Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Right then, so I actually ran a DnD 5e "one-off" yesterday (with the idea that whenever I got tired of running Only War, this'd be the replacement for it so we had a game). I've been wanting to play a 5e game for a while so I figure a quick and dirty run by the seat of my pants would be the best idea for it. Our cast of characters were the following:


Detroite: The clear muscle of the group. A rough around the edges Half-Orc sailor, he took the party out to the shoreline as a part of his contract, just wanting the money to pay off debts he accrued after some bad luck. He is enticed to stay on and dungeon dive with the party courtesy of an improved deal by the group’s employer. He was a Storm path Barbarian mechanically.

Flint: The hands of the group. A fairly educated but clearly from the slums goblin, he was hired on as ‘safety expert’ (read: trap disarmer) given the site was obviously a worn keep top of Dwarven make. He was in it purely for the money to join the Schola Arcanum. He was the Arcane Trickster subtype of rogue.

Jodak the Cudgel: Translator and bodyguard. An itinerant warrior devoted to St. Cuthbert, he was mostly added on as another stalwart guard by the benefactor. Given he was also a Dwarf, he also was thought to be and was clutch in a good portion of the dungeon diving. He was a Paladin dedicated to essentially smiting.

Ermalinda D’Miana: The party’s benefactor and the duchess of the Isle. She was intrigued by the recently uncovered ruins and sought out to see what might be found down there. She was their NPC and basically arcane specialist in case they needed a bit of a magic boost with magic that Flint lacked.



The party did have some initial problems coalescing together, given that Jodak had a keen dislike of the filthy goblins and not being too big of a fan of orcs either. The fight itself would be dismantled mainly by Ermalinda waking up due to the squabbling fronted mainly by Jodak. This got the trio to stop squabbling and prompted an attempt by Detroite to leave given the contract was up. After a quick renegotiation with Detroite, the group as a whole would enter via a damaged gateway, which seemed to be a keep.

The group would enter through the damp and cloying darkness, and very quickly realize that the keep was at least a few hundred years old (“A young Hold” Jodak commented blithely). They would even get the name of it, Zag Madruk (“*Something* of the Fisherman’s God”) due to these dwarves being fairly open with decoration. They also were given murals of the Saga of Ulric Stormfist, who took his people out of war stricken poverty and founded a new homeland on the Isle.

Some idea of the place in hand, the quartet stumbled into a large receiving room surrounded by doors, but ominously with a few dead goblins in the middle of the room. The goblins were looked at, and while Flint wasn’t familiar with their tribe they were from, he did figure them to be a fairly savage lot. The party eventually cottoned onto the fact that the suits of armor standing vigil were the culprits (the dried blood gave it away) and were a bit nervous about dealing with constructs. Luckily, one of the suits, a Helmeted Horror, would halt them and ask their business (they are an intelligent automaton). This would be about the time Jodak came into the clutch position.

You see, Jodak being a dwarf kind of unintentionally bamboozled the suits of armor, who thought him an ally or retainer of the hold. That he could also speak and read Khuzdul made him invaluable to the delving and in negotiations. The lead armor would treat with them and the party learned rather quickly that they were allowed access to the King’s Hall and Library, but that the Mint was off hands for the group. So the group gratefully thanks the armor and walks off to the library.

It’s around this time that I’ll mention something about how I like to run dungeons; to me it’s more the exploration than the combat (though I am horrifically guilty of doing straight combat slogs too). I also have a fondness for traps, hence why they came across a magically locked door barring access to the Library and why earlier Jodak almost got hit with darts if not for his shield saving him. Flint and Detroite combined were able to suss out the solution, which was a color coded series of arcane lights that had to be tapped to be a specific color. The traps and one other big event was why I’d say Flint was MVP of the group after Jodak.

They open the library, which obviously suffered some serious water damage. But in spite of this a variety of tomes were found, including journals of Marco Polo, human explorer, and Ulric Stormfist, First High King of Zag Madruk. The party had some time to ponder over it before they heard a wail from the southmost part of the library. A ghost of an archivist laments that everything was ruined and she can’t fix it. The party takes one look at this thing, do a 360 no-scope, and moonwalk right out of that door. They ain’t paid enough to deal with ghosts.

It is as Detroite and Ermalinda explaining why it isn’t wise to deal with spirits that pitter patter of feet catches Detroite’s and Flint’s ears. They were able to catch a small trio of goblins offguard, and a very successful intimidate from Detroite makes them metaphorically shit themselves. So the goblins try “subtlety”, and accidentally whisper their plan to the point Flint heard them, himself a goblin able to speak his race’s language.

