Team Fortress 2 - Hat Fortress 2: America's #1 War-themed Hat Simulator

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Best class(es) to play as?


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gold rush will be aesthetic-driven first and foremost
Zoomers are aesthetic-driven themselves, they don't care about the underlying foundation.

Classic golden-age TF2 except you need to find these weapons to use them.

Except you need to interact with the trash that modern steam is.

Except you need to interact with the trash that discord is.

I enjoyed old TF2 because I could play with any weapon I want, because steam was just this small annoyance that launched a program for you, because I could talk about the game on the forums and IRC.

Even when presented with this blatant discrepancy, zoomers just make up a thousand excuses and downplay the problem. They are the raped stockholm generation and nothing can fix this.
 
Nigga all I want is old TF2 back, is that so hard for this autistic community to do? I'm fucking tired of playing the raped version we have now, and I guess this is the best I'll get without returning to monke Xbox 360 Orange Box TF2 (I would still take 2007 over what we have now though).
Are you willing to settle for a NA stock only community server? It fills up pretty often when an @ goes out in the steam chat. It doesn't have jump scoping reverted but this is the closest I have gotten to a true og tf2. https://steamcommunity.com/groups/agarthalives
 
the gunslinger is one we want to exclude that's on its surface a little more innocuous and might make us seem irreverant of classic TF2, but on exhaustive discussion we would say this too is a dramatic redefinition of engineer's archetype
And yet the Dead Ringer and the Huntsman made it in? They couldn’t even bother to throw in the Southern Hospitality?
 
The sandman without the cleaver is an angel without it's wings. Who cares about the bonk man let me stun and crit some poor fool. I also hope they have the Loch-n-Load reverted to 3 pipes each. not the 2 pipe one
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It's also a damn shame that the cheater's lament or the proof of purchase does not look like it's going to be available.
 
And yet the Dead Ringer and the Huntsman made it in? They couldn’t even bother to throw in the Southern Hospitality?
long and short of it, in terms of balancing they want to be as minimalistic as possible, and after they experimented with it came to the answer that the southern is bloat on the basis that it doesn't offer anything else beyond bleed (which is true, the southern was and still is purposeless in vanilla tf2) so it was replaced by the homewrecker instead

e: also the guilliotine is a case of being an unfitting promotional item under the team's view, which also makes sense since a chinese cleaver doesn't exactly fit into who the scout is

Zoomers are aesthetic-driven themselves, they don't care about the underlying foundation.
ritcher is rather autistic about the artstyle of the release-day tf2, so i'd say he DOES care about what he's doing
Classic golden-age TF2 except you need to find these weapons to use them.
yes, like how tf2 has had always worked, unless you want shit like the vaccinator in a sourcemod made to emulate the 2010 period, if so then you're a nigger ape
Except you need to interact with the trash that modern steam is.
not a game issue and if you can play tf2 without opening steam and/or using an outdated version, feel free to say so
I enjoyed old TF2 because I could play with any weapon I want, because steam was just this small annoyance that launched a program for you, because I could talk about the game on the forums and IRC.
you still can use whatever weapon you want, the rest are not a problem of the sourcemod
Even when presented with this blatant discrepancy, zoomers just make up a thousand excuses and downplay the problem. They are the raped stockholm generation and nothing can fix this.
what the fuck are you talking about jesse
 
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Am I the only one that doesn't see the officialization of mods as a good thing? The playerbase is already spread thin enough over the 200+ maps in existence. Further spreading it over mods just seems like its going to compound the problem, even if the mods are good.
The playerbase shouldn't even be playing default tf2 in it's barely playable state. They want to tell valve their game is dying while also pretending like it's alive and fiddling with it's rotten corpse.

If you want the base game to be properly fixed, we've already established throughout the past several years that complaining alone is not a sufficient course of action. If you can't get the subhuman hat simulator gamblers to boycott valve's money then maybe just stop playing casual and let valve know for real that it's dead.

Anything other than bitching and hashtags without substance, and even then it's not a guarantee anything will change. Do they even know what quickplay is or how to properly reimplement it? Would it be worth the effort from their perspective? What would even incentivize them to take action other than losing revenue?

Even IF they did miraculously bring back quickplay, would they bother doing the full job and revert dumb balance changes? Fix performance? Somehow debloat the game? Fix the graphics?
 
