- Joined
- Jun 16, 2019
So I've been running Blades in the Dark for a couple sessions now, and I'm enjoying it quite a bit. Structurally I like how each session is essentially one heist/job/failed arson attempt which makes it a lot easier to run now that its summer and people's schedules are utterly unable to sync properly. I've run 3 games and haven't had the same table for any of them, but it's worked just fine.
Storywise, the setting is neat, though I've already hacked it a bit since we kept forgetting that the sun is supposed to be shattered and dark all the time, so sunlight is just faint or something. I'm afraid my players aren't quite paranoid enough yet to survive in a city where everybody is distrustful of everyone else, but I'm working on it.
We're still pretty combat minded group coming out of 5e and Pathfinder, so the solutions typically tend towards the violent end of the spectrum, but they're slowly learning that no, you cannot take on 5 thugs with guns aimed at your face and come on top.
I'm slightly miffed that they didn't flood the giant underground pit thing that I described in ominous terms every time it came up as a solution to putting a tavern out of business. There was a dock directly above it full of their rivals and everything. I had a whole storyline about an awakened ancient evil that flooding the pit would've roused that I have to put back on the backburner. Oh well.
It's a fun system, would recommend.
Storywise, the setting is neat, though I've already hacked it a bit since we kept forgetting that the sun is supposed to be shattered and dark all the time, so sunlight is just faint or something. I'm afraid my players aren't quite paranoid enough yet to survive in a city where everybody is distrustful of everyone else, but I'm working on it.
We're still pretty combat minded group coming out of 5e and Pathfinder, so the solutions typically tend towards the violent end of the spectrum, but they're slowly learning that no, you cannot take on 5 thugs with guns aimed at your face and come on top.
I'm slightly miffed that they didn't flood the giant underground pit thing that I described in ominous terms every time it came up as a solution to putting a tavern out of business. There was a dock directly above it full of their rivals and everything. I had a whole storyline about an awakened ancient evil that flooding the pit would've roused that I have to put back on the backburner. Oh well.
It's a fun system, would recommend.