Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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So what did he actually do? I didn't see anything actually discussed in the screenshots.

He's being blamed for hiring Zak Sabbath as a consultant for 5e.

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So my DM is planning to do a single night session (D&D 3.5) with a bunch of dwarfs exploring a mine. I already picked scout as a class since the dwarfs in this setting are incredibly resistant to arcane magic (to the point where they can run through a wizard's fireball without any ill effect and then proceed to chop said wizard to death) and usually find it horrifying, along with the fact that it's completely possible that there are traps and other creatures that might attack the party. I'm also pulling out dwarf cleric (they have no issue with divine magic) and dwarf fighter substitution levels, along with Zhentarim Soldier substitution levels (both Dwarf Fighter and Zhentarim Soldier substitution levels do not interfere with each other (Dwarf Fighter substitution levels are 1, 2, and 8, while Zhentarim Soldier substitution levels are 3, 5, and 9)), mainly since the dwarfs in the setting get a racial bonus to intimidation checks.
 
Couldn't happen to nicer people. This is why I play original D&D and AD&D, these people can't reach back in time and destroy what's already written in my books, or "fire" me as a DM or player.
 
I've said it before and I'll say it again. 5e is complete cancer and has the worst type of people associated with it.

4e was like Hero Quest or Descent Journeys in the Dark, and the "absolutely superior edition" neckbeards that surrounded it drove me up the wall. 3.5 is like going to a math and computer programming symposium. 2nd edition, especially late 2nd edition, is what happens when you let the soup boil for too long (mush) and 1e and OD&D are perfect.

But 5e, yeah, that game has pulled in a terrible crowd (from a social standpoint).
 
4e was like Hero Quest or Descent Journeys in the Dark, and the "absolutely superior edition" neckbeards that surrounded it drove me up the wall. 3.5 is like going to a math and computer programming symposium. 2nd edition, especially late 2nd edition, is what happens when you let the soup boil for too long (mush) and 1e and OD&D are perfect.

But 5e, yeah, that game has pulled in a terrible crowd (from a social standpoint).
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I've said it before and I'll say it again. 5e is complete cancer and has the worst type of people associated with it.
As someone who's not played any DnD outside of 5e (and got started with that rather recently, too), what is the big issue with 5e?
I assume it draws in hipsters and the RPG version of "Halo invented FPS" kiddies?
 
As someone who's not played any DnD outside of 5e (and got started with that rather recently, too), what is the big issue with 5e?
I assume it draws in hipsters and the RPG version of "Halo invented FPS" kiddies?

That's pretty much it. The mechanics are decent enough, my one big quibble being it feels very basic. Baby's First Tabletop kind of deal. It's not a bad system, but I'm just kind of meh about it.

The people who flock to this edition is what makes me want nothing to do with it. Hipster fake nerds, SJWs, extreme autists, it's a black hole of exceptional people. It's one reason I stick with older editions.
 
I've said it before and I'll say it again. 5e is complete cancer and has the worst type of people associated with it.
RomanesEuntDomus
Agreed, I'm learning GURPS right now because I'm so tired of 5e and its fans. Most of the people I know agree that 5e isn't all that great but no one has time to learn a new system. Plus the game store I play at is full of normies who just want to play D&D so they can meme about it and be le epic nerds XD. It's so bad the store had to outright ban critical roll references from its games. We would have players come in and want to make characters that were exact copies of critical roll characters. As soon as a new player mentions critical roll the store regulars know immediately this person is a flake and wont last more than 3 sessions. Sure enough they never do. Not to mention the number of times I've heard these players complain that the DM isn't as good as Matt Mercer. I have a group I game with a couple times a week and I don't think It'll be hard to get them to convert to GURPS.

That's pretty much it. The mechanics are decent enough, my one big quibble being it feels very basic. Baby's First Tabletop kind of deal. It's not a bad system, but I'm just kind of meh about it.

The people who flock to this edition is what makes me want nothing to do with it. Hipster fake nerds, SJWs, extreme autists, it's a black hole of exceptional people. It's one reason I stick with older editions.

That's the general consensus from myself and the people I know. 5e is a good starter but you need to move on to another better system. I don't mind teaching new players table tops and using 5e as a starting point. It's not hard not hard to tell who is actually interesting in tabletop gaming and whose a fucking poser.
 
RomanesEuntDomus
Agreed, I'm learning GURPS right now because I'm so tired of 5e and its fans. Most of the people I know agree that 5e isn't all that great but no one has time to learn a new system. Plus the game store I play at is full of normies who just want to play D&D so they can meme about it and be le epic nerds XD. It's so bad the store had to outright ban critical roll references from its games. We would have players come in and want to make characters that were exact copies of critical roll characters. As soon as a new player mentions critical roll the store regulars know immediately this person is a flake and wont last more than 3 sessions. Sure enough they never do. Not to mention the number of times I've heard these players complain that the DM isn't as good as Matt Mercer. I have a group I game with a couple times a week and I don't think It'll be hard to get them to convert to GURPS.

Fucking yes! This guy gets it. The dickriding that 5e gets is so obnoxious. You'd think people were in a cult with how much they worship it and chimp out if any criticism is leveled at it.
 
Let me guess, 3rd edition GURPS? I've always been curious about GURPS, but never played it.
4th edition actually. No one I know plays GURPS so I'm kind of on my own here. Learning it as best I can through the basic books and YouTube videos. It seems like a really good system so far. You actually have to put a lot of thought into a character. Unlike 5e D&D where I could roll up an elf wizard in five minutes with the same six useful spells that every wizard uses. The most difficult decision in 5e is what kind of gun to kill myself with if I hear one more Critical Roll reference.
 
