Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Sorry for the double post but anyone got any pre gen one shot horror? I've done 10 Candles which was really fun and atmospheric but my players were a little put off by the 'everyone dies rocks fall' outcome because in their mind, what's the point in fighting if you're just destined to die? I can agree with that so I'm looking for a good one shot where they MAY die but actually have a shot to survive.
 
So in our campaign, the party gets to an underpass where there is a drow (who are supposedly extinct) who enslaved a forest elf, three baby Krinn criminals (the lizard folk), golems, and whole other bunch of baddies. After the first two attacks, which had a drow prepare a spell. I casted ice storm straight across the lizardfolk and some of the others, which scared the drow shitless, and froze two of those lizardmen. The forest elf eventually freed herself, enslaved the drow back, and it went downhill for the drow. Turned myself into a giant tarantula, tied her up, and then she got chained and got hauled off by the mechanical golem helping us out. The weretiger sucked a good chunk of the enemies into the void, while the last of the lizard criminals basically turned into a living lantern, only to be tossed at a wall of magical darkness at least 1 foot thick. The beast ate him, then got torn to shreds, and we got out with the now healed forest elf, who helped us from a remnant of an ambush that had a huge chunk of them dead.
 
Say, what exactly is DNDgate. I know both sides accuse the others of "gatekeeping".
 
Say, what exactly is DNDgate. I know both sides accuse the others of "gatekeeping".

Daniel fox is a autistic shill that's having some spat with rpgpundit.
Whole things dumb but Daniel fox is even dumber because he "trademarked" the hashtag #dndgate to stop people/ charge them from using it.

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Rpgpundit has a response video here, but i havent watched it yet
https://youtu.be/cxNQHJyywQQ
 
Daniel fox is a autistic shill that's having some spat with rpgpundit.
Whole things dumb but Daniel fox is even dumber because he "trademarked" the hashtag #dndgate to stop people/ charge them from using it.


Rpgpundit has a response video here, but i havent watched it yet
https://youtu.be/cxNQHJyywQQ
I'm having a hard time putting into words how much of a faggot this guy is.
He's even got that obnoxious Soyboy open mouth look.
 
As far as I can tell, DnDGate also includes some lingering parts of a whole thing where the 'Playing DnD with Pornstars' guy Zak and RPGPundit were, a few years ago, accused of attacking queer and trans gamers in a very 'the lurkers support me in emails' whisper campaign, after they got thanked in a DnD corebook. Not even contributed, just thanked.

Anyway, RPGNet and a whole bunch of people assumed the accusations were true. Because of course. As has been pointed out above, several people who listened and believed ended up investigating the claims after a number of Zak's trans and queer friends actively defended him, and found they had no actual evidence or merit whatsoever; they ended up apologising for accepting the accusations at face value. Both men can be blunt and abrasive, but neither of them were bigots - but you can't argue someone should be removed from a book's credits just because they were mean to you online once.

But of course lots of people (like Jake Alley) repeat those claims whenever Zak or RPGPundit do anything; I know Zak has gotten proper gaming work since, and the predictable REEEEEEing pops up every time his name comes up that he's a homophobic transphobe.

And that's extended to the usual Comic/Gamer/Everything-gate procedure of accusing all the straight white men of trying to drive women/POC/queer people out of the community, because SJWs of this type have exactly the same process every time they want to increase inclusivity - I mean, take over a hobby.

ETA: The whole business with Zak and RPGPundit was one of the first times when I saw just how easily and effective these particular smear tactics were, and how unrepentant and self-righteous these people could be in using them. Really highlighted just how hypocritical a lot of SJWs are.
 
Daniel fox is a autistic shill that's having some spat with rpgpundit.
Whole things dumb but Daniel fox is even dumber because he "trademarked" the hashtag #dndgate to stop people/ charge them from using it.


Rpgpundit has a response video here, but i havent watched it yet
https://youtu.be/cxNQHJyywQQ

Wait did this dude write Zweihander? A fairly un PC game where it outright states women don't usually have combat roles and were very much rigidly put into societal roles?

Because I wouldn't guess that the dude who wrote that book would be such a big soyboy looking dickhead.
 
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I've been witnessing a lot of the drama surrounding D&D-Gate and all I can say is that while Pundit is a total autist at times, the Zweihander guy can be even worse.

However, as much of a sperg that Pundit can be at times, he's still a solid game designer. Especially when it comes to OSR stuff.
 
