The Final Fantasy Thread

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So you used the gambit system and think it's the games fault you put it on auto play? I found the gambit system to be a fun killer and opted to do it all real time instead. Because if you knew what you were doing, you could indeed set it and forget it like you said. But if you didn't use the gambit system, you actually had to play the game instead of pick your nose.
Here’s the thing. I hated the idea of gambits when XII first came out, and tried playing it like a traditional FF game. But all that did was turn combat into a slog until I eventually relented and started using them. I tried splitting up the workload between manual commands and automated gambits, but in time it became apparent that any input on my part just slowed the game down.

I could agree with you if I had abused some singular ability to cheese the game, but gambits are a core part of XII’s identity and it takes only a little investment in them to render human action unnecessary. Hell, that’s the whole point of them, to automate tedious RPG combat rather than make it actually engaging.

That's like complaining about a guy who didn't like press turn in SMT/Persona even though it was the central feature of the combat system.
Funnily enough, I actually do think press turns can also trivialise their games, because you take all your actions in succession before the enemy get a chance to respond. If you’re playing properly you can cripple the enemy party within the first round, and from then it’s just a matter of cleanup. Conversely enemy ambushes can absolutely wreck you because of this.
 
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Here’s the thing. I hated the idea of gambits when XII first came out, and tried playing it like a traditional FF game. But all that did was turn combat into a slog until I eventually relented and started using them. I tried splitting up the workload between manual commands and automated gambits, but in time it became apparent that any input on my part just slowed the game down.

I could agree with you if I had abused some singular ability to cheese the game, but gambits are a core part of XII’s identity and it takes only a little investment in them to render human action unnecessary. Hell, that’s the whole point of them, to automate tedious RPG combat rather than make it actually engaging.
Fair enough, I shouldn't have just assumed you immediately used the gambit system. That's my bad.

However, I still disagree. But now it's just purely a personal preference issue. I actually enjoy how tedious it all is, because I like micromanaging shit in games like that. Which I'm fully aware is the unpopular opinion with this entry. The gambit system is clearly how they intended the game to be played, otherwise it wouldn't be so autistic in depth. Which presents its own issues like we've both acknowledged. Hell it even has intended/recommend gear/skill paths for each character as well. There's a lot someone could critique the game for, even if they like it. I've certainly got plenty of things that bug me.

But it just so happens to have basically everything I could want out of a FF game. And it's not just nostalgia or baby's first FF, cause I started with 8. For whatever that may or may not be worth.
 
What's the consensus among my fellow Gamers©️ regarding Dimensions? It seems like it would be right up my alley, but whenever I play it it literally starts putting me to sleep. I don't even really know why. Too much talking, probably.
 
Here’s the thing. I hated the idea of gambits when XII first came out, and tried playing it like a traditional FF game. But all that did was turn combat into a slog until I eventually relented and started using them. I tried splitting up the workload between manual commands and automated gambits, but in time it became apparent that any input on my part just slowed the game down.
I'm in the same boat and despised the gambit system at first, but it also let me customize the game itself. I just used QOL gambits and then had to make other setups for certain bosses, but most of the input I did was all manual in my playthroughs. To be honest, I had more fun with it than I ever had with something like 10. Sure the game was slow, but the decision making was very active so it never really felt slow. I liked trying to make quick decisions on the fly that might be mistakes moments later, and it's one of the better experiences that just hasn't been replicated since.

I'm of the opinion the gambit system should've become an industry staple. Not necessarily for your player character, but definitely for NPCs and maybe even expanded upon so they aren't retarded constantly. You'll never get an "Well your companion AI is retarded" criticism when you setup their commands yourself. I can think of dozens of games that would benefit from it.
 
However, I still disagree. But now it's just purely a personal preference issue. I actually enjoy how tedious it all is, because I like micromanaging shit in games like that.
I'm in the same boat and despised the gambit system at first, but it also let me customize the game itself. I just used QOL gambits and then had to make other setups for certain bosses, but most of the input I did was all manual in my playthroughs.
As a quality of life feature I can absolutely see the value in gambits, but I think they approach the problem of RPG combat in the wrong way. They solve tedium by automating repetitive actions, whereas my ideal combat system would be one where there are no repetitive actions and every command requires careful consideration.

I wonder if merging XII’s configurable gambits with X-2/XIII’s role swapping might have been more enjoyable. Having specialised ai patterns that you can switch to as needed would let you create more interesting strategies.
 
I played FFXII with the X4 speed feature and though I had a great time with it, I cannot imagine how anybody played without access to that originally.

I used gambits heavilly but mostly for the tedious shit, once bosses came into the equation, it was standard speed and me watching like a hawk in case I had to course correct.

I also loved going into areas I clearly had no business visiting and managing to go through them and scrounge up amazing loot. Did trivialize the story bits, but I really enjoyed slowly trudging along where any combat with a few mobs could be a disaster.