You see, these goblins of the Osprey tribe were planning on tricking the party into “Da Ringah”, a series of traps that would annoy, hurt, or maybe even kill the party while they ran off laughing. This failed given the party knew what was up, and a well timed grapple and intimidate from Detroite gave the goblin (who is named Dimak due to living) the fright of his life. He cowardly sells out his friends by giving out the list of traps to expect, which triggers the saddest fight ever.

The first goblin charges and tries to skewer our sailorman, but fucks up so badly (literally rolling a 0), that I ruled he accidentally impaled himself on the re-triggered punji sticks they laid as the first obstacle. Our barb looks with annoyance and contempt and axes him horribly, smashing his shredded carcass into the spikes more. Obviously the other gobbo runs like the dickens after that moment.

Dimak is rewarded with a writ of passage by Ermalinda and decides to leave the dungeon. The party does convince the Helmeted Horror (or Darkhelm as Jodak’s player liked calling him) to join them in goblin extermination given his orders to protect the keep, but sadly he was too heavy to reliably go through the Ringah.

What follows is the best sequence of trap defusing ever. Detroite uses the corpse of the goblin as a bowling ball and manages to trigger a pitfall trap to a semi-flooded room with a plesiosaur (who promptly eats the corpse). Detroite actually finds another pit using his block and tackle, and clever usages of ropes and chains (chains came in clutch for our heavy characters) allowed them to navigate “Da Ringah”’s hole. Jodak even finds a new weapon, a Dwarven Quartermoon-blade the goblins used as a part of the trap. The only time anyone came close to getting hurt was Flint when he was a bit too confident and nearly got injured by the “Crusha” a very heavy stone sticking out with rusty daggers.

Regardless, the group enter the lair of the goblins, and note with annoyance they were ready for them (Da Ringah doing its job of delaying with the pit traps mainly). Their leader, an enterprising hobgoblin intended to make a murderhole with his troops at hand; Detroite took one look and laughed uproariously before using his intimidate and succeeding (which his player pretty much always succeeds in due to being lucky). This prevented the goblins’ prepared action after a bit of a tussle over the rules, and allowed his Storm Warden powers to hurt one of the goblins badly.

Things rapidly fell apart for the Osprey tribe as the party casually slaughtered them. Flint was abusing his stealth and effectively tumbled in and out to snipe shot goblins, Jodak put down two goblins with a nice hammer to the head and chest, and Detroite was the guy who took down the Hobgoblin, who while a better fighter than his men and able to get them into formations was still no match for him. Even Ermalinda helped by greasing up the place and getting the goblins to fall over. When all said and done, it was a slaughter.

The group check around, but barring some trinkets the goblins had there wasn’t too much that they’d consider useful. Detroite probably got the most interesting haul, a stone much like his own lucky gem. The group check south and one last goblin was there, who immediately shits his pants and disarms a trap given that his tribe was wiped out; it had to be given he was guarding their south from the dwarven automata. He shows them an Elvish buzzsaw trap the goblins rigged up to keep the armor at bay and essentially flees when allowed. Detroite decided to keep it and use it like a fuma shuriken.

The group investigate the hall a bit and realize they very likely found themselves outside of the Mint. In this case, pragmatism warred with greed among the members for a bit. They remembered the automata told them no access was allowed to the Mint, but they also wanted to see if they could also check it out. After a brief discussion, pragmatism won out, and they decided to show the automata the hidden door that was present. While they did get a bit aggressive at first, the Darkhelm managing the “dumber” constructs thanked them once they left the hallway and got the other two to stand down. He again mentions that the King’s Hall is open to visitors, and the party after a brief discussion on whether or not they should go down votes to; they did want a good haul and did not want to offend an ancient guardian by ditching.



That's the end of the first floor, and I'll tell the second half of the delve later; it was a fairly long campaign session by my standards (5-6 hours) and I need a bit to recharge from this.
 
The Storyteller's vault will be accepting Mage the Ascension entries in August. Since I've written an adventure for it, I look forward to it all.

That's awesome, I love Mage: The Ascension.

On a general note, I've been getting back into Classic World of Darkness as of late and I have been brainstorming ideas for material to submit to the Storyteller's Vault, particularly Vampire and Mage when it's added, as those are my two favorite game lines.

I'm not sure if I should do a city book for Albany and the surrounding areas of Upstate New York, some VTM fiction, or a collection of ready-made PC's and coteries. Not sure yet.