Does anyone know if theres a 5e version of Book of Erotic Fantasy or Book of Passion or something along those lines? I want something to show my friends for a good laugh (Gnomish Kama Sutra, anyone?).

I am not sure, in fact I am still waiting for Eberron to get some love as I want my Changelings, Shifters, Warforged and a cool setting that isn't felated by writers like Dragonlance or Forgotten Realms.
 
I am not sure, in fact I am still waiting for Eberron to get some love as I want my Changelings, Shifters, Warforged and a cool setting that isn't felated by writers like Dragonlance or Forgotten Realms.
Warforged is the most original race to made in a long time.

Other than that, I finished my latest gaming book and I'm super nervous about it being any good to anyone who isn't me and my sister (who edited most of my scripts).
 
I am not sure, in fact I am still waiting for Eberron to get some love as I want my Changelings, Shifters, Warforged and a cool setting that isn't felated by writers like Dragonlance or Forgotten Realms.

Same. I've wanted this since 5th Ed came out. Also, oddly wasn't the DnD MMO (the old original one) Eberron? They took a bit of a risk doing it instead of Forgotten Realms and I actually think it worked really well since the setting is so interesting.
 
Warforged is the most original race to made in a long time.

Other than that, I finished my latest gaming book and I'm super nervous about it being any good to anyone who isn't me and my sister (who edited most of my scripts).

It looks good in terms of the concept and I will probably buy it next time I get paid.

I've considered submitting my own materials for the Storyteller's Vault, specifically setting books.

In particular, I want to make "Richmond by Night" and "Phoenix by Night", most likely in either the 2e or V20 style.
 
ETA: The whole business with Zak and RPGPundit was one of the first times when I saw just how easily and effective these particular smear tactics were, and how unrepentant and self-righteous these people could be in using them. Really highlighted just how hypocritical a lot of SJWs are.

I remember a couple years back the /tg board on Something Awful lost their shit about that Zak guy as he was LITERALLY MURDERING trans people and women or something because he was doing some work for White Wolf. I had no clue what was going on and googled him, and all I found was that he'd shitposted here and there and made fun of some people, who apparently then started a lifelong campaign of trying to blacklist him forever.

Then some other dude, I think an artist, made the mistake of telling those people that Zak wasn't a Hitlersatan, at which point they went on him too, for 'victim blaming'. He was going to do art for I think the second edition Monsterhearts game and people started giving the creator shit for it on her kickstarter page because the presence of a guy who thought another guy wasn't vile was making the game an unsafe space and they were literally shaking, etc.
 
So made a set of fighting style feats focusing on various different weapons if anyone is interested. I'm going to have some other stuff related to tabletop games hopefully ready this week so I'll let people know how that goes

Ironstar style: requirements: dexterity 13, strength 13, profiency with flail. Effect: you gain a +2 bonus to damage rolls with a flail along with disarm and trip attempts with it


Ironstar mauler: requirments: dexterity and strength 15th, ironstar style. Effect: you gain a +2 bonus to attack rolls with a flail and treat your threatened reach as five feet longer


Ironstar slaver: requirements: dexterity and strength 17, ironstar style, ironstar mauler. Effect: you may deal non lethal damage with flails with no penalty. Once per round on a attack of oppurtunity with a flail or on a critical hit, inflict d6 bleed damage


Garote style: requirements: dexterity 15, proficenty with a garote. Effect: when strangling someone with a garote, they can’t speak or use verbal compnents


Hangman: requirements: strength 16, garote style. Effect: when strangling someone with a garote, you may take a full round action to move with the victim and make a stealth check to remain hidden


Pick em off: requirements: hangman, garote style. Effect: while strangling someone, you may make a intimadate check as a free action to demoralize the victim’s allies. You gain a +5 bonus to this check if they know the target is missing or have found the body


Knight style: requirements: profiency in longswords and shields. Benefit: when fighting with a sword and shield, you gain a +4 bonus to initative and combat manuver defence and bonus


Knight skill: requirements: knight style, profiency in armor. Benefit: you ignore the penalty to speed and skill checks while wearing armor you are profienct in


Knight slash: requirements: knight skill, knight style. Benefit: you gain a +1 bonus to attack and damage rolls while wielding a sword and shield. Increase your armor bonus by one when using a shield or armor or plus 3 when using both