(which is true, the southern was and still is purposeless in vanilla tf2)
Before Spy got buffed to have medic speed and halve status effects when cloaked, the SH was excellent for tracking spies, especially DR spies. You didn’t get any chance of crits, sure, but the bleed was well worth the tradeoff back then if you were fine giving up one shots for tracking.

Minimalism isn’t a consistent argument when they have the Natascha and Razorback in there, two of the greatest examples of meme sidegrades that piss off one class and nobody else.
 
Classic golden-age TF2 except you need to find these weapons to use them.

Except you need to interact with the trash that modern steam is.
Those are both obligatory measures put in by valve to release the mod on steam I'm pretty sure, not >DA ZOOOOMERRRSSSS
I enjoyed old TF2 because I could play with any weapon I want, because steam was just this small annoyance that launched a program for you, because I could talk about the game on the forums and IRC.
Even when presented with this blatant discrepancy, zoomers just make up a thousand excuses and downplay the problem. They are the raped stockholm generation and nothing can fix this.
What the fuck are you even talking about? How do you retards manage to blame da zoomies for every single one of your problems?
 
Another boring mod that won't deliver on its simple premise. Play tf2 like its 2010 but my personal taste will define what 2010 means. Good on the guy for making it and I'll probably try it out before whining too much but is it really so hard to just make classic tf2?
 
Before Spy got buffed to have medic speed and halve status effects when cloaked, the SH was excellent for tracking spies, especially DR spies. You didn’t get any chance of crits, sure, but the bleed was well worth the tradeoff back then if you were fine giving up one shots for tracking.

Minimalism isn’t a consistent argument when they have the Natascha and Razorback in there, two of the greatest examples of meme sidegrades that piss off one class and nobody else.
oh right you reminded me that the spy in this build does not have the buffs he got in 2015
nevertheless the statements for why the southern was not added were two, does not change engi's gameplay in a tangible way (and in a gunslinger/jag type of way) and bleed hate

there was no recent statement/argument made for the nat and the razor, but by simple guessing:
  1. nat was the only acceptable alternative to heavy's minigun since it did something different compared to the other alternative that was rejected (the brass beast) since gr's minigun will either use the 2010 or the pre-2010 minigun mechanics, also it will piss off three classes at once since it fucks up jumpers really hard
  2. and the razorback is mostly taken because the DDS and cozy do too much for him and it's an inoffensive alternative to the smg
 
it will always boil down to community servers,
If we get the worst case scenario, nothing changes and all that's left is community servers, wouldn't the base game be useless?
If you're gonna resort to community servers you might as well do so on a maintained, functional and curated version of the game instead of a broken one.

If quite literally everyone dropped base tf2 and just played on mods then maybe there wouldn't be too much player shortage. The problem would be the sourcemods themselves, the amount of them, their developer's bullshit and steam's bullshit
aesthetic-driven first and foremost
In times like these that's a dumb decision. People are in desperate need for an authentic tf2 experience and you shouldn't compromise on beloved gameplay features for aesthetics and nostalgerinos. Tf2 classic dropped the ball already and tf2gr has a chance to pick it up, but if it's run by discord morons, trannies or not, they're gonna drop it again easily.
nat was the only acceptable alternative to heavy's minigun
So I'm guessing they didn't pick the tomislav purely out of visual aesthetics despite being heavy's best designed primary unlock. It's not even that outlandish visually and they could even put their pants on and redesign it to make it look more classic. But it instead they just make a half assed compromise and settle for just the natascha
and the razorback is mostly taken because the DDS and cozy do too much for him and it's an inoffensive alternative to the smg
Why not the carbine instead?
 
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If we get the worst case scenario, nothing changes and all that's left is community servers, wouldn't the base game be useless?
If you're gonna resort to community servers you might as well do so on a maintained, functional and curated version of the game instead of a broken one.