I've considered making Albany By Night a Sabbat setting that is a homage to the over-the-top and ridiculously edgy Black Dog books back in the 90's (Montreal by Night, Freak Legion, Dirty Secrets of the Black Hand, etc.) and one of the Sabbat packs in the city would be a parody of Deagle Nation.

Although since I have never submitted anything to the Storyteller's Vault and don't have much experience making PDF's or anything like that, I think it might be better to start off small and just do the collection of ready-made PC's.
 
finished the meeting tonight. Overall it went rather well despite having technical difficulties on my end with having my laptop connect to the church wifi. I had the scouts go over character sheets and the general gist of what a pathfinder campaign is like along with getting to know them a bit better. Overall, it was a seemingly short event that we all did have some fun on
 
That's awesome, I love Mage: The Ascension.

On a general note, I've been getting back into Classic World of Darkness as of late and I have been brainstorming ideas for material to submit to the Storyteller's Vault, particularly Vampire and Mage when it's added, as those are my two favorite game lines.

I'm not sure if I should do a city book for Albany and the surrounding areas of Upstate New York, some VTM fiction, or a collection of ready-made PC's and coteries. Not sure yet.

I've considered making Albany By Night a Sabbat setting that is a homage to the over-the-top and ridiculously edgy Black Dog books back in the 90's (Montreal by Night, Freak Legion, Dirty Secrets of the Black Hand, etc.) and one of the Sabbat packs in the city would be a parody of Deagle Nation.

Although since I have never submitted anything to the Storyteller's Vault and don't have much experience making PDF's or anything like that, I think it might be better to start off small and just do the collection of ready-made PC's.
That would be a good idea to start small and go from there. So will the PCs book be like the templates in the Clanbooks or something different. The Albany one sounds pretty interesting as well since I am a fan of Montreal by Night.
 
That would be a good idea to start small and go from there. So will the PCs book be like the templates in the Clanbooks or something different. The Albany one sounds pretty interesting as well since I am a fan of Montreal by Night.

I'm thinking the PC's book would be a lot like the templates in the Clanbooks.
 
I didn't want to muck up the Rebecca Gerber-Hernandez thread (idgaf what her problems are), but I saw this:


I'm not totally familiar with the Critical Role drama because I don't give a fuck about hipsters, but it seems that the internet is outraged that a character died in D&D. That's it. They're mad that a system deliberately designed to inflict meaningful character death produced a meaningful character death. The DM followed the rules and now he's a homophobe. :stress:

...is this actually a thing? @Cheap Sandals can you provide more insight?
 
I didn't want to muck up the Rebecca Gerber-Hernandez thread (idgaf what her problems are), but I saw this:




...is this actually a thing? @Cheap Sandals can you provide more insight?

I don't actually follow Critical Roll because I actually play DnD and it seems the only people who even listen to it are non players BUT
The GM killed off a tiefling named Molly or something that was coded as 'queer' and 'POC' and because you can't hurt precious POC gays even fictional ones, everyone is up in arms. I say everyone but I mean sad deranged fangirls with weaponised yaoitism.

Maybe I'm desensitized but character death is just apart of the game. It happens and you move on with your life.
 
OK so I kind of skimmed twitter about it; do these people not understand how D&D works, that there's no "script", that characters die constantly? I've played D&D and had one guy roll up 4 characters in a night. I guess by their standards he should've rolled up a flamboyant faggot half-demon and he'd have been totally hands off.
 
I mentioned that I’d get around to describing how my group did through the second floor of the keep, so might as well keep that promise before my brain eats the memory into a blurry mess. I will admit it took longer than I thought it would because holy shit this story is long. Might as well dump out what this crew of misfits looked like too:

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So, the second half of the dungeon delving. The group descends the stairs that were revealed by good ol’ Darkhelm and enter the beginnings of what is called the King’s Hall. They were directed to the king’s room by another “Tin man” as I came to call the dumber automata, who gestured the way to the throne room and miming a trap that was present (another Quartermoon thrusting trap).

It is here they learn a couple of more details from the great carvings in the stone; the first is that there were seven kings of Zag Madruk, each of which were named by me on the fly (Ulric Stormfist, Erik Redbeard, Tarn Frogcatcher, and Oleg Gunslinger being the ones I gabbled out and remember). The second was that the fortress fell almost 1000 years ago based on records that the Isle loosely had.

At first the group assumed that it was the result of demons based on how Oleg’s face was defiled and replaced with a screaming and burning skull and the warning attached to it (The lower halls are sealed; we have to escape, we have to leave), but then after an arcane check by Flint and Ermalinda, they realized that the kingdom fell taking down a great Necromancer; the defacement was of a flaming skull rather than any demon.