Santoryu: requirements: profiency with a katana. Two weapon fighting. Benefit: you may wield a katana in your mouth, treating it as a off hand weapon while you treat your hands as primary weapons


Santoryu cyclone: requirements: santoryu, weapon focus, weapon specialization. Benefit: you treat all your swords as primary weapons: when you hit a target with at least two sword attacks in a turn, you may deal 3d6 plus strength modifier damage in a rend


Santoryu mastery: requirements, santoryu cyclone, santoryu, combat reflexes. Benefit: you treat your number of oppurtunity attacks as the number of blades you can wield at once


Torag’s drums: requirements: profiency with a hammer and pick. Benefit: when wielding a hammer and pick, you treat all your weapon attacks as being adamantine


Crushing blows: requirements: torag’s drums, two weapon fighting. Benefit: when using a hammer and pick, each time you hit an enemy with both weapons, they are slowed for d4 rounds


Smashing strike: requirements: crushing blows, torag’s drums, cleave, power attacks. Benefit: when using cleave and power attack, you reduce the attack roll bonus by your wisdom modifer and ignore hardness


Jester’s prance: requirements: improvised weapon mastery, two weapon fighting. Benefit: when using two different weapons, you may take a five step once per round without penalty. While wielding a improvised weapon, you gain a +2 bonus to damage rolls


Jester’s strike: requirements: catch off guard, jester’s prance, throw anything. Benefit: when using two different weapons, you gain a +2 bonus to attack rolls. When using a improvised weapon, you treat it as a thrown weapon with a range of 30 feet and increase te damage die by one size


Jester’s dodge: requirements: quick draw, jester’s strike, jester’s prance, dodge. You may draw a weapon as a immediate reaction and gain a +4 bonus to cmd and cmb. While using improvised weapons, you gain evasion as a bonus feat and uncanny dodge as a rogue of your level minus 3


Lancer style: requirements: profiency in lances, mounted combat. Benefit: when making a charge attack while mounted, you gain a +5 bonus to the damage roll and your mount gains a +10 bonus to speed


Lancer’s piercing. Requirements: lancer style, weapon focus, weapon specialization. Benefit: when using a lance, you ignore a target’s hardness and treat their dr as 5 points lower.


Lancer’s glory: requirements: lancer’s piercing, lancer style, dazzling display. Benefit: when dropping an enemy to zero hit points, you heal d3 damage per level and all allies who can see you, regain 5 hit points and may take a five step.


Hook spear style: requirements: profiency with spears, combat expertise. Benefit: when fighting with two spears, when you gain a bonus to ac, you gain a bonus to cmb and cmd equal to that bonus


Hook spear drag. Requirements: hook spear style, weapon focus. Benefit: when you perform a combat manuver, you can take a 5 step and slide your opponent 5 steps as a free action once per round


Hook spear impale. Requirements: hook spear drag, hook spear style, critical focus. Benefit: when throwing a spear, you treat your critical threat range as one higher. On a critical hit,a target is pinned by the spear and takes d6 bleed damage in addition to any other effects along with not being able to move unless the spear is removed


Blowgun style: requirements: profiency with a blowgun, stealthy. Effect: when making a attack with a blow gun, you can remain hidden with a stealth check. You do not risk poisoning yourself when applying poison


Blowgun snipe: requirements: blowgun style, dodge. Effect: when sniping, you may move half your speed and make a stealth check without a penalty. Enemies you poison who are unaware of your attack, take a -4 penalty to saves against the poison and don’t notice it’s effects


Blowgun critical: requirements: blowgun style, blowgun snipe, improved critical, critical focus. Effect: each time you score a critical hit with a blow gun, you may move your speed and make a stealth check to be hidden with no penalty. Enemies hit by a critical hit, are blinded for 2d3 rounds and take 5 bleed damage,


Dagger style: requirements: profiency with daggers, throw anything, quickdraw. Effect: once per round as a swift action, you may throw a dagger at your highest base attack bonus


Dagger intercept: requirements: dagger style, weapon focus, combat reflexes. Effect: when an enemy makes an attack once per round, you may throw a dagger at them with your highest base attack bonus. If the attack hits, the enemy attack takes a -5 penalty to it’s attack and damage roll. The amount of times you can use dagger style, increases to your number of oppurtunity attacks per round


Dagger storm: requirements: dagger style, dagger intercept. Benefit: when making a full attack action, you may throw daggers equal to the number of attacks you make. During this time, you may use a spell trigger item or cast a spell without penalty


