Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Actually it was unnoticed because sometime there after the whole thing, Chaos started. People only started to mention he was missing later on in that series (Lord Soths subplot in that was terrible when he returned after the Dark Powers got bored of him sitting on his throne). Hell before that you had the dragons going off and eating other dragons so there was no time to notice any major villain being gone when your world is constantly on the verge of being destroyed. Plus gods leaving which wasn't a good thing for anyone on Kyrnn. Hell the whole thing about Kenders finally knowing fear was a bigger concern in that world.

Forgotten Realms has a similar villain no one worries about, Manashoon. Every time you hear about him it's always "oh yeah, you're another clone right?". The biggest event he had was for 4th Edition and I don't know a lot of people who bothered with that version of the Forgotten Realms or any of it's supplements and I only say "big event" because he was in there while they were trying to explain the butchering of D&D's magic system in 4th Edition.

You understand the various strengths of gods right and the history of Vecna? And I meant to say Neutral Evil. Even adventurers can take out a demigod. Vecna's weaknesses just make it even easier, not to mention he really fucked up on Oerth during Vecna Lives! I think it was and would later leave during Die Vecna Die! with a slight upgrade. (Both great adventures and Die Vecna Die! makes for a better switch to 3rd Edition than The Apocalypse Stone. I wont spoil it for you, but the Lady of Pain is a dumbass)

Anytime a villain goes missing there is always another one to take their place and unless it's a terrible story plot device they have their own ambitions you have to worry about.
 
If we're doing this metaplot stuff; you can kill a god just fine with enough planning and you're far enough in the campaign. Quite easily actually if you play with powergamers or are a monty hall DM yourself.

I tend to not like using settings since I feel it tempts players to read them (which can lead to unintentional metagaming if they do) and can sometimes lead to canon wars like what's going on right now. But the big reason is it removes my favorite thing in DM'ing: the world building. I just full on love building up the settings and events from scratch or on the fly, and if I'm just doing Greyhawk or Forgotten Realms, then it removes a major reason I like running games.

But seriously, the winning setting is Dark Sun. I love dying worlds, psycho sorceror kings, and pulp style settings.
 
If we're doing this metaplot stuff; you can kill a god just fine with enough planning and you're far enough in the campaign. Quite easily actually if you play with powergamers or are a monty hall DM yourself.

I tend to not like using settings since I feel it tempts players to read them (which can lead to unintentional metagaming if they do) and can sometimes lead to canon wars like what's going on right now. But the big reason is it removes my favorite thing in DM'ing: the world building. I just full on love building up the settings and events from scratch or on the fly, and if I'm just doing Greyhawk or Forgotten Realms, then it removes a major reason I like running games.

But seriously, the winning setting is Dark Sun. I love dying worlds, psycho sorceror kings, and pulp style settings.
My old group killed off Vecna in Die Vecna Die! There was so much shit going on that it was easy to do, sucks that no matter what you did though the events retcon themselves so he's back in 3.0

I'm personally getting Realm Works for my campaigns and world building myself. Once the new workstation arrives next year I'll be doing up a map for people to explore.
 
From the new Waterdeep by Wizards of the Coast.

SJW-ism in gaming. Not even once.

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I, personally, have no problem with the gay couple that’s in the book. This, on the other hand.
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Oh, fuck off. Fuck right off the edge of my dick WotC. What is this absolute trash?

They're fucking up their own lore at this point. He was called the FATHER of Elves goddammit. Not the tranny mother-father of all elves.
 
Oh, fuck off. Fuck right off the edge of my dick WotC. What is this absolute trash?

They're fucking up their own lore at this point. He was called the FATHER of Elves goddammit. Not the tranny mother-father of all elves.
Again, if you want to get technical in AD&D 1st Edition they always referred to Corellon as "he". In AD&D 2nd Edition Planescape book called On Hallowed Ground they referred to him as he, him and himself. None of the androgynous stuff or taking on other sexes, just that he takes on different disguises so he can mingle. Forgotten Realms went back to his roots somewhat.
 