They continue down the hallway and use that Quarter-moon staff to defuse a nearby door trap (I call it a man-eater, I’ll describe it if you guys want to know how it works), and enter the King’s room. Before them lay several corpses and a giant sized throne awkwardly holding a skeleton in draped fineries. The hall has clearly seen better days, and it seems almost like court was in session when these people died.

The skeleton on the throne was attended to by another ghost, who greets the party and declares they are in the presence of High King Oleg of Zag Madruk. Detroite, being a sailor and thus superstitious decides to do most of the talking, mainly because he did not want to deal with an angry spirit. This is somewhat prudent during the conversation; the ghostly chancellor was clearly still in belief that the realm was still standing, if under siege by the necromancer. The ghost cheerily remarks about how eventually the Prince will come and slay the army of the dead, and Jodak asks for the prince’s name.

A brief argument and panic erupted in the party when Jodak accidentally probed the spirit’s cracked mind with that question, which made it wonder off pensively and shuddering. Detroite fiercely whispers to him to not get ghosts to question themselves; stating that half of the horror of a real ghost ship is how the crew genuinely isn’t aware they aren’t dead and they are at their worst when it's shoved into their faces. The ghost finally reappeared in his cheerful state and uttered with confidence that Prince Nar would come and break the siege any day now (when in reality Nar and his people joined with the humans post war. Most Islanders have dwarven blood because of this).

The group casually brushes it off, and Flint decides to step up the ante by mentioning that Ermalinda was a descendant of the High Kings, a claim that gets the chancellor to look at her. He cheerily states that she has the blood of Ulric alright, as there were slight touches of Storm Giant in her features. The party gets immediately confused given they thought that Ulric was just a dwarf they semi-deified; like an Ancestor or something. But they learn that Ulric was actually a Storm Giant who was raised by Dwarves, as his folks, like many Giants, died off in the Giant Wars.

Mentioning the goblins upstairs, the party gets permission to take one weapon from the armory. With this loot in mind, the party sets off; new weapon means new weapon. As they get to the armory, they do run into a pair of giant crabs as the walls get damper and damper. A brief but sad bit of crab murder happens for their meat, as they were a species commonly eaten (Eastern Greenclaws), if not often able to grow so large due to depredation. But then they noticed that the reason they were in the halls to begin with is that the water proofing was partially damaged, and holes directly into the sea were ripped into the wall as the lower halls were partially flooded.

Given they were small holes, the party was fine with it; though navigating the water proved difficult for the on average small sized party members. It’s when they enter the armory that they realize they are not alone.

A crazed man in bronze armor is fervently searching through the weapons, shouting in frustration at “it not being here!”. The party, not in the mood to deal with angry ghosts who might get mad at intrusions try and negotiate with the man, but he then accuses them of trying to hide and steal his quarry Excalibur from them. Yes thread, I did legit just sick Gilgamesh on them, Big Bridge theme and all. And yes thread, I was amused as they slowly realized what the fuck I just did and have no shame for it.

It was as described by the players as “slapstick” and “farcical”, “almost too much” as well, which isn’t wrong given what I did on a lark. That the rolls also determined the tone meant I couldn’t really do too much about it even if I did want to fix it. I didn’t expect the Sumerian demigod to keep screwing up on his rolls after all. I also didn’t expect Detroite to try grappling him, though I in turn expect that Detroite also didn’t expect that Gilgamesh matched him in strength (even while raging btw) and could shrug off lightning. I also was amused when Flint’s Hideous Laughter got him for a round, and when he managed to fall into even more Grease courtesy of Ermalinda.

It was Jodak who ended the fight with a very hard hitting righteous smite; it knocked the sense into him and Gilgamesh snapped out of his red rage. He mostly just remarked the group was strong, that he was going to be the greatest warrior in the land with all of the best weapons, and admitted that he wanted to fight the ghosts if the party thought they were intimidating. He then remarks about how he wants to fight Detroite again, and gives out the location of a cove he likes hanging out. He then transformed into a fish and Detroite realized that I made Gilgamesh a Bronze Dragon.

After the party came to terms with fighting a legendary creature and Flint almost shat his pants given he was trying to loot off his archery kit during the fight with Mage Hand (mainly because he realized the bow was very likely a part of his hoard based on his behavior with weapons), the group look through the weaponry. Each was able to find a masterwork mythril weapon of their choice. Detroite took a great sword, Jodak a war hammer, and the two squishies daggers (though Flint found his more to be a short sword due to being shorter than a Dwarf). They showed their picks to the chancellor and he waved them off, disappearing through a wall.