Bo staff style: requirements: profiency with a staff, combat reflexes. Effect: once per round, when you make a oppurtunity attack, you may make a steal, trip or disarm combat manuver at no penalty


Staff of defence: requirements: bo staff style, dodge: effect: you gain a +2 bonus to ac and cmd. The number of times you can use bo staff style, increases to the number of oppurtunity attacks you can make


Staff vault: requirements: bo staff style, staff of defence, run. Effect: you are always treated as having a running start when jumping. Your speed increases by 10 feet while you have a staff


Shield style. Requirements: profiency with shields, dodge. Effect: when fighting with a shield in each hand, you may increase their ac bonus by one, treat them as throwing weapons that deal d8 damage


Iron wall: requirements: shield style, profiency with heavy armor. Effect: you gain dr 5/adamantine while wearing heavy armor with twin shields. If you throw a shield as an attack at an enemy within 20 feet, treat the shield as if it had the returning property


Iron fortress: requirements: iron wall, shield style. Effect: you treat yourself as having total cover while wearing heavy armor and two shields. You take no penalty for dual wielding shields


Spring heeled jack style: requirements: run, profiency with dagger’s dodge. Effect: you gain a +2 bonus to ac while wearing light or no armor anda +5 bonus to speed. Your dagger’s critical thread range increases by one


Spring heeled jack vanish: requirements: spring heeled jack style, improved critical, effect: when you score a critical hit, you can move your speed and make a stealth check to become hidden at a -2 penalty


Spring heeled jack chaos: requirements: spring heeled jack vanish, spring heeled jack style, dazzling display. Effect: when performing a dazzling display, you gain a +4 bonus to the check. After scoring a critical hit, you can perform a dazzling display as a free action and slide enemies who saw and heard the critical hit their speed


Chain style: requirements: profiency with a spiked chain, dazzling display, combat reflexes. Effect: while you have oppurtunity attacks available, you may perform a dazzling display as a free action once per round


Chain of pain: requirements: chain style, improved drag. Effect: you gain a +5 bonus to cmb with a spiked chain and increase it’s critical threat range by one. Once per round when make an attack with a spiked chain, you may make a free dirty trick manuver


Grinding chains: requirements: chain style, chain of pain, weapon focus, weapon specialzation. Effect: when you hit an enemy twice with a spiked chain in a round, you may deal 3d4 damage as a rend and grab the target, then dealing constrict damage of 2d6 once per round as part of your turn


Headsman style: requirements: profiency with great axe, power attack. Effect: when attacking a prone opponent, you increase the damage die of your great axe by one and increase the critical threat range by one. You reduce the attack penalty by power attack by your constitution modifer


Headsman cleaver: requirements: headsman style, cleave, great cleave, effect: when performing a full attack action, you gain a number of extra attacks at your lowest base attack modifer equal to your strength modifer


Headsman remorse: requirements: headsman style, headsman cleaver. Effect: when attacking a stuned, prone, unconcious or sleeping opponent, you deal an extra 2d10 damage and increase the critical threat range by 2


Gunner style: requirements: profienct with guns, quick draw. Effect: at the start of a battle, you may draw your weapon and make an attack at the start of iniative


Gunner mobility: requirements: gunner style, run, dodge. Effect: you gain a +10 bonus to speed while wearing light or no armor and a +2 dodge bonus to ac


Gunner’s execution. Requirements: gunner mobility, gunner style, critical focus, rapid reload effect: you treat your critical threat range as two higher when using a gun. When you make a full attack action with a gun, you can reload as part of that action


Dreadscythe style: requirements: profiency with scythes, dazzling display. Effect: when using a scythe, you may treat it’s reach as 5 feet longer. When performing a dazzling display, enemies within your reach, take your scythe’s damage


Dreadscythe harvesting. Requirements: dreadscythe style, improved critical, critical focus. Effect: when you score a critical hit, all enemies who can see you, are automatically affected by a dazzling display.


