Telltale Games Closing Down - Rumors at the moment

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Well shit, just when it seemed things were starting to look better for them too. I really only cared about TWD season 1 and TWAU but still, RIP.
 
Something that always comes up when people talk about Telltale is the "oh they're boring, no one plays their games, they have no userbase" and so on, that's probably both true and false. They seem to have been smaller among people that plays regular games, the gameplay might not be the most attractive, but the people that I know that likes their games don't play anything other than puzzle games and things like that. It's no surprise that they put their games out on the iPad, non-gamers must have been a large part of their market but that's also a customer base that can just drift away and never return. The delays and sometimes non-existant schedule for new episodes probably didn't help with that.

What I'm trying to say is that Telltale shutting down is misogynistic reeeeeee
 
Literally the only good thing they had going for them after TWD S1 was The Wolf Among Us and we can't even get a season 2. But hey at least we got fucking Minecraft story mode amirite fellas

Wonder how long it'll take for that YongYea leech to dig his teeth into this shit. I can already hear the video now.

"while cd projekt red is fingering my asshole, ea bad lootboxes, and something something microtransactions, it looks like telltale is shutting down. i didn't play any of the games but let me read articles i didn't write for 10 minutes. gimme patreon money"
 
The way it all ended was a perfect encapsulation of the shitshow that was this company: pretty much every one is let go without prior warning, so they couldn't get started on finding another job ahead of time; nobody gets severance, leaving the fired members of the company on the hook for this bullshit; the workers were apparently given 30 MINUTES to clear out of the building after being told they were let go; The Walking Dead gets cancelled, leaving all those who paid for the season pass up shit creek without a goddamn paddle; and to top it all off, the only team they kept intact was the one working on fucking Minecraft Story mode. I'm sorry, and I feel bad for those who lost their jobs, but this company is and was fucking cancer, and I can't feel any sympathy for what happened.
 
I feel sorry for their employees. Apparently they were still recruiting people weeks ago, which is just cruel. They're not even getting severence pay.

I'm surprised we haven't seen a mass shooting.

Imagine moving to Los Angeles just for a job just to have them tell you that you're now trapped in that city without money.
 
This is just Steam sales+player counts, so you will have to add consoles into the mix, but I think that the trend was clear for quite some time:

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Source: https://www.techpowerup.com/247812/...sure-walking-dead-finale-reportedly-cancelled
 
Those numbers are scary bad. If even your capeshit doesn’t sell that’s a sign you’re in the shitter.
 
Imagine moving to Los Angeles just for a job just to have them tell you that you're now trapped in that city without money.

I'm sad to say I've seen that happen, and not in the gaming industry. The company paid to relocate one developer into another state, and then fired them. And yeah, it's terrible.
 
I am just sad that Traveller's Tales still exists and that the concept of a Lego game using the Minecraft IP is closer to reality each day.
 
The only games I was looking forward to were TWAU 2 and possibly another Sam & Max game ... fucking rip.

Then again, considering their shitty business practices and the way they handled everything, it only took so long for life to bite them in the ass. Hopefully everybody that got laid find better jobs than what they had.
 
That's exactly what happened.
https://www.theverge.com/2018/3/20/...s-developer-layoffs-toxic-video-game-industry

And yes, this is the 1st time ever that someone on The Verge managed to use the word 'Toxic' correctly, I'm surprised too.
Don't be too surprised. Even when they do something right they're just building up energy to do something worse... like that computer build video.

Still, this reminds me of what happened with Square Enix and Sleeping Dogs. Their projection was way too optimistic that despite being a success they viewed it as a failure, so they punished the studio. Konami did that a lot to the point they poisoned their patch of land. Not entirely sure why conservative business went out the window, not saying you can't take a gamble every once in awhile, but you gotta be conservative for the most part. It tends to pay off or at least ensure you're still around -- and if you're smart you've saved up money during a financial failure. Certainly not chasing the passing social trends and being late for them or inflating costs which just turns it into something out of Cranked -- keep that heart pumping crazy or you die.
 
Not entirely sure why conservative business went out the window, not saying you can't take a gamble every once in awhile, but you gotta be conservative for the most part. It tends to pay off or at least ensure you're still around -- and if you're smart you've saved up money during a financial failure. Certainly not chasing the passing social trends and being late for them or inflating costs which just turns it into something out of Cranked -- keep that heart pumping crazy or you die.
Game development cost inflation caused this.

Game publishers have long ago done a cost benefit analysis and discovered it's far more profitable to put out a single game that cost 100 million dollars than put out 100 1 million dollar games. This makes it so every project can potentially sink the company if it fails spectacularly. It's why when a game falls way lower than their projection all that tells them is "we got lucky today if we keep investing in this company we can potentially have to sell off some assets to keep afloat."

The blame is partially on consumers since one of the biggest reasons game costs inflated so drastically is due to the massive importance of marketing budgets that often cost more than the game itself does. It also has to do with game developers doing things like opening multiple studios and outsourcing work in order to attempt to save time when constructing these massive projects. Whereas previously games often would only be developed with teams of 10-30 people.
 
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