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I actually enjoy it, even the weapon selection(even if it’s small atm) and the multi-team modes are fun, 4-team KOTH is more soulful then anything cod has done in the past 5 years or soTF2 Classified is fun enough I guess, sometimes it hits that lil nostalgia bone from 13+ years ago when I got into PC gaming again via installing TF2, it kinda stings that the community is so pozzed that people devolve into spamming their EPI memes and each server has a retarded discord, but otherwise when it hits its like that retarded ratatouille meme.
I like it, it's certainly pub stompableTF2 Classified is fun enough I guess, sometimes it hits that lil nostalgia bone from 13+ years ago when I got into PC gaming again via installing TF2, it kinda stings that the community is so pozzed that people devolve into spamming their EPI memes and each server has a retarded discord, but otherwise when it hits its like that retarded ratatouille meme.
It also helps that the AA cannon is literally designed to pubstomp if you know what you're doing. It's like being a tryhard heavy, soldier, and demo all at once.I like it, it's certainly pub stompable
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Of course it helps having over 10k hours in the base game.
I was dead because i capped the cart, i actually got all those kills and damage with the fucking natascha of all things, people sleep on how good it is and it just sucks people at close to medium range into a funnel of "you're dead just accept it" not to mention it's the dedicated "fuck you" gun to scouts and demo knights and rocket jumping soldiers.I just had a conspiracytard thought: what if Valve
It also helps that the AA cannon is literally designed to pubstomp if you know what you're doing. It's like being a tryhard heavy, soldier, and demo all at once.
This isn't true, i've found that in a minigun vs minigun battle the first to duck wins, that microsecond of needing to adjust your crosshair is what decides the battle unless either side has backup or gets lucky with crits/already low heath. a reminder that heavy does such nuts damage with any gun that a tiny bit of a window of not being fired upon can save your life or end theirs respectively, IIRC it's 535 damage with stock at point blank range in a second.Two cannon heavies actually have to duck and move around when fighting each other which you can't really do minigun vs minigun.
Solider and Pyro especially feel fun to play, other than Official servers occasionally being filled with annoying players or unbalanced teams skill wise i think classified is the way to play tf2 nowI like it, it's certainly pub stompable
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Of course it helps having over 10k hours in the base game.
Ehh maybe in a stock vs stock situation sometimes but if you run up on anyone not using stock it just doesn't matter, you are gonna win that duel. But ducking doesn't really matter, its who starts shooting first in stock vs stock moments. The cannon doesn't matter so much about who started shooting first, its who got close enough to land that first big damage hit. The fire rate being slower on the cannon makes a more mobile heavy the winner as you can actually get out of the way from those shots. Sure you can win any fight if the other players misses you but missing a heavy with a minigun is near impossible, it just adds a different type of encounter for heavy that spices it all up for me.This isn't true, i've found that in a minigun vs minigun battle the first to duck wins, that microsecond of needing to adjust your crosshair is what decides the battle unless either side has backup or gets lucky with crits/already low heath. a reminder that heavy does such nuts damage with any gun that a tiny bit of a window of not being fired upon can save your life or end theirs respectively, IIRC it's 535 damage with stock at point blank range in a second.
Distance matters as well, with the cannon you can get people around corners and aim above and below them if they're at different altitudes.Ehh maybe in a stock vs stock situation sometimes but if you run up on anyone not using stock it just doesn't matter, you are gonna win that duel. But ducking doesn't really matter, its who starts shooting first in stock vs stock moments. The cannon doesn't matter so much about who started shooting first, its who got close enough to land that first big damage hit. The fire rate being slower on the cannon makes a more mobile heavy the winner as you can actually get out of the way from those shots. Sure you can win any fight if the other players misses you but missing a heavy with a minigun is near impossible, it just adds a different type of encounter for heavy that spices it all up for me.
Cute idea but just doesn't work at all.
I have no earthly idea what they're up to at Valve but given what I can remember about what I've been told about how the division of labor might be:Honestly, Im not sure wether to be cautious or optimistic that the MvM update is taking this long. There's a part of me that wants to think that the TF team is spinning this into another major update 9 years after the last one. But there's also a part of me used to being disappointed for the last 9 years.
I have a sinking feeling that they aren't going to add maps and missions that have been tested by time in Potato campaigns and are instead waiting for content from the Troonporium sektur. Hence the delay to, I'd say, summer or winter 2026.Honestly, Im not sure wether to be cautious or optimistic that the MvM update is taking this long. There's a part of me that wants to think that the TF team is spinning this into another major update 9 years after the last one. But there's also a part of me used to being disappointed for the last 9 years.