Dreadscythe cleave: requirements: dreadscythe harvesting, dreadscythe style, cleave, power attack, great cleave. Effect: when performing a cleave, all enemies in your reach take double your scythe’s damage plus double your strength modifer


Twin stab style: requirements: profiency in rapiers, two weapon fighting, weapon focus. Effect: you treat your critical threat range as one higher when using rapiers


Twin stab rend: requirements: twin stab style profiency in rapiers, weapon specialzation, improved critical. Effect: when hitting an opponent with two rapiers in the same round, they take d4 bleed damage and 1 strength, constituion and dexterity damage if they fail a fortitude save


Twin stab killer: requirements: twin stab rend, twin stab style two weapon rend, two weapon defence. Effect: when you deal ability score damage, you can deal d4 ability drain instead. When dealing rend damage, you treat the damage die as being two higher


Short sword style: requirements: profiency with short swords, run. Effect: while running, you can make attacks with no penalty.


Short sword slip: requirements: short sword style, quick draw. Effect: when making an attack while running or charging, you gain a +10 bonus to speed and a +5 bonus to the attack and damage roll. You may draw your weapon as a free action


Short sword slide: requirements: short sword style, short sword slip. Effect: you do not provoke oppurtunity attacks by running or charging. The damage die of your short swords increase by 2


Crushing hammer: requirements: profiency in hammers, weapon focus, weapon specialization. Effect: when making a attack with a hammer against a prone opponent, you ignore hardness and increase the damage die by one size


Hammer punt: requirements: crushing hammer: power attack. Effect: when making an attack with a hammer, you may push an opponent five feet and knock them prone when using power attack


Iron hammer: requirements: crushing hammer, hammer punt, cleave, great cleave. Effect: when making a cleave action, you can increase your damage roll by your dexterity and constituion modifer. You reduce the penalty of using power attack by half


Sling style: requirements: profiency in sling, alert. Effect: you reduce the penalties for range by half


Sling charge: requirements: sling style, power attack. Effect: You may spend a full round action to double the short and long range of your sling and reduce attack roll penalties by 5 and increase the damage roll by 5. You may only do this once per round


Sling crush: requirements: sling style, sling charge, improved critical. Effect: you may make a melee attack with a loaded sling as a club. When doing so, you may then fire the sling as a free action, knocking the target of the melee attack prone


Bowman style: requirements: profiency in longbow, weapon focus, rapid reload. Effect: when making a full attack action with a bow and arrow, you may make two more attacks at your lowest modifer


Bowman dodge: requirements: bowman style, dodge, lightning reflexes. Effect: you gain evasion and gain a +2 dodge bonus to ac against ranged attacks


Bowman stagger: requirements: bowman dodge, bowman style, critical focus. Effect: when you hit an opponent with an attack from a long bow, you can reduce their speed by 10 feet for 1 round


Clubba style: requirements: profiency with clubs, power attack. Effect: you gain a +2 bonus to attack and damage rolls with clubs and treat their size as one higher


Clubba crusher: requirements: clubba style, weapon focus, weapon specialization. Effect: When dealing weapon damage to an opponent with a club, you treat your damage as piercing, and slashing. You increase the damage die of a club by one


Clubba clobber: requirements: clubba crusher, clubba style, combat reflexes: effect: when you hit an opponent with a critical hit or three attacks with a club in the same round, you may stun the target for d4 rounds


Crossbow style: requirements: profiency with a crossbow, rapid reload. Effect: when you make a full attack with a crossbow, each enemy you hit is pushed back 5 squares


Crossbow bolt: requirements: crossbow style, dodge, run. Effect: when making a full attack action with a crossbow, you can take a 5 step before or after each attack


Crossbow dash: requirements: crossbow bolt, crossbow style, weapon focus, weapon specialization. Effect: when making a full attack action with a crossbow, you may make a number of attacks equal to your dexterity modifer at your lowest base attack bonus. Each time you make an attack with a crossbow as a full round action, you may move 5 squares before and after the attack


Iron fist style: requirements: gauntlets, improved unarmed strike. Effect: your unarmed strikes are treated as silver, adamantine and cold iron for damage reduction while wearing gauntlets


Iron fist strength: requirements: iron fist style, dodge. Effect: you gain a monk’s unarmed strike equal to your level minus 2


Iron fist tyranny: requirements: iron fist strength, iron fist style, dazzling display. Effect: when making a dazzling display, you gain a +4 bonus to the check


Royal blade style: requirements: basterd sword profiency, exotice weapon profiency in basterd sword. Effect: you gain a +1 bonus to attack and damage rolls with a basterd sword


Royal blade dance: requirements: royal blade style, two weapon fighting, weapon focus. Effects: when attacking with both of your blades, you may take a five step as a free action