If quite literally everyone dropped base tf2 and just played on mods then maybe there wouldn't be too much player shortage. The problem would be the sourcemods themselves, the amount of them, their developer's bullshit and steam's bullshit
which is what i've already said. it's a problem of logistics first and foremost, incentivizing people to play the right mod (that still demands the base game to be enjoyed since the inventory of this is tied to the inventory of the vanilla game) is borderline impossible, since it's still an endless slapfight over what's what
In times like these that's a dumb decision. People are in desperate need for an authentic tf2 experience and you shouldn't compromise on beloved gameplay features for aesthetics and nostalgerinos. Tf2 classic dropped the ball already and tf2gr has a chance to pick it up, but if it's run by discord morons, trannies or not, they're gonna drop it again easily.
and it's there, when i mean aesthetics i don't limit myself to just the looks of the game, i'm of course talking of the balancing choices as well, the long and short of it is that they can't go completely balls to the walls like castaway does or this sourcemod will end up having a very short lifespan, as an example the homewrecker will be the sapper-destroying iteration instead of the release-day one, or the sandman won't be the release day iteration and instead will be the 2010/pre-mym iteration

e: finished the sandman phrase and
Why not the carbine instead?
completely ignored and most likely the argument of redundancy + custom balancing to become balanced/good
 
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and it's there, when i mean aesthetics i don't limit myself to just the looks of the game, i'm of course talking of the balancing choices as well, the long and short of it is that they can't go completely balls to the walls like castaway does or this sourcemod will end up having a very short lifespan
At the very least they shouldn't axe perfectly good weapons purely out of visual looks. Tf2 classic cleverly reimplemented weapons from the base game by just changing their visual design, like how they reimplemented the guillotine by making it into a brick. I also hope it's not just linear gamemodes like cp and payload. I'm still upset how tf2c dropped the ball so hard.
 
At the very least they shouldn't axe perfectly good weapons purely out of visual looks. Tf2 classic cleverly reimplemented weapons from the base game by just changing their visual design, like how they reimplemented the guillotine by making it into a brick. I also hope it's not just linear gamemodes like cp and payload. I'm still upset how tf2c dropped the ball so hard.
to be seen, but i don't think they'll deviate from the current roster of weapons or make custom assets to add the rejected ones in
in terms of maps it will work like tf2 but without official servers, so there's no "official" map selection beyond the og maps
 
Some people just can’t handle the funslinger and that’s fine, they weren’t real texans anyway
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Valve stole the idea from a dude back in 2009 anyway. They should implement this one into the mod instead
 
for goldrush i'll mention a last set of things, so people don't get surprised

most likely all post-2010 tf2 additions won't be present unless it's something like the auto-heal on medic or the YER/homewrecker on spy/pyro, to which there's the complete removal of auto-reloading, or to be more specific:
  1. as already stated, autoreloading does not exist in this mod, so you will be forced to use the reload button
  2. for reload mechanics, magazine-based ones (SMG, syringe, revlover and so on) cannot be interrupted, while single-shot ones (rocket-launcher, shotgun and so on) can be interrupted
there's no finalized list of class or weapon stats anywhere, so it'll be up in the air on some things and i'd rather not run my mouth over them, only thing i can say for sure is that the spy won't have his speed buffs here

to quote ritcher's words on the situation with the weapons and items
The item list on the website is most likely final.
Not just final for the launch, but forever
It's not our intent to torture the mod forever with forced content updates

and lastly there won't be any official servers in this sourcemod, and there's going to be a workshop with only maps, so there's no specific list to be brought up in terms of what's what

e: added an extra statement
 
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as already stated, autoreloading does not exist in this mod, so you will be forced to use the reload button
Let's also force the game to run at 4:3 and 480p, that way I'll feel like a real oldfag.

Is richter the lead developer? These retarded decisions make a lot more sense if this is just a soytuber slapping together his own personal version of tf2 for le nostalgerinoes.
 
for goldrush i'll mention a last set of things, so people don't get surprised

most likely all post-2010 tf2 additions won't be present unless it's something like the auto-heal on medic or the YER/homewrecker on spy/pyro, to which there's the complete removal of auto-reloading, or to be more specific:
  1. as already stated, autoreloading does not exist in this mod, so you will be forced to use the reload button
  2. for reload mechanics, magazine-based ones (SMG, syringe, revlover and so on) cannot be interrupted, while single-shot ones (rocket-launcher, shotgun and so on) can be interrupted
there's no finalized list of class or weapon stats anywhere, so it'll be up in the air on some things and i'd rather not run my mouth over them, only thing i can say for sure is that the spy won't have his speed buffs here

to quote ritcher's words on the situation with the weapons and items


and lastly there won't be any official servers in this sourcemod, and there's going to be a workshop with only maps, so there's no specific list to be brought up in terms of what's what

e: added an extra statement
So basically Gold Rush mod is a giant piece of shit run by complete retards.
 
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