Worst part is that their hero shooter will 100% end up like artifact. Nobody asked for it and nobody will play it. Considering how TF2 unironically is a pretty solid source of income for valve, it's kinda baffling that they would rather start from scratch than just keep building onto TF2 and add more monetization methods. Games like OSRS are doing better than ever by just nurturing their existing community, consistently releasing new content, and working with content creators. It's every company's wet dream to have a community that is so persistent and stubborn that they would rather continue playing a 17-year old game (which is more of a lootbox simulator at this point) than move on to any of the thousands of games that are consistently updated by billion-dollar companies. But I guess Valve still figured that it was somehow smarter to copy overwatch, a game that has literally gone through an entire rise and fall, than enjoying their existing rabid fanbase.
As much as i love GabeN for pushing innovation and pioneering many of the industry firsts, he is clearly not a man who knows how to run a company. Most companies with valuation of Valve has apx. ~10.000 employees, whereas valve has less than 400. So while they focus on innovative new products (with a very generous timeline, by the way), they leave all their old products to rust. While it makes sense to not spend too much time on the products that fail, like the steam controller, steam console, steam link, Artifact, or any of their other hundreds of failed ventures, they somehow also just leave all their successful ventures to collect dust (Half Life, TF2, CS2, VR).
I'm sure that GabeN is enjoying his billions on a yacht somewhere in the carribean (or his submarine), but he could genuinely have had a gaming dynasty the size of EA, Ubisoft, or Blizzard if he actually just put some more money into the company.