Again the group contemplates leaving given the gear they found, and it is here that Ermalinda insists on one more item she wanted to look at. You see, a second pitfall trap revealed an interesting room that seemed to have arcane objects and lore. She being a wizard felt it was worth looking at. After a bit of haggling, the party walks away with a further boost in their mission pay.

The group loop around and go through a fairly labyrinthine hallway laden with lichen, which made sense since this section of the dungeon clearly had flooding issues. They enter a dining room that much like the halls of the Armory was flooded. They also spot an even larger hole in the wall, with some light actually coming inside due to it. Detroite steps forward, and then steps back when a reptilian head pops up from the water; it seems that this room was where the plesiosaur was.

The group play cautious with the beast, which seemed a bit interested in them but then just rested down on the floor and gave a huff (a lucky attitude roll for the beast on their part). They got nervous when they realized the door to the kitchen and the northern doors were both trapped and locked. A slightly failed disarm roll on the kitchen door was deflected by Jodak’s shield, while the latter one was the infamous Man-eater trap.

If you ever want to use this for a low level dungeon crawl; here’s the idea: It’s like your average dwarven door with hidden panels to open it to those who know it. A man-eater door however has a false panel that intentionally traps and grinds up the user’s hand; it’s a CR 3-5ish level trap designed to punish lax rogues since the actual panel is elsewhere on the door. If you try to break the door down (barb approach), it actually activates a spiraling set of metal claws that do piercing and bludgeoning damage via crushing them via the archway (former is a 1d10 called shot on a hand, the latter is 2d10). Detroite’s response when Flint lost part of his thieves’ tools was to use the Quartermoon staff they had extra on and just enjoyed watching the crushing the trap did on the old weapon before it looped back.

As the Man-eater was defused; Jodak realized that he was in a kitchen. That he was in a kitchen meant rum, and so he immediately opened another trap door I had to the room; ignoring that doors have been trapped more than once. So he just casually fails to open the Prismatic Door. This mildly nasty beast is magical in nature and does effects based on the color you trigger. He got hit with the confusion effect and 2d10 damage for his casual effort. Others include getting hit with a poison effect and 2d10, getting blown back with force damage, and your average fire/ice/electric mix.

He thinks the stove betrayed him and began wailing on it with his war hammer in rage. This is right when Flint critted on a disarm trap that actually had no lock. I therefore rewarded him with a very full and mostly intact wine cellar since it was the room Jodak was going to open, since Nat 20s should be rewarded. Flint happily used up his remaining spells to reinforce a magical disk that he used to carry hundreds of pounds of booze, the most valuable one being Bugman’s.

After Jodak snaps out of his confusion, he too ransacks the stock, finding a savoring quality wine called Goldbrew. This find invigorates the party as they continue to navigate a spiraling network of hallways beyond the kitchen… all interestingly untouched by time and water damage. They stumble onto a large bedroom with strange glowing candles, a shelf full of books and a sleeping bust of a strange make.

The statue awakens and the party chooses to converse with it. They learn that its creator and master was experimenting with summoning and item creations, stating that he even summoned a strong monster using this ability. However he then remarks that the years he’s felt indicate that the hold has fallen given his missing master and laments it. He alludes to the chancellor spirit already being mad in life, which got Detroite more nervous.

The party absolutely refuses to bother with the monster, realizing it’s related to a beholder (it’s called a spectator mind you), and convince the Duchess to ignore the old mage’s research outside of what he had in his bookshelf. The party just takes the alchemic journals and a grimoire of otherworldly summons, which the statue found fine given his developed mind as well as himself realizing the Duchess is technically of royal blood.

They were bound to leave when the statue pipes in about the king’s and his concubines’ quarters being by. The party sides with greed this time, and continue to go through the labyrinth that the Mage Quarters were. They encounter half-molten Darkhelm, not the one they found upstairs. A quick smithing roll by Jodak gets him into minimal shape to move, and he thanks the party given his order was to retrieve the Spectator to help fight the Necromancer, but the creature managed to glare him into submission.

This construct is more lucid than the other one, given he acknowledged the time loss (it’s implied the Mage gave him a more developed cortex given his role as a servant). He also describes how the Hold fell; the Necromancer managed to flood the halls with death magic after partially flooding it. The party manages to get him to bond and serve the Duchess given her heritage. The king’s room doesn’t have too much given how collapsed it was, but Jodak scored with the Captain of the Guard’s room. The poor captain was dead, but his Mythril plate mail armor was fine.