Don't get me wrong, I understand that Forgotten Realms is popular and it has its good points every now and then, but in my simple and honest opinion I find that Forgotten Realms is highly overrated and over-exposed.

I've always wondered why Forgotten Realms became the most popular of all the D&D settings.
A couple of reasons: One of the biggest complaints about Greyhawk was how no matter what you did, no matter where you went, you'd find Bigby Was Here written on the wall. Greyhawk felt to a lot of people like there was no real room for their characters at a quick glance.

When FR came out, the gray box set, TSR promised not to do any expansions on two areas, there was plenty of areas to explore, lots of stuff to fire the imagination like Myth Drannor, the Standing Stones, the Dalelands, Waterdeep. A lot of modules came out rapidly that expanded it, Dragon Magazine had article after article on it. Then there were the novel tie-ins like The Crystal Shard, and boxed set after boxed set.

Then, at 2nd Edition, TSR used the "Time of Troubles" to cover the differences in mechanics for the new books. That brought on Mystra and Cyric and Kelemvor. To be honest, then there was the "Evil must never be smart, sexy, or victorious" era of the Forgotten Realms, which neutered Cyric into probably the most incompetent and stupid "God of Evil" ever.

It got so popular and over-exposed because TSR saw it as a new, sexy setting, with Greenwood willing to expand on it constantly. It led to the video games (Which SSI did an AMAZING job on with cross-platform release and very few bugs) and the novels which caused the popularity to just explode.

Then, there was a lot of times you'd HAVE to buy an FR product to get some of the spells and magic items referenced in other works, which helped them sell more FR products.

Eventually, though, it just started feeling watered down and boring, with ineffective bad guys and boring Mary-Sue-ish good-guys, and the people I gamed with lost interest in it.
 
In relation to raven loft. Some of the Big boys in D&D would certainly notice, their's even a potential plot their where say Asmodeus or Graz'zt notice a key asset gone missing and discover a subdimension full of bastards and conductive to evil. Asmodeus is certainly smart enough to do something clever with the realm.
Gm of mine had the Dark powers as nonexistant and the uber evil people imprisoned their was just a natural phenominon. Simular to how the abyss was a total shithole regardless of what you do to it. He was running it as the 3rd edition so a fully fleshed out world except realms don't disolve when a darklord is killed and just wait until someone else shows up . The entire campaign centered around Pazuzu being invoked by some dumb shit looking to pact. Pazuzu being an oberynth is able to get around a lot of rules and proceeds to take a crack at conquering the place. The game had a Diablo 2 feel to it.
 
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A couple of reasons: One of the biggest complaints about Greyhawk was how no matter what you did, no matter where you went, you'd find Bigby Was Here written on the wall. Greyhawk felt to a lot of people like there was no real room for their characters at a quick glance.

When FR came out, the gray box set, TSR promised not to do any expansions on two areas, there was plenty of areas to explore, lots of stuff to fire the imagination like Myth Drannor, the Standing Stones, the Dalelands, Waterdeep. A lot of modules came out rapidly that expanded it, Dragon Magazine had article after article on it. Then there were the novel tie-ins like The Crystal Shard, and boxed set after boxed set.

Then, at 2nd Edition, TSR used the "Time of Troubles" to cover the differences in mechanics for the new books. That brought on Mystra and Cyric and Kelemvor. To be honest, then there was the "Evil must never be smart, sexy, or victorious" era of the Forgotten Realms, which neutered Cyric into probably the most incompetent and stupid "God of Evil" ever.

It got so popular and over-exposed because TSR saw it as a new, sexy setting, with Greenwood willing to expand on it constantly. It led to the video games (Which SSI did an AMAZING job on with cross-platform release and very few bugs) and the novels which caused the popularity to just explode.

Then, there was a lot of times you'd HAVE to buy an FR product to get some of the spells and magic items referenced in other works, which helped them sell more FR products.

Eventually, though, it just started feeling watered down and boring, with ineffective bad guys and boring Mary-Sue-ish good-guys, and the people I gamed with lost interest in it.
It gets worse when you realize what portfolios Cyric had absorbed: death, murder, tyranny, intrigue, and deception. And yet he's stupid. His incompetence is sometimes handwaved as being a result of his sanity crumbling, but still -- would it have killed them to give Cyric some brains, instead of him perpetually doing dickish things because he can?

