I have a world building question. In settings with known deities and afterlives...how do you reconcile that while still having people do evil deeds on the material world? Like if you know for a fact youll go to the abyss when you die, why would you do evil shit for the small time you spend as a living mortal? Wouldnt it make more sense to try and out good everyone else? I keep the gods in my campaign mostly silent and clerics and paladins rare so in my mind only the chosen or very scholarly would have any idea about the afterlife. Having heaven and hell be tangible fears in everyone's mind would effect people so much psychologically and I feel like its just dumb to have everyone and their mom know that worshipping Joyanna the Gold gets you to her merry fuck fields when they die. Why worship anyone else?
When I run Pathfinder, I try to give fairly reasonable metaphysical explanations for the appeal of the evil gods, and evil in general:
- I have Asmodeus and the rest of the hosts of Hell operate similar to a MLM scheme; the more evil acts you do and the more people you draw into the worship of the Prince of Darkness, the better treatment your soul gets in Hell. The idea of being a princeling surrounded by unworldly decadence and with thousands of slaves at your beck and call is extremely appealing to a certain class of people in contrast to traipsing around the fields of Heaven marveling at the beauty of every blade of grass.
-Zon-Kuthon (the Pinhead god of sorrow and pain)'s church preys on people who are depressed and feel hopeless; they affirm their belief that everything sucks and give them a way to take control by embracing the misery and using it to control others. The idea that the cost of this is an eternity as the slave of Zon-Kuthon isn't a punishment; to them, the
hope that things could be good for them was the real punishment, and now that they're free of that, they feel no fear.
-Urgoatha, as the goddess of the undead, has a clearly obvious appeal; serve her and she'll make sure you rise as an undead to cheat the judgement of souls and continue enjoying the pleasures of this life.
-Norgorber, god of thieves, promises his followers that the sins they do in his name will remain hidden from even the eyes of the gods; this isn't
true, of course, but his favored servants get snatched from their judgement to serve him directly.
-Lamashtu and Rovagug, as a demon lord and the Devourer of Creation, appeal only to the insane or to evil-aligned races, which are naturally wicked as a rule.
In a more general sense: why did people commit so many crimes in the Middle Ages, when most people seriously believed in God and damnation? To quote Hume, humans are not primarily a rational creature, but are by nature driven by their passions; rationality is often a tool to justify our passions, not an actual source of our decisions. You could give a mugger a thousand reasons why working a normal job would be better for him instead, and it wouldn't matter a whit.