Then began the looting of the whores. Ermalinda stays out of this looting session, not being a fan of the whole consort quarters. The rest of the party decides to loot and pillage all of the jewels and rings off the corpses as possible. The winning item was an ivory and gold triptych titled “Love Can Bloom”, which details a love story between an elf and a dwarf during the Great War of Dwarves and Elves. Laden with whore gold, the party finally chooses to leave.

Detroite casually remarks that “If he knew pillaging a tomb dropped loot like this, he’d have done it ages ago!” Flint also is pleased given he is a good way to paying the gold to get into the Schola Arcanum and owning his own land. Jodak feels some guilt over looting a dwarf hold, but reasons that reclaiming the Hold is in the Dwarven spirit. The party then muses over the statement by the Darkhelm, that the hold was bigger than this, with its own undercity. Detroite goes to his captain to see if he can get the crew on as helpers and then went off to fight Gilgamesh, Flint joins the card game Dimak the goblin is playing with the Isle Guards, and Jodak chugs down more Goldbrew.

Total Haul:
Triptych (Love can bloom): 300 GP
House Stormfist Tapestry
500 GP worth of jewels
700 GP worth of jewelry and rings
Masterwork Mythril weaponry (all)
Platemail (Mythril)
2000 GP worth of Booze
Contract Payout (500 GP each, and 1/2 of the loot they took)
 
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That's awesome, I love Mage: The Ascension.

On a general note, I've been getting back into Classic World of Darkness as of late and I have been brainstorming ideas for material to submit to the Storyteller's Vault, particularly Vampire and Mage when it's added, as those are my two favorite game lines.

I'm not sure if I should do a city book for Albany and the surrounding areas of Upstate New York, some VTM fiction, or a collection of ready-made PC's and coteries. Not sure yet.

I've considered making Albany By Night a Sabbat setting that is a homage to the over-the-top and ridiculously edgy Black Dog books back in the 90's (Montreal by Night, Freak Legion, Dirty Secrets of the Black Hand, etc.) and one of the Sabbat packs in the city would be a parody of Deagle Nation.

Although since I have never submitted anything to the Storyteller's Vault and don't have much experience making PDF's or anything like that, I think it might be better to start off small and just do the collection of ready-made PC's.

Just wrapped up the first season of mage campaign, running an alternate WoD where the Nephandi are winning the ascesion war with an alternate timeline starting with the death of Winston churchill during world war 1. I've been quite influenced by David Kendall's artwork and some of the better creepypasta's

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We're taking a break to play VTM Carmarilla but I've got whole menagerie of horror waiting for them when I run again. Oddly I'm really hoping they'll win.
 
I need to get our regular GM to run some Savage Worlds Rifts again. I have no idea what brought this up, perhaps the game storytimes?

That last session, I got into a slapfight with a vampire. Neither of us could actually /hurt/ the other -- he wasn't strong enough to beat my toughness, and my vibroknife wasn't silvered or holy. I literally shanked him (with no effect). Then he broke a wooden beam over my head (with no effect). Shit was hilarious.
 
Been reading over my PDF of the original RECON out of boredom.

It's a solid game for the military genre, and true to the game's Vietnam War era setting, combat is highly lethal but character generation seems to be fairly quick and easy and the entire game is based on percentile dice and d10's.

I recently rewatched the original 1978 version of Dawn of the Dead (don't care for the remake) and I like the idea of using RECON to play a campaign based loosely on Night of the Living Dead and Dawn of the Dead, which would be fairly easy to do with some slight house rules to accommodate zombie enemies. The high lethality of the game would lend itself well to a zombie survival setting.

The theoretical campaign would be set in Pennsylvania in the 1970's during the early stages of the outbreak. Factions would include the Pittsburgh Police Department, Pennsylvania National Guard, Rednecks, Pagans MC, and Civilians.
 
5e rules revamp was good, but I have bad news to tell you...

Are you passively referring about the genderfluid elves? 2nd ed noted that elves don't really distinguish between male and female. So this just updates it to 2018 woke levels for a bit of publicity. It's funny that they're now like radiated frogs. The TERF drow are stupid but drow had too much mystique for a long time. Gender and sex have always been a playhouse in D&D so the Ratkings can't say much.

WoTC will make a few gestures to SJWs, might even complain about white men some. But 4e "gamers don't want immersion" taught them never to take them seriously.
 
