These Final Fantasy X fans can't stop molesting children. You look at the game they love with its trash-tier story, terrible mechanics and awful voice acting and it makes you wonder how they continue to get away with it. Then you look over at Square who are raping the corpse of Final Fantasy year after year by catering to these low-rent fans. Sphere Grid? You want to talk about motherfucking SPHERE GRID? That shit is somehow worse than the Junction system from Final Fantasy VIII. The goddamn Queer Grid amounts to useless busywork and a dumbfuck design based around a board game that nobody wants to play. The last good system was Final Fantasy IX's version of Final Fantasy VI's job system. The Queer Grid ends up being boring just like the linear-as-fuck game it is set in. And then over here you have this vapid cast of characters that mope around for a couple dozen hours getting struck by lightning and being unable to kill Seymour. Blitzball!!?!? Music video!?!??!?!?!? So yeah, it's a bad game. Not a fan. Ruined the series forever.
And not a single one of you can defend this game.
So yeah, it's an alright game but they really missed the mark. By this point in time it seemed more and more like Square really wanted to be making something else but could not. And it shows in the games we've gotten since FFX. They can't tell a complex story to save their lives and in the long term their simpler stories with less explanation end up having more depth because it leaves room for the player's imagination to fill in the gaps. In a weird way, the newer Final Fantasy games with all of their huge setpieces and incredible graphics and dense lore end up having much less imagination than a polygonal character model from Final Fantasy VII, a vore worm mini-dungeon in Final Fantasy VI or a pixelated tentacle waifu in Final Fantasy III. A "less is more" approach would probably benefit Square's creations significantly.
Final Fantasy VII Remake is a poster child for this premise. The game ended up being padded to hell with needless explanation and tons of details that end up making the world less cohesive and believable. Simple example: the artificial lighting in the slums. Did they forget what they had established in the first game? And was the team that worked on these lights not in communication with the team that developed the (really bright, bloomful) ambient lighting that was shining in from outside of Midgar? Barret's "floating pizza" is hurled up onto the roof of the garage. You could have played the original game for a half hour and nailed down what the original designers were going for. Instead they made this completely ridiculous addition to the game that ends up wrecking the overall look and feel of the area known as The Slums. It's detail for the sake of providing set pieces for the players to traverse on their way to Point B and it has no soul and no way of reconciling with the established world that we know.
That's Square.