Temtems - A Failed Attempt At A Pokeclone

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Only in the sense that the servers are still active. Otherwise, I dunno, the backers who sunk way too much money in this play still, maybe?
 
Speaking of the game still chugging along, what's Temtems player base looking like?
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The housing update released this week.

Ultimately, it's an MMO with a poorly designed endgame. And I don't take the 'oh it's not at the full release yet' as any sort of excuse, because your endgame changes every three to six months in an MMO anyways - the fact that I planned an expansion's final release to be the 'complete' experience is no excuse for the preceding updates to feel incomplete in anything but story.

In the suits models of playertypes, people either play games to Socialise (Hearts), get great achievements to show off (Diamonds), explore and find new things (Spades) or kill and dominate other players (Clubs). The games released with no PvP matchmaking (RIP Clubs), no in game chat (RIP Hearts), exactly one thing that can be shown off that is 100% luck based (rip Half your diamonds), and continues to block players from exploring things, even paths they could have explored at one point, by crane-gaming the skates away (Just to piss of the Explorers, who already don''t have much to explore).

Ninety percent of what remains is people desperately grinding Luma temtem (who's only worthwhile trait outside of looks is inaccessible)
 
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I'm the only one who's giving this game any more attention these days, and I found another lols-worthy thing.

A karaoke contest was held, on the painfully generic opening theme.

First place was this track, which has 866 views at time of writing. Note that even in first place, I really wouldn't class this as good singing.

Second place was this track, 356 views:

Third place... is nonexistent. They didn't single one out, and I can only find two entries total.

Let me repeat that. This karaoke contest for AN MMO had two entries, total.

For comparison, on the same day this contest ended, this random guy released a pretty average metal cover of gold and silver's battle theme... and it got nine times the views of either of the karaoke songs.

Furthermore: In the last 24 hours, the highest number of players online was 780. The lowest was 384, which is less than ONE PERCENT of the game's peak.

Unless the game gets a huge renaissance at the final release (unlikely, generally the evidence shows a game only gets one real release in terms of sales. ), the longevity of the game is already in dire straits.
 
I'll be impressed if they technically finish the base game before dying off completely. Especially since their priorities have been fucked so far. I suspect the only people really still playing are the early backers that have been playing since the closed beta since they have an advantage over newer players, and also because they sunk too much money into the project to give up on it.
 
Sorry to double post, but I feel that we need to take a moment and just laugh at all those shills for Temtem - People like Skill Up who gave the game a hard blowjob and kept on saying that it was better than pokemon - Pokemon's got it's issues, but at least it's not the garbage fire that is Temtem.

Maybe if Temtem didn't have set the path it did, like wait till the full game was done and have some testers, it could've done well, but this is just bad.
 
Sorry to double post, but I feel that we need to take a moment and just laugh at all those shills for Temtem - People like Skill Up who gave the game a hard blowjob and kept on saying that it was better than pokemon - Pokemon's got it's issues, but at least it's not the garbage fire that is Temtem.

Maybe if Temtem didn't have set the path it did, like wait till the full game was done and have some testers, it could've done well, but this is just bad.
Well, they've could've waited a few months to get all but the last two worlds made to help drum up the suspense and slowly released each world instead of just the feeding people whatever that just came off the assembly line.
 
Sorry to double post, but I feel that we need to take a moment and just laugh at all those shills for Temtem - People like Skill Up who gave the game a hard blowjob and kept on saying that it was better than pokemon - Pokemon's got it's issues, but at least it's not the garbage fire that is Temtem.

Maybe if Temtem didn't have set the path it did, like wait till the full game was done and have some testers, it could've done well, but this is just bad.

Well, they've could've waited a few months to get all but the last two worlds made to help drum up the suspense and slowly released each world instead of just the feeding people whatever that just came off the assembly line.

Temtem was missing a few really, REALLY key features for its release. I'm inclined to believe that they rushed it out to capitalize on the pokemon hate because there are so many things that would make sense if you factor that in.

Temtem did not launch with chat or with ranked matchmaking of any kind. Its servers weren't ready to handle the full load of buttmad pokefans, with about 25% of players not even getting a chance to catch 1 temtem in the stress test, and they didn't give themselves enough time to prepare for the release. It STILL has no working quest log. It's type offerings for the pvp are completely lopsided - by design - and it'll take the SECOND post-release island just to get a taste of one of the types. There was no money sink other than a few absurdly-expensive cosmetics, no money farm other than endlessly catching and releasing temtem, and it was too easy to breed perfect temtem.

These results were so bad that it negatively affected their ability to fix it. When they increased the price of egg items to slow people down, people felt cheated and that it was far too grindy now. When they added pvp matching, they'd already lost too many players to be able to do multiple types of pvp, so they chose to support one that depended on training only, not individual stats, and removed a lot of the point to catch stronger temtem. And in turn, the cycling super-temtem catching opportunities only attract attention half the time, because the other half is focused on qualities that don't affect the pvp. When they did implement global chat, the game chugged like nothing else because they didn't know how to set up the chat right.

This is all to say nothing of the fact that temtem has a tendency to make things too easy to start and then overcorrect, which never feels good.

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Fuck me the numbers are worse and it's at the peak right now lol

You'd think that with the pandemic going on, that there'd be a prime opportunity to get more people playing since they'd have more game to do.

Actually, it spiked a fair bit higher that day and the day after... but that's an extremely predictable trend.

The pattern is incredibly reliable: Temtem has a rotating weekly saipark offer, one week Luma/Shinies and one week high IVs.

Generally the numbers get a slight boost in Luma weeks, especially if the Luma is popular. The high IVs one is that 'focused on qualities that don't affect pvp' I was talking about. Not to mention that you can only tell if it's a good temtem if you've caught it already, in a system that charges heavily for every catch attempt.

There's also a very logical spike on the weekends, with Sunday often being the highest day of the week.

We're in the end of a luma week right now. Once that ends, the players will drop like a stone.

But generally, yes. If your monthly trends look like this during a pandemic:

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You're doing something very wrong.

TemTem barely lasted a single year. I mean, I've heard of the game's piss-poor management and lack of content, but to see it die this quick... Truly the Pokémon killer we've been talking about.

Also, can't forget about that retard that spent around 5000+ dollars to get that platypus fakemon into the game.
I felt a disturbance in the force, as if a million Perrys suddenly cried out in terror... and were suddenly silenced.

I heard that the villainous team sucks ass, does anyone happen to know anything about that?
I started this post last night. Part of the reason I couldn't post it until now is because I forgot they were called Clan Belsoto.

They're all over the place. They wanted to take over a tower on the first island. I genuinely don't remember why. They were also in a water cave on the first island, (nowhere near anything of importance within that cave mind), and took over a volcano (to experiment on temtems with intense heat) and a giant tree that was sacred (I think they were chasing a rare temtem) on the second.

That aside, for a team that has an actual general, they're very poorly organised. They're often complaining about lacking important equipment, they completely fail at tactics at multiple points, they never secure a strategic adjective (or any objective at all).

The only place they manage to take over is a city on Kisiwa that is separated from anyone else by a cave, a desert, and a fucking moat. You liberate it by flying a giant airship over the city and dropping three people, one of whom can't even fight. And there's no real reason they start there, either. It would have been far smarter to start by taking over Tucma - it only has one settlement, and it has two really key resources: the crystals that are the basis of basically all tech including catching temtem, and the plant used for rock-hopping and manually crossing islands. You seize those two resources, and you cripple everyone else's response.
 
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