WoTC will make a few gestures to SJWs, might even complain about white men some. But 4e "gamers don't want immersion" taught them never to take them seriously.
Maybe not the best place to discuss it and you probably know more about WOTC than me, but going from memory:
  • Helped lead the charge against fan backlash to BG:EE expansion character 'Yo this is the first we've met i'm a ladyman and here are my pronouns' character calling people the regular buzzwords despite most being about how dumb this is in a land with sex change magic.
  • Listen and believed that cos-player harassment - if not you're [insert buzzwords] and banned
  • Focus on gender-swapping art in MTG instead of fan complaints about cards stock - you hate women
  • Big push for more female/gay/trans players at tables and in the fictional stories and turning tables into hugboxes
  • Retcon of the Drow because of complaints about them being black and evil therefore real life blacks are evil.
I didn't know it was a holdover from 2e, I've always preferred the Discworld idea of elves being capricious and amoral creatures using glamours to charm people into loving them, so androgynous beings that change sex is fine by me. My memory is probably wrong, but i thought they were banging on the SJW drum good and loud for a while in an attempt to bring more players, but have been losing them instead.
 
Eh, the Drow thing with the matriarchy was a thing since they've been a thing (same with the Incel style males too); the elf thing is stupid, but you can ignore and gut out any source book unless you for some reason like reading DnD lore or whatever. Just don't buy the source of such shit writing and you'll be fine.
 
Are you passively referring about the genderfluid elves? 2nd ed noted that elves don't really distinguish between male and female. So this just updates it to 2018 woke levels for a bit of publicity. It's funny that they're now like radiated frogs. The TERF drow are stupid but drow had too much mystique for a long time. Gender and sex have always been a playhouse in D&D so the Ratkings can't say much.

WoTC will make a few gestures to SJWs, might even complain about white men some. But 4e "gamers don't want immersion" taught them never to take them seriously.


The genderfluid elves is just a racial bonus that some elves have and they can change their gender at will every morning. It's for eladrin only, too and it won't impact most elves. Seems fairly stupid but whatever. Magic race and all. But they'll put this out and not do Changelings as a playable race? Wtf.

Eh, the Drow thing with the matriarchy was a thing since they've been a thing (same with the Incel style males too); the elf thing is stupid, but you can ignore and gut out any source book unless you for some reason like reading DnD lore or whatever. Just don't buy the source of such shit writing and you'll be fine.

The thing about the genderfluid elves (even though I fucking hate that tumblr esque word) is that they are a tiny blurb in a book most people aren't going to shell out 40 quid for but the trumpeting of LOOK HOW PROGRESSIVE WE ARE DOOT DOOT of a tiny goddamn paragraph that doesn't even apply to all elves is fucking ridiculous. They HAVE an actual race of androgynous gender changing creatures. Like...come on. Did they forget that? Because I didn't.

And they better not fuck with the drow. I have heard the 'black = evil' thing being racists amongst TTRP SJWs but I honestly don't see it. They aren't even black. They are dark grey to purple in most modern art now. Also that new genderfluid thing came to a dumb discussion on RPGnet about drow being TERFS and literally trying to murder poor genderspecial drow but like I said, fairly sure that gender change bonus only applies to eladrin.

Helped lead the charge against fan backlash to BG:EE expansion character 'Yo this is the first we've met i'm a ladyman and here are my pronouns' character calling people the regular buzzwords despite most being about how dumb this is in a land with sex change magic.

In that game you even have a belt of gender change. It's really really dumb to have an openly trans character. Really really dumb. And of course, that character was written by a troon, too. I know they say to write what you know but every tranny just writes tranny characters and they're all the same bland character with no personality other than 'my mental illness defines me' and 'lesbian'.
 
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And they better not fuck with the drow. I have heard the 'black = evil' thing being racists amongst TTRP SJWs but I honestly don't see it. They aren't even black. They are dark grey to purple in most modern art now. Also that new genderfluid thing came to a dumb discussion on RPGnet about drow being TERFS and literally trying to murder poor genderspecial drow but like I said, fairly sure that gender change bonus only applies to eladrin
It's not like most black people are truly black either, but close enough is good enough for most crazies to start drawing similarities. I always thought the Drow was a really good idea when i was first introduced to them in the Bioware CRPG games and liked how only Drizzit was good and Viconia could be convinced in BG2. Completely divorced from the do no evil Tolkien style elves, a badass - take no shit, evil matriarchy who kept men for breeding and worshiped the queen of spiders. That's some good lore for stories to come from.

