The Final Fantasy Thread

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CRAZY exaggerated hype. "The best Final Fantasy in 23 Years!" Those perfect scores are going to age like milk once the shock and awe of the visuals wear off.
I don't know that I agree with that take. I don't think its a perfect game, but the combat actually suits the Final Fantasy brand remarkably well. I am in the last act (didn't play at all over my long weekend) and expecting to beat it sometime this week. The game certainly got better the longer it went on and I think that means it'll actually age better.
 
For all XVI’s apparent faults, the one that irritates me the most is the gratuitous swearing. It just comes across as a child trying to sound mature by using the adult nono words. Hugo in particular suffers a lot from this. I can’t help but laugh at this overgrown man-baby having a tantrum, when I’m pretty sure he’s supposed to be genuinely intimidating.
 
For all XVI’s apparent faults, the one that irritates me the most is the gratuitous swearing. It just comes across as a child trying to sound mature by using the adult nono words. Hugo in particular suffers a lot from this. I can’t help but laugh at this overgrown man-baby having a tantrum, when I’m pretty sure he’s supposed to be genuinely intimidating.
I noticed that too. Usually FF games and movies don't use "fuck" in dialogue but there's a lot of it in 16. It felt like the directors wanted to emulate Game of Thrones and Mafia 2 to create some edginess. Gotta say though whoever did the mocap and editing for Benedikta nailed it with those wavey hip movements and arm sways.
 
I'll be honest. At first I wasn't interested in FFXVI because in the trailers it just seemed like the usual flashing projectiles and flying in the air magic fireworks battles that appeals to tweens.

But after seeing some gameplay, although there are still some anime superman fireworks shit, it seems like an interesting direction making it more grounded and having to play as an actual adult past his mid 20s for once. I think I'll buy it, when it comes to PC of course.
 
Finished FF16 an hour ago and my overall impression of it is that it's bad, not absolutely terrible but worse than being simply mediocre. Just about every part of it is not well thought out and in a lot of ways detrimental, the only good thing is the graphics but I'm sick of particle effects spam, not to mention the fact that they are used so much that the later fights I got hit a lot of times by not being able to fucking see what the opponent was doing.

I'll start with the gameplay. It's fucking terrible and inexcusable in a game post the Playstation 2. Barely anything changes from the beginning to the end. No new weapons or strategies, few of the Eikon powers you get have gameplay reasons and pretty much none of them are worth using past the first one as the game is built to not require them, or have them actively be more dangerous to just playing normally (for example Odin's ability requires you sperg out on enemies, which is extremely dangerous and not viable on bosses). Combat fights are the same and never really change, the only change once in a while is enemies readying a one hit kill ability so you just hit them with all your abilities rather than wait until they are staggered. Your only ally in the game is a wolf that is basically useless, and to add insult on injury isn't even fucking usable in the final boss. There isn't even any elemental affinity part, which you'd think would be important in a game centred around getting new elemental abilities.

There is also no exploration or customization. All the accessories in the game are shit (of the maddening variant of +3% increase in power rather than something that changes your gameplay) and all the equipment is just a flat stat upgrade. There isn't a single chest worth opening and only few quest rewards are worth the bother. Any quest reward will also be quickly upstaged by equipment that you can buy in the shop, literally you get the legendary sword of your forfathers in one mission only to immediately buy a better sword once the mission is over. There are also no spells to buff yourself, besides using some move names there is generally no connection between this game and final fantasy.

The Eikon fights barely ever happen and are more glorified cutscenes than actual gameplay, the game never lets you transform without some reason in the plot. Why not have some big monster battle with it to spice the gameplay? The game even has shit quick time events which aren't even hard because there are literally only two button variations of them, and probably you can't fail at most of them.

The plot is arse. It starts by making itself appear like it will be more adult GoT style deal but it never fucking happens because THE WHOLE POINT OF GoT IS THE INSIGNIFICANCE OF INDIVIDUALS (at least before it went bad). Like if it was a Tactics game it might have worked due to having a ton of disposable characters, but not in a game where the entire point is the one guy saving the world with his dog. The whole world politics barely affects the game besides giving it the illusion of depth, you never have any choice and the world gets shittier by the protagonist's actions yet he is constantly reminded how he is a good boy so he shouldn't take it to heart. It also has some weird tone changes like suddenly having an uncle character which should have a laugh track with his cringy actions. The game's world has uninteresting lore and suffers from being so childish in world building that you don't really care about whatever history it has. It all amounts to "people using magic dindu nuffin" despite the fact that settings like 40K have made such premise more nuanced.

A good example of how bad the writing is that in one point the protagonist is having issue with accpeting the fact he killed his brother, despite showing the viewers beforehand that the brother still lives, completely undermining the revelation and conflict, like who wrote it? The game even does the Kingdom Hearts bullshit of having multiple characters wear the same article of clothing covering their faces for conflict sake despite the fact that it's a retarded coincidence.

The final villain is boring and uninspired and might be the worst villain in mainline FF games and the ending is underwhelming and cliche as hell (and feels like a retread of 15). Also has one of the worst lines in the last fight - "The only fantasy here is yours. And we shall be its final witness", fucking cringed in my seat.

