if the remake is even worth buying for. From what I saw, most of the changes were QoL improvements and Tactician mode, which people just said "you do less damage and enemies do more damage" feels pretty eh, I even thought they would make story battles scale with player level, but apparently not.

Actually, I do know a few balance changes that are... questionable, so spoilers I guess:

One of the most baffling changes was that they made telport cost 3000 JP and nerfed it by making the jump attribute affect it as well, like, why all this?

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And they nerfed Calculators damage output... but it still has the "No MP, No Charge time, Infinite Range, cast on every enemy unit" magic system going on, so it's not like the job is way any less OP really, you can even just gamble on casting Death at this point, or just hide in a corner and have the audacity to cast Holy an additional time

Only way I will ever be buying this is if the modding scene somehow is good enough, but I doubt that will happen anytime soon.

I'm a major FFT sperg, but even I have to admit that FFT is just not a well designed game. The random battles suck and make you not want to do anything but beeline the story. The JP system is atrocious and rewards unfun, repetitive gameplay and punishes playing normally. The stat system is deeply obfuscatory, which it is in every FF but in FFT it actually matters because it's not an easy game. There are way too many filler battles that take forever. Several classes are totally worthless, and once you start getting broken-ass uniques like Agrias and Orlandu you might as well just take your loyal party members out behind the shed.

That said, I still love it and it sounds like this remake has fixed at least some of my problems with it. I have high hopes. I'm not sure I could get over the lack of AUUGGHHH though.
FFT has some glaring flaws indeed, but the gameplay is so excellentthat I feel the positives outweigh the negatives by a landslide. And hey, the QoL changes I heard were pretty good, like 50 party slots, making turn order more visible and being able to see the map before placing your units down are just amazing quality changes.

And tbh, after playing FFT Advance, I will gladly take the current JP system over whatever they designed in that game, absolutely despise however thought "let's make players only earn 70 JP per battle and only for a specific equipment" was a good idea.

Is there any censorship in the FFT remaster?
Quite the opposite my fellow chud, the devs actually confirmed they recreated that one crossdressing time mage bug (Male Portrait but is actually a Female unit) that was fixed in the WoTL version <3

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(Translation that I found out on r*ddit:

In the original Deep Dungeon, there were units that looked like dudes but were actually coded as chicks. Are those still in the Classic version?

Yokoyama: Nah, we didn't change that.

Maehiro: Yep, they're still there! Even in the Enhanced version, lol.)
 
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I think they also let you gain passive JP from classes that you have in your active party (just looked it up, every time a character gains JP 25% goes to the rest of the party for that same job), but I don't know if that's a new thing or was always in the game.
That was always a thing. If a chemist gets 20 JP, everyone else gets 5 chemist JP, regardless of their own job. That's why an early game trick is to do a random battle with all squires so everyone in your party can learn Gained JP Up immediately. Smack a panther down to critical so it runs away, then have all your units just stand there focusing or whatever until you want to kill yourself.

That passive is actually one of my biggest gripes with FFT: it's so good, everyone should have it on all the time until a unit is 100% finished needing JP. It makes the early game a lot more bland. But if you don't do it you end up with gimped, useless units. All around not great.

The most fun I've ever had with FFT was a hack that just made Gained JP Up innate to every class. It's wild how much that one change improves every aspect of the game. If someone comes out with a mod or hack to do the same to the remaster I'll totally buy it.

And tbh, after playing FFT Advance, I will gladly take the current JP system over whatever they designed in that game, absolutely despise however thought "let's make players only earn 70 JP per battle and only for a specific equipment" was a good idea.
FFTA doesn't have a JP system. It has a system that unlocks new skills after a certain number of battles disguised as a JP system. It's awful. They literally might as well have just labeled skills with "3 more battles to master".

Personally I think the best compromise would be for units to give JP to the whole party at the end of a battle, like a normal FF. That way, harder and/or more numerous enemies would give better rewards, and you're incentivized to be quick and efficient.
 
Actually, I do know a few balance changes that are... questionable, so spoilers I guess:
There's definitely a few weird changes where it's just like, oh some Japanese dev got mad so now it works this way

For example Chemist has innate Move-Find Item now so it's easier to grab shit as you can now give them Teleport or Ignore Height. Particularly relevant in the Worker 8 battle.
 
I'm a major FFT sperg, but even I have to admit that FFT is just not a well designed game. The random battles suck and make you not want to do anything but beeline the story. The JP system is atrocious and rewards unfun, repetitive gameplay and punishes playing normally. The stat system is deeply obfuscatory, which it is in every FF but in FFT it actually matters because it's not an easy game. There are way too many filler battles that take forever. Several classes are totally worthless, and once you start getting broken-ass uniques like Agrias and Orlandu you might as well just take your loyal party members out behind the shed.

That said, I still love it and it sounds like this remake has fixed at least some of my problems with it. I have high hopes. I'm not sure I could get over the lack of AUUGGHHH though.
I played FFT for the first time, the ps1 version weeks ago. You're a normie faggot who doesn't play enough tactical games. I will admit the game beat my ass a lot but I think it makes every battle matter which makes it super realistic. I like it. Adds a lot to the narrative stakes, wartime and monsters.

Yes, imagine having to actually THINK about your battles even the insignificant ones. When you become more powerful it feels amazing. I like that mages aren't a pushover, that they will one shot half of your party if you don't dispatch them.
 
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I played FFT for the first time, the ps1 version. You're a normie faggot who doesn't play enough tactical games. I will admit the game beat my ass a lot but I think it makes every battle matter which makes it super realistic. I like it. Adds a lot to the narrative stakes, wartime and monsters.

Yes, imagine having to actually THINK about your battles even the insignificant ones. When you become more powerful it feels amazing. I like that mages aren't a pushover, that they will one shot half of your party if you don't dispatch them.
So far I’ve only played Final Fantasy Tactics Advance 1. Since there aren’t any story characters who swoop in and completely outclass the others, there’s incentive to build a balanced party.

My main gripe is that first totem boss. Three dragons that do AoE breath attacks every turn while you’re capped at like four dudes total. And you didn’t grab that moogle girl with Ultima Shot, the final boss is basically a soft lock.
 
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