- Joined
- Feb 17, 2019
just dig out enough room to circle around her lmaoPlantera basically requires you to carve out a boss arena with a teleporter.
No other boss really requires that.
I literally just kited her back and forth and won
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just dig out enough room to circle around her lmaoPlantera basically requires you to carve out a boss arena with a teleporter.
No other boss really requires that.
just dig out enough room to circle around her lmao
I literally just kited her back and forth and won
I did the same thing with minecraft tracks. Carved out enough room to run two tracks through and just cycled back and forth between them.
Also FUCK Martians and their saucers.
You can just create a little bunker and send a yo-yo out through it. Kinda cheesy but whatever.
IIRC the easiest way is to create a platform an run back and forth on the platform with a rapid fire ranged weapon, but that's the non-cheese strategy for basically every boss.That's what I ended up doing. I have no idea how you're supposed to kill it without hiding under something.
Muramasa is one of those weapons that’s aged horribly since it came out in 1.0, and the auto swing was never enough to justify it’s low damage.https://youtube.com/watch?v=V4F_zBKyMY0Weeb sword really needs more love. I feel so bad for it.
I hope someone makes a Mod for 1.4 with a upgraded version of muramasa called "Shin Muramasa"Flails are actually good now. They all got reworked to fire out like old flairon did (minus the bubble projectiles) on top of a few other features like quickly spinning it around yourself for close range damage and turning it into a giant spiky ball with better knock back. They’re so good now that I managed to kill Eye of Cthulhu with the standard jungle mace in master mode.
Muramasa is one of those weapons that’s aged horribly since it came out in 1.0, and the auto swing was never enough to justify it’s low damage.
An anon on /vg/ already made a mod that fixes this (along with some other changes)
This shit isn't even a fucking problem, lol.There's a hidden luck mechanic that's just been discovered. You have a luck stat that affects things like drop rates, spawn rates and most importantly, damage. There are several factors that plays into it but the biggest one is torch placement. Basically placing a certain type of torch in a certain biome can positively or negatively affect your luck. For example, placing an ice torch in the ice biome will increase your luck, while placing it anywhere else will decrease it. Your standard normal torches doesn't increase luck, but will decrease it in certain biomes. As you can imagine, a good chunk of the community, including me, finds this unnecessary and intuitive. An anon on /vg/ already made a mod that fixes this (along with some other changes)
That's also the only legit way to obtain the Moon Lord Legs, which are amazing in early gameThere's three secret seeds as of the latest update.
Drunk World: 05162020 or 5162020
Talk to the zoologist when you reach 50% of bestiaryThe new cosmetic pets are cute af too