Only regret was I never killed Zodiac, failed an attempt, real life shit got in the way and never retried it since.
 
Really? I’m glad they aren’t even pretending to be recapturing the original.
I don't like the Kingdom Hearts Harbingers of RetCon that Nomura has implemented, especially when the entire thing is going to cost 200+ dollars and take around a decade to be finished. Sephiroth stalking Cloud throughout the game like he was booted from Midgar Manlets without royalties was especially cringe. Maybe the saving grace of part 2 will be them teaming up and pushing the cringe into hilarity territory. All I expect anymore is severe convolution and autism, but who knows, maybe the other characters will balance out all the stuff I didn't enjoy from the first part.
 
All I expect anymore is severe convolution and autism, but who knows, maybe the other characters will balance out all the stuff I didn't enjoy from the first part.
Since autism is guaranteed, I hope that Nomura goes balls to the wall with his fanfiction bullshit. I want the credits to roll and then cut to a Marvel stinger of Yozora standing on top of the Shira building.
 
Since autism is guaranteed, I hope that Nomura goes balls to the wall with his fanfiction bullshit. I want the credits to roll and then cut to a Marvel stinger of Yozora standing on top of the Shira building.
He can be Sephiroth's replacement in the boy band.
 
I played FFXII with the X4 speed feature and though I had a great time with it, I cannot imagine how anybody played without access to that originally.
It got weary near end game when limit breaks could be spammed easily but you had to wait through 30 minutes of the esper summons animations or whatever that is.
 
It got weary near end game when limit breaks could be spammed easily but you had to wait through 30 minutes of the esper summons animations or whatever that is.
The game felt "fine" with X4 speed access, everything at standard speed must have been absolutely soul crushing, specially when farming for certain things.
 
I don't like the Kingdom Hearts Harbingers of RetCon that Nomura has implemented, especially when the entire thing is going to cost 200+ dollars and take around a decade to be finished. Sephiroth stalking Cloud throughout the game like he was booted from Midgar Manlets without royalties was especially cringe. Maybe the saving grace of part 2 will be them teaming up and pushing the cringe into hilarity territory. All I expect anymore is severe convolution and autism, but who knows, maybe the other characters will balance out all the stuff I didn't enjoy from the first part.
Being someone who is a relative newcomer to the antics of Nomura, I honestly do hope to see the next entries in the 7R saga deviate more.

Though again, as much as Nomura gets the blame, Nojima is just as much, if not more responsible for the direction. Why does Nomura always get the blame for everything?
 
I don't like the Kingdom Hearts Harbingers of RetCon that Nomura has implemented, especially when the entire thing is going to cost 200+ dollars and take around a decade to be finished. Sephiroth stalking Cloud throughout the game like he was booted from Midgar Manlets without royalties was especially cringe. Maybe the saving grace of part 2 will be them teaming up and pushing the cringe into hilarity territory. All I expect anymore is severe convolution and autism, but who knows, maybe the other characters will balance out all the stuff I didn't enjoy from the first part.
I’m not a fan of those things either but I was expecting basically the same incompetence with a pretense of being faithful to the original
 
Though again, as much as Nomura gets the blame, Nojima is just as much, if not more responsible for the direction. Why does Nomura always get the blame for everything?
I always assumed it was him because Nojima's previous scenarios weren't as goofy, like Nomura was the one influencing that shift after moving up from character design/graphics.
I’m not a fan of those things either but I was expecting basically the same incompetence with a pretense of being faithful to the original
I see what you mean now. As long as the combat is fun and they've cut down on the padding then I will skip the story if it gets too weird and not in a funny way.
 
Apparently Dion isn't gay enough, and is a terrible representation. Did people want every scene involving him to grind to a halt so he could spend 30 minutes talking about how much he loves sucking dick and getting fucked in the ass?
Wait, there's a faggot in FF16? Fuck. I knew it being a white cast free of shitskins was too good to be true. I'd rather it be niggered up than rainbowed.
 
I was ok with FF16. But i think after so many years of "subverting expectations" a story that played straight surprised me.

The story itself wasnt amazing. But the characters were good. Ultima was fine villian by Final Fantasy standards of late. Of course final fantasy has struggled with villians lately. Kuja and Sephiroth were a long time ago.

I was rooting for Clive, Joshua, Jill, and Cid.
 
Wait, there's a faggot in FF16? Fuck. I knew it being a white cast free of shitskins was too good to be true. I'd rather it be niggered up than rainbowed.
Nah, as much as I disliked the game, the character is a normalized homo that doesn't guzzle dicks on screen like in western media and ends up being quite a bro. I don't get how we didn't get multiple characters when it could have salvaged the gameplay.
 
Nah, as much as I disliked the game, the character is a normalized homo that doesn't guzzle dicks on screen like in western media and ends up being quite a bro. I don't get how we didn't get multiple characters when it could have salvaged the gameplay.
If he dies I can overlook it I guess
 
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