I know they say to write what you know but every tranny just writes tranny characters and they're all the same bland character with no personality other than 'my mental illness defines me' and 'lesbian'.
That's the problem with most comic writers these days, all of their characters are either self inserts or fall under a 2 main categories; effeminate ineffectual man or woke woman who loves the science (now just change race / gayness level to suit). It's like what DnC says about having 'Black woman PTSD' because as soon as those characters come into a story i know everything about them and exactly where the story will go i don't want to read/play/watch that, i want good stories first and foremost.
 
And they better not fuck with the drow. I have heard the 'black = evil' thing being racists amongst TTRP SJWs but I honestly don't see it. They aren't even black. They are dark grey to purple in most modern art now. Also that new genderfluid thing came to a dumb discussion on RPGnet about drow being TERFS and literally trying to murder poor genderspecial drow but like I said, fairly sure that gender change bonus only applies to eladrin.

In that game you even have a belt of gender change. It's really really dumb to have an openly trans character. Really really dumb. And of course, that character was written by a troon, too. I know they say to write what you know but every tranny just writes tranny characters and they're all the same bland character with no personality other than 'my mental illness defines me' and 'lesbian'.

The Drow are a pretty dumb race to begin with, their goddess is the divine equivelant of Brianna Wu, their entire society is a shit show from top to bottom which the setting openly acknowlages as unworkable yet their success rate is disproportiate (it's been mentioned that their Goddess has to show up to get them to wheel it back a bit ona regular basis). Frankly the reason for their popularity is because they look pretty fuckable and have a bit more flavour than the regular elves. The Drow would totally murder the genderfluid Drow because murder is the default with these buggers, assuming they don't decide to do anything weird with all those spiders that is.

A trans gendered character could work in the setting, as a long it's subtle because magic makes the whole thing redundant. You're making small talk with the local barmaid you've know for a while and they casually mention how all the girls in the village where always trying to catch her eye because they thought she was good marridge prospects. You could even throw in a social issue with the Drow where Male Drow are secretly transitioning because they want more social prestige rather than any interest in being a woman, although the idea of Drow being Terf doesnt work because drow woman arnt femminists in any sense of the word.

This is ironically one of the problems with Marvel trans women, you're talking about a universe with reed richards, is switching your gender really going to be that hard?
 
I actually sort of like the Drow, even if they are over-hyped these days. They're a classic D&D antagonist.

If WOTC takes them out of D&D because of SJW complaints, I'll be done with them and just sticking to OSR stuff and maybe Pathfinder for my D&D fix from now own.
 
The Drow are a pretty dumb race to begin with, their goddess is the divine equivelant of Brianna Wu, their entire society is a shit show from top to bottom which the setting openly acknowlages as unworkable yet their success rate is disproportiate (it's been mentioned that their Goddess has to show up to get them to wheel it back a bit ona regular basis). Frankly the reason for their popularity is because they look pretty fuckable and have a bit more flavour than the regular elves. The Drow would totally murder the genderfluid Drow because murder is the default with these buggers, assuming they don't decide to do anything weird with all those spiders that is.

A trans gendered character could work in the setting, as a long it's subtle because magic makes the whole thing redundant. You're making small talk with the local barmaid you've know for a while and they casually mention how all the girls in the village where always trying to catch her eye because they thought she was good marridge prospects. You could even throw in a social issue with the Drow where Male Drow are secretly transitioning because they want more social prestige rather than any interest in being a woman, although the idea of Drow being Terf doesnt work because drow woman arnt femminists in any sense of the word.

This is ironically one of the problems with Marvel trans women, you're talking about a universe with reed richards, is switching your gender really going to be that hard?

The fact that their society is constantly pitted against each other and doesn't work is kind of why I like it to be honest. You can build campaigns around drow who are still evil but want to buck the yoke of Lloth's stupid evil and use their combined might to conquer the Underdark from the Illithids. It can make for patriotic drow characters who love their race and want them to be more than just fodder for Lloth's machinations.

Also, it's kind of refreshing to just have plain flat out evil characters who don't need any justification for it like 'oh no my family was killed and it turned me into a bad guy'. They just ARE naturally attuned to betray and kill to further their standings.

And like you said, it makes for interesting gender stuff. Once upon a time I created a drow drag queen sorcerer because I had rolled max on CHA and thought it might be funny. He posed as a Priestess from another Underdark city and would deftly lie when asked about his vague noble house. It made for some tense Mrs. Doubtfire moments in the RP in which he might be exposed, too.
 
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