If you want a semi decent FF action game play Stranger of Paradise which actually has connection to the series in gameplay, very based and a much more impactful ending.
 
I’ll buy it on PC and have my own view but I won’t be surprised if YoshiP is just Nomura 2– hyped up because of legitimate hits, but is not going to turn all he touches to gold and believing his own hype is a huge vice.
 
I’ll buy it on PC and have my own view but I won’t be surprised if YoshiP is just Nomura 2– hyped up because of legitimate hits, but is not going to turn all he touches to gold and believing his own hype is a huge vice.
Yoshi always delivers when it comes to the ending and bosses, but stuff he works on lacks the unpredictably and interesting ideas of nomura.
 
Just finished the game. Overall I thought it was good, but is flawed.

Combat:
  • The game really needed more combos than just □, □, □, □, ▵. You got the guys that worked on DMC, you didn't at all think maybe adding a combo B and C would be cool? Those don't exist just to keep the style meter fresh, it keeps gameplay fresh by offering the player different flavors of smacking the enemy.
  • Some of the Eikon skills just suck. Either they have way too long of a windup where you just eat shit, their effect is too minimal or niche, or their cooldown makes them a once per stagger party trick.
Sidequests:
  • The early game sidequests fucking blow. Side quests are usually just small time wasters, but they tend to give you something worthwhile, and early game sidequests just don't. Cool, 200 gil, 20 AP, and some crafting materials that I have 1000 of already. Late game quests pay slightly better, but that's tolerable as they give some lore and side character development.
  • Hunts were fun, although I was legitimately bummed out that the last S-Rank posed less trouble for me than weaker S-Ranks. I would have liked a few more.
  • No super bosses outside of the hunts sucks. Give me a hard super boss that requires I use those OP elixirs Charon is selling.
Story:
  • How useless the 5 year time gap felt. Someone floated that it would have felt more natural as 1 year, and I agree. Absolutely nothing changed in that 5 years, and that felt wasted.
  • Every time a town representative handed me a seal, I wanted to rip their spines out.
 
Just finished as well. I liked the story and ending for the most part. Battle system was too simplistic and didn't offer up enough reasons to take advantage of the limited variety that was there.

The sidequests just suck ass, though. You can tell the design philosophy of FF14 took center stage there. You can even see the same camerawork and framing in non-important dialogue scenes. I half expected a homosexual pedophile (oxymoron) to start whispering me for non-consensual RP in a chat window.

The one thing that was so refreshing was that every character was around or over the age of 25.

Hopefully this means things are on the mend since the utter disasters that were the 13 trilogy and 15. I guess we'll have to wait another 7 years to find out! Aren't AAA games development cycles great?

Damn that ending was bittersweet. Jill and Torgal at the end got me good.
 
I also think it's good but flawed. Played through it a fair bit (after my partner did the whole thing).

Combat -
The abilities needed to be better than they are from a gameplay standpoint.
For most non-boss battles you can just do Combo -> Hold Attack on Combo 4 to Charge Sword -> Charge Attack -> Flame Dash Attack -> Mortal Strike on Knocked down enemy (while charging a spell) -> Charged Spell that Re-knockdowns -> Mortalblow -> Repeat Charged Spell/Mortal Blow.
Clive should not have access to more than one Ultimate Ability at a time (or UAs should not stop time) because you can just cycle through 3 or 4 of them in a row while freezing time
Two abilities per Eikon (for a total of 6) isn't enough, doubly so with some of them having 90-120 second cooldowns
The dodge is way too spammable and having two eikons with chargeable moves is not amazing.

Other Game Stuff -
I know it's a very early next gen exclusive, but the constant loading screen hiding felt extremely obvious and sequence breaking. You would frequently load into an area, fight a single fight, then be forced into several "cutscene" objects - walls you have to climb, narrow openings to squeeze through, fences that have to be kicked open, etc
Crafting is really pointless and they should have at least let you craft potions
The game could really stand more RPG elements to spend Ability Points on (like a sphere grid) - levels just being +3 all stats (and +50 hp) is pretty flat and boring
Equipment is very boring and comes way too fast. Several points during the game I would do some sidequests to +2 my sword only to be given a better sword for free in the very next area.
Outside of the "help for newbies" equipment - there is no gameplay altering equipment in the game.

Story -
It was really weird and paced pretty badly at parts. The 5 year jump was baffling to me and the characters sure do not act like it's been 5 years.
There didn't feel like a strong central theme through the story. It jumped between local Game of Thrones writing, magic racism, fate, determinism, family, and a bunch of smaller side plots. It felt like it needed much more focus and less plots or a longer runtime.

Ending -
It felt very slapdash and rushed. Some of the "ending tropes" they took from other media were baffling and felt out of place.
 
Apparently Dion isn't gay enough, and is a terrible representation. Did people want every scene involving him to grind to a halt so he could spend 30 minutes talking about how much he loves sucking dick and getting fucked in the ass?
I had no issue with him. I actually like him. People are so SJW about everything nowadays
 
If you want a semi decent FF action game play Stranger of Paradise which actually has connection to the series in gameplay, very based and a much more impactful ending
I'm glad someone said this. The story/writing is goofy as hell and the graphics aren't as nice, but SoP is otherwise superior both as a Final Fantasy game and an action game. Even the soundtrack is better.

