Team Fortress 2 - Hat Fortress 2: America's #1 War-themed Hat Simulator

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Best class(es) to play as?


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I love old clunky beige computers but this isn't a taunt.
I'm going to make an educated assumption that the Valve team had a lot of stuff in their files, so they just pick an random one and call it as a "taunt."

EDIT: disregard that i suck cocks
 
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Can we RETVRN to taunts actually existing to mock people? Even stuff like the conga is dancing on your opponent's corpse.
There are some taunts like that on the workshop. The problem is they tend to be over-animated and workshoppers tend to turn what could be good taunts into either looping taunts or dumb emotes (like the Head Doctor).
 
I remember early OW beta. Every single match had several top-tier 6v6 TF2 players in them. Everyone communicated. Absolutely banger.
 
New patch
screenshot.png

For this Smissmas, Valve will return Arena Mode to official servers.
Fixed Arena mode player count HUD layout problem (community fix from Funicular)
"Arena Player Count Fix" was submitted to the Workshop on October 12th. Here's its comment section:
comments.png

;)
And here's Funicular's map that was published yesterday:
map.png

Unlike Perks and Graveyard, Glacier uses "real" Arena logic instead of Player Destruction.
So yeah, Arena Mode is finally here.
 
New patch
View attachment 5448525
For this Smissmas, Valve will return Arena Mode to official servers.

"Arena Player Count Fix" was submitted to the Workshop on October 12th. Here's its comment section:
View attachment 5448545
;)
And here's Funicular's map that was published yesterday:
View attachment 5448559
Unlike Perks and Graveyard, Glacier uses "real" Arena logic instead of Player Destruction.
So yeah, Arena Mode is finally here.
Hell fucking yes! I do hope we get to kick jannies off the Arena
 
twatter.png

The guy who made Wutville is currently working on an improved version of the map. He posts updates on Xitter and streams his work in Hammer on Twitch.
His Xitter
His Twitch
 
6v6 > any format
TF2's 9 classes are meant for pub play where you have up to 12 players so all roles can be covered. In 6v6 only generalists get to have fun outside of specific scenarios such as last holds (where someone swaps to engi) or surprise tactics. Meanwhile in 12v12 you get to use classes such as pyro and heavy who are normally too slow to keep up and you can have engi players who are actually useful because the benefit of a teleporter outweighs the reduced firepower you get from swapping to engi. Literally the only reason 6v6 exists is because it's easier to organize and spectate, but who actually gives a fuck about comp TF2?
 
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