4th edition actually. No one I know plays GURPS so I'm kind of on my own here. Learning it as best I can through the basic books and YouTube videos. It seems like a really good system so far. You actually have to put a lot of thought into a character. Unlike 5e D&D where I could roll up an elf wizard in five minutes with the same six useful spells that every wizard uses. The most difficult decision in 5e is what kind of gun to kill myself with if I hear one more Critical Roll reference.
Any videos you recommend for learning about GURPS? It's one of many systems I have on my network wide tabletop folder, along with a million other systems.
 
Any videos you recommend for learning about GURPS? It's one of many systems I have on my network wide tabletop folder, along with a million other systems.
Been watching this guys videos. I can't really recomend much since I just started like a week ago. I will recommend GURPS lite. Its free and it gives a good summary of the rules.
 
That's pretty much it. The mechanics are decent enough, my one big quibble being it feels very basic. Baby's First Tabletop kind of deal. It's not a bad system, but I'm just kind of meh about it.

The people who flock to this edition is what makes me want nothing to do with it. Hipster fake nerds, SJWs, extreme autists, it's a black hole of exceptional people. It's one reason I stick with older editions.
RomanesEuntDomus
Agreed, I'm learning GURPS right now because I'm so tired of 5e and its fans. Most of the people I know agree that 5e isn't all that great but no one has time to learn a new system. Plus the game store I play at is full of normies who just want to play D&D so they can meme about it and be le epic nerds XD. It's so bad the store had to outright ban critical roll references from its games. We would have players come in and want to make characters that were exact copies of critical roll characters. As soon as a new player mentions critical roll the store regulars know immediately this person is a flake and wont last more than 3 sessions. Sure enough they never do. Not to mention the number of times I've heard these players complain that the DM isn't as good as Matt Mercer. I have a group I game with a couple times a week and I don't think It'll be hard to get them to convert to GURPS.



That's the general consensus from myself and the people I know. 5e is a good starter but you need to move on to another better system. I don't mind teaching new players table tops and using 5e as a starting point. It's not hard not hard to tell who is actually interesting in tabletop gaming and whose a fucking poser.
Okay, that sounds miserable. I do like Critical Roll tbh, but it's pretty obvious how the popularity for something like that can lead to absolutely abhorrent situations on the table. And that's not even going into people quoting quips from that show. Matt is a good DM and the takeaway from his style should be to put in the extra effort of trying to liven up a campaign by having various different NPCs with distinctive mannerism and speech patterns as well as describing stuff in the game a bit more detailed... but the flipside is when people take his approach as gospel and shit on the effort that their own DM puts into the game by going "But Matt Mercer would do this differently!" It's a slap in the face, to say the least.
Rule-Lawyers are bad enough, fanboys of some Youtube DM are even worse. Especially when they don't understand that CR isn't really a DnD group, it's a Youtube thing. Mercer has to run this more like an radio-drama, since there's an audience. You don't need to describe a loosely hanging jaw whenever someone gets punched in the face. For. Every. Goddamned. Fight. At some point you just wanna roll a few quick dice and be done with the random encounter quickly.

When it comes to character copy-cats, let me put it like this:
Around the time the Pirates of the Carribean movies came out, German LARPs had a huge influx of wannabe-Jack-Sparrows. It fucking sucks. If people want to play as "that dude from that one Youtube Channel", I wouldn't outright stop them, but it feels so pointless to play someone else's character. Inspiration is one thing, but outright mimicking a character? That's lame. I can see how that gets shot down quickly, once you have to deal with wannabe-Notts and wannabe-Jesters for a couple weeks.

I'm just glad that I don't hang out in RPG-shops that much, I mainly meet with friends in private, so I manage to avoid most "normies turned wannabe-geeks by CR and Stranger Things" folks...

On an unrelated note, when I made my current DnD 5e character, I chose a Champion Archetype Fighter... now I read up on the Battlemaster and geez, do I regret not picking that. Those maneuvers are fucking sweet.

That's the general consensus from myself and the people I know. 5e is a good starter but you need to move on to another better system. I don't mind teaching new players table tops and using 5e as a starting point. It's not hard not hard to tell who is actually interesting in tabletop gaming and whose a fucking poser.
My impression was that DnD 5E is pretty accessible, but compared to my favorite system (the notoriously German "The Dark Eye" 4.1E), it's just so... basic and barebones. TDE has more individual skills in the "Social" category than DnD5E has overall. The diversity of skills is a huge drawback and a huge advantage at the same time. There's so many skills and abilities to differentiate between characters, you could play a group of 5 thieves and everyone would have ample areas to shine individually, whereas I feel DnD5E wouldn't even allow 2 thieves without massive overlap in skills and application.
 
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That's pretty much it. The mechanics are decent enough, my one big quibble being it feels very basic. Baby's First Tabletop kind of deal. It's not a bad system, but I'm just kind of meh about it.

The people who flock to this edition is what makes me want nothing to do with it. Hipster fake nerds, SJWs, extreme autists, it's a black hole of exceptional people. It's one reason I stick with older editions.

It makes Basic D&D seem like a more advanced and intricate game. I mean, Basic D&D like the one that came in the box with the wizard and the knight fighting a dragon, back in '77.


AD&D and original are fine, though.
 
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