On the plus side, 16 does have the best dub in the series. And the second best Cid (after goddamn Cid Highwind of course).
 
Every time a town representative handed me a seal, I wanted to rip their spines out.
This reminds me another issue in the game, how formulaic it is. Pretty much from the getgo -
* Exploration with seal/3 part side quest.
* Story mission.
Rinse repeat until the last mission thankfully skips the sidequests. You have the Xenoblade series mastering making memorable exploration a decade ago yet the game acts like it's the PS2 era. And by doing it nuking the entire world building since you can't actually explore the world and see the results of what you do.

It all comes down to the game feeling anachronistic in it's design philosophy. It's a mediocre action game that belongs to the PS2 era released today with a new coat of paint. But even DMC1 was better and had shit like character costumes and multiple weapons.
I'm glad someone said this. The story/writing is goofy as hell and the graphics aren't as nice, but SoP is otherwise superior both as a Final Fantasy game and an action game. Even the soundtrack is better.

On the plus side, 16 does have the best dub in the series. And the second best Cid (after goddamn Cid Highwind of course).
As time goes on I grow fonder of the game for how memorable it was and how it took risks. FF16 is just too safe, which also missed the point of GoT that had very anticlimactic and bitter events that fitted to the story but aren't something the crowd would want.
 
Perhaps you can help me

So I have tried final fantasy many times. I played 4 a couple of different ways but got bored around the time the retarded children sacrificed themselves for no good reason. I must have made it further I think, but I do know I never made it to all that moon shit and Golbez is your brother shit. And I played FF3 on the DS, but quit around the time the final dungeon started feeling pointless. I really enjoyed it besides though, the story was thin, could have been a bit more interesting I guess but it kept me going by not being too dumb. I beat Crystal Chronicles on the Gamecube, which was bullshit, but I had a guide, and I liked it, even though I didn't have friends then to play with. I grew very attached to the suggestive worldbuilding and thin story characterized by my own experiences and the random little events. The DS Crystal Chronicles had anti-R4 protection which I didn't get around. I don't think I will ever convince 3 other people to buy the remaster I guess. I also played part of FF12, but I got to the part where you're in the sky or something with the little shota dude and there's some eunuch scheming and the gameplay was so awful and I couldn't program my party with if gambits to let me speed through the braindead bullshit game attached to the nice art and music. And I played through FF7 Remake and realized that there are simply no good writers active in Japan today. It will take another generation or two of burnout from these godawful fucking coomer-market stories for the culture to begin to heal. Also, the acting was bad and the mocap was directed by an autistic homosexual man and the writers and directors were both cowardly faggots afraid of consequences affecting characters that might get fanart and doujins made about them. The game itself was ok, a very average performer tied to a very ugly looking game on PC with parts of the ending contracted out to completely different studios where the characters were off model and had different hair and facial shapes. It was like playing Monster Hunter, but with shit gay monsters.

I will try again to crack the nut and fall in love again though, because the music is good, Amano's art is inspiring, so I am going to try and play FF6! Should I play the SNES mod ROSE or the GBA version with fixed colors and music? Or is there some other thing like the pixel remaster I should try. Or are these basically the same in the end? I don't care too much about the gameplay purity or a hard experience, I just want to feel the magic I felt in FF4 and 3 before the bullshit and retardation kicked in. Should I play FF5? That's the one with the jobs and the retarded bad guy named X Death? That's cringe enough to be cool.
 
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Final Fantasy 12/Zodiac Age is the best and I'm tired of pretending that I'm not Basch fon Ronsenburg from Dalmasca
 
Perhaps you can help me
I would play the GBA port of VI. It’s arguably the best in the series. I’m also very fond of IX, which does throwback to older FFs like IV, so you may like it. It is rather slow, however.
Final Fantasy 12/Zodiac Age is the best
XII absolutely has its merits, but I can’t call a game that plays itself the best. Best world perhaps, solid visuals and voice acting, but I only was able to finish it when the HD rerelease added x4 speed button that let me fast forward through the combat while watching Netflix. Even during the final boss there was no reason to touch the controller.
 
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a game that plays itself
So you used the gambit system and think it's the games fault you put it on auto play? I found the gambit system to be a fun killer and opted to do it all real time instead. Because if you knew what you were doing, you could indeed set it and forget it like you said. But if you didn't use the gambit system, you actually had to play the game instead of pick your nose.
 
I would play the GBA port of VI. It’s arguably the best in the series. I’m also very fond of IX, which does throwback to older FFs like IV, so you may like it. It is rather slow, however.
I'll do that one then.
So you used the gambit system and think it's the games fault you put it on auto play? I found the gambit system to be a fun killer and opted to do it all real time instead. Because if you knew what you were doing, you could indeed set it and forget it like you said. But if you didn't use the gambit system, you actually had to play the game instead of pick your nose.
That's like complaining about a guy who didn't like press turn in SMT/Persona even though it was the central feature of the combat system.
 
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