Tarka Dhal
kiwifarms.net
- Joined
- Feb 14, 2023
Here’s the thing. I hated the idea of gambits when XII first came out, and tried playing it like a traditional FF game. But all that did was turn combat into a slog until I eventually relented and started using them. I tried splitting up the workload between manual commands and automated gambits, but in time it became apparent that any input on my part just slowed the game down.So you used the gambit system and think it's the games fault you put it on auto play? I found the gambit system to be a fun killer and opted to do it all real time instead. Because if you knew what you were doing, you could indeed set it and forget it like you said. But if you didn't use the gambit system, you actually had to play the game instead of pick your nose.
I could agree with you if I had abused some singular ability to cheese the game, but gambits are a core part of XII’s identity and it takes only a little investment in them to render human action unnecessary. Hell, that’s the whole point of them, to automate tedious RPG combat rather than make it actually engaging.
Funnily enough, I actually do think press turns can also trivialise their games, because you take all your actions in succession before the enemy get a chance to respond. If you’re playing properly you can cripple the enemy party within the first round, and from then it’s just a matter of cleanup. Conversely enemy ambushes can absolutely wreck you because of this.That's like complaining about a guy who didn't like press turn in SMT/Persona even though it was the central feature of the combat system.
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