(I always felt sorry for Fzoul Chembryl. Yes, he was a villain, but he got stuck having to worship Cyric after Bane was killed. And Cyric would even make fun of him about it!)
 
So, I'm feeling good.

Currently writing notes for a weekly campaign I will be running in real life with some friends of mine.

It's Advanced Dungeons & Dragons, a mix of 1E and 2E rules.

Well, mostly 2E but with the Monk and Assassin classes back-ported in (Monks fall under the Priest archetype while Assassins fall under the Rogue archetype) along with Demons and Devils.

Setting is a custom creation of mine, heavily based on Medieval Britain and Ireland.
 
I was recently informed of a "Gender Redefining" Larp taking place in Sweden.

Larp Basics
Reborn is a larp about the following:

  • A cult-like commune, living away from mainstream society
  • A society that redefines gender as a radical new system based on four Elements
  • Living life in complete acceptance of this society. Most are born into it, others embrace it in their lifetime.
  • Exploring sexual attraction towards Elemental traits rather than oldworld gender expressions
  • Experiencing a culture of positive reinforcement and the sense of belonging to something greater
  • Calm, soothing and quiet social norms that represses the urge to win, to be loud or to dominate.
  • Polyamory and relationship contracts based on collective dynamics

for more lol see http://reborn.atropos.se/
 
Figures. Instead of using the popular and better site, they use the no name site nobody uses due to blatant favoritism.
They also wouldn't d20pfsrd because of the third party content. Not to mention they make their own content. Also, people did use Archives of Nethys as many saw it as a better alternative to Paizo's SRD site for players while Paizo was better for the GM's.
 
I was recently informed of a "Gender Redefining" Larp taking place in Sweden.

Larp Basics
Reborn is a larp about the following:

  • A cult-like commune, living away from mainstream society
  • A society that redefines gender as a radical new system based on four Elements
  • Living life in complete acceptance of this society. Most are born into it, others embrace it in their lifetime.
  • Exploring sexual attraction towards Elemental traits rather than oldworld gender expressions
  • Experiencing a culture of positive reinforcement and the sense of belonging to something greater
  • Calm, soothing and quiet social norms that represses the urge to win, to be loud or to dominate.
  • Polyamory and relationship contracts based on collective dynamics

for more lol see http://reborn.atropos.se/

This reminds me of a Hogwarts esque LARP weekend my friend sent me. It looked interesting (expensive as fuck though) and I had a flip through their little rule handbook but was met with some unexpected in your face inclusion diversity nonsense about how magic is genderfluid and sexuality fluid. It was heavy on the idea that the LARP is about a school and exploring each other and the self which sounded like thinly veiled code for 'big LARP orgies and sex'. They said you didn't have to participate but you'd be missing out on the full experience. Barf.

There was also a lot of example scenarios of things that you shouldn't do which honestly read like they had happened before from how specific they were. Like, 'don't hex someone to sleep, undress and leave them in the dungeon chained up'.

Yeah. I gave that LARP A big ol' NOPE. Also every picture from the previous weekends was full of fat dangerhairs. Like...gross. Even if I did want to go to a LARP orgy, I wouldn't want to scissor any of these gross fatties.
 
Well, mostly 2E but with the Monk and Assassin classes back-ported in (Monks fall under the Priest archetype while Assassins fall under the Rogue archetype) along with Demons and Devils.

Did anyone actually play with Ta'anari and Baatezu? I mean... Just... no.

It's a shame; 2E remains my favorite incarnation of D&D in general, but the post-Satanic Panic changes made to the game taint my love of it slightly.
 
They also wouldn't d20pfsrd because of the third party content. Not to mention they make their own content.

Not sure why they would care, since the third party content is clearly delineated separately from the first party content. If anything, it just makes the site more useful by having ALL the content in one place for those who want to use it, while keeping it separate for those who aren't interested in it.
 
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