Royal blade finisher: requirements: royal blade style, royal blade dance, weapon specialization, two weapon rend. Effect: when you drop a foe to zero hit points, you may move half your speed and make a attack at your highest base attack bonus. You may do this up the number of oppurunity attacks you have


Hatchet man style: requirements: profiency with hand axes, weapon focus. Effect: when making attacks with thrown weapons, you increase the damage die by one size. When using throwing axes as melee weapons, you treat them as being great axes


Hatchet man executioner: requirements: hatchet man style, power attack, weapon specialization, cleave. Effect: when you reduce a foe to 10 or less hit points with a throwing axe, they must make a fortitude save or drop to -1 hit points


Hatchet man finisher: requirements: hatchet man executioner, hatchet man style, great cleave. Effect: when you drop a foe to zero hit points with a throwing axe, you heal d4 hit points per level and may move half your speed without provoking attacks of oppurtunity


Power arm style: requirements: double bladed sword profiency, two weapon fighting, power attack. Effect: when making a full attack action with power attack, reduce the penalty by your dexterity modifer and increase your damage by the same amount


Power arm smash: requirements: power arm style cleave, two weapon defence. effect : when making a full attack action with a double bladed sword, you may take a five step after each attack or whenever you drop a foe to zero hit points


Power arm defence: requirements: power arm style, power smash, dodge. Effect: when fighting with a twin bladed sword, you gain a +2 bonus to ac and melee attack and damage rolls. You gain a +4 bonus to cmb and cmd when fighting with a twin bladed sword


Bola style: requirements: profiency with bolas, weapon focus. Effect: when making an attack with bolas, you treat your cmb as being 5 higher than normal


Bola triptangle: requirements: bola style, weapon specialization. Effect: when you attack an opponent with a bola, you may make a trip and entangle combat manuver against them after the attack is resolved. If the attack succeeded, the combat manuvers gaina +4 bonus to their roll


Bola snap: requirements: bola style, bola triptangle, improved critical. Effect: when dealing damage with a bola, you treat the damage as lethal and two sizes higher if you chose


Trident style: requirements: profiency in tridents, weapon focus: effect: when fighting with a trident, you treat your critical threat range as being two higher


Trident poke: requirements: trident style, combat reflexes, weapon specialization. Effect: when making attacks of opputrunity with a trident, you may make another attack in addition to the same one at your highest base attack bonus


Trident spiral: requirements: trident style, trident poke, power attack. Effect: when making a full attack action with a trident, you may make additional attacks equal to the number of attacks of oppurtunity you can make at your highest base attack bonus
 
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I am not sure, in fact I am still waiting for Eberron to get some love as I want my Changelings, Shifters, Warforged and a cool setting that isn't felated by writers like Dragonlance or Forgotten Realms.
I found a decent fan conversion for Eberron for Pathfinder that's been pretty good so far.

Daniel fox is a autistic shill that's having some spat with rpgpundit.
Whole things dumb but Daniel fox is even dumber because he "trademarked" the hashtag #dndgate to stop people/ charge them from using it.


Rpgpundit has a response video here, but i havent watched it yet
https://youtu.be/cxNQHJyywQQ
Just noticed that you linked the Daniel stuff. I wouldn't have posted about it if saw it.

It's a pain in the ass to go through his Twitter account since it seems like he'll say the same things constantly and likes to plug his book that no one is buying.
 
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I know. In fact, I already have joined it a while back.

But on another note, I recently bought the official PDF for Original Dungeons & Dragons for my birthday last week and so far I am liking it a lot. I like it better than the retro-clones I own.

I also recently got a new laptop as a gift and now I can run games on Discord more effectively, and I intend to run games for Original D&D, Vampire: The Masquerade 1E, and possibly Boot Hill in the near future, if anyone is interested.
 
It's a pain in the ass to go through his Twitter account since it seems like he'll say the same things constantly and likes to plug his book that no one is buying.

It's a shame. Zweihander despite the overtly complex system, is interesting and does something a bit different than the usual low fantasy grimdark. It is, however, not as good as Burning Wheel.

I also recently got a new laptop as a gift and now I can run games on Discord more effectively, and I intend to run games for Original D&D, Vampire: The Masquerade 1E, and possibly Boot Hill in the near future, if anyone is interested.

I would love to play VtM again. I enjoy the tightness of Requim and the added faction bits but there's something so appealing about VtM.
 
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