Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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I've recently been re-reading my copy of the 1E Corebook for Vampire: The Masquerade, and I am loving it.

I may have said this before, but I have always felt there was a certain charm to the very first edition's setting, style, themes, and early fluff, especially when compared to the metaplot-ridden trainwreck of the later editions.

The early weirdness of the setting and the fact that the World of Darkness was a lot more mysterious and felt more like our actual world as it existed in the early 1990's is part of the appeal of First Edition to me.

The artwork and the text perfectly captures the whole "Gothic-Punk" style without being either pretentious or diving straight into over-the-top edgelord territory, and that is something that no other edition of Vampire (or possibly any other World of Darkness game for that matter) has managed to achieve.

Mark Rein-Hagen caught lightning in a bottle with Vampire 1E, although others helped such as Steve Wieck and his brother, the late Stewart Wieck (RIP).

I like how the setting was less "everyone is evil" and more "black and gray morality", so being a Kindred didn't automatically make you damned and irredeemably evil like the Revised books seemed to suggest, it just made it a lot easier to become damned and if you looked in the right places and fought really hard for it, you could achieve Golconda and from there, possibly even become human again in 1E.

The Sabbat was less the main antagonist and more of an insidious boogeyman that nobody really knew anything about, while the Independent Clans and the lesser Bloodlines were more sidelined and were largely intended to be NPC material. PC's were assumed to be young Anarchs (or at least sympathetic to the Anarchs) who were rebelling against the rigid and sometimes downright oppressive authority of the Prince and the Camarilla establishment that backed him.

Settings were also a lot more localized, and you had the Lupines and the Magi, who were mysterious and powerful antagonists that turned out to be more interesting than either the Garou or the Awakened, and I say this as someone who likes Werewolf and Mage.

Hunters were also a major threat instead of a throwaway antagonist, with the Inquisition and those few Feds who were in the know actually being quite scary. Your ties to the mortal world were also more important in 1E than in 2E or Revised.

Vampire: The Masquerade was also originally intended to be a distant sequel to the game Ars Magica, which was an RPG set in Medieval Europe where the players are wizards in a secret society that Mark Rein-Hagen worked on prior to starting White Wolf. This was quietly dropped by the time Vampire 2E and Mage: The Ascension 1E came out.

The Gothic-Punk style was presented perfectly in 1E, at least in my opinion. You had personal horror without being a whiny "Woe is me!" angst-fest like Revised was, and you also had the classic look of trenchcoats, sunglasses, and katanas without reaching the levels of comic-book silliness that 2E had achieved (Anybody remember Dirty Secrets of the Black Hand?)

Neither play style was presented as the "One True Way" to play Vampire either, which was a refreshing change of pace from Justin Achilli telling you that you were playing the game wrong every other page like he did in Revised (and early Requiem as well, for that matter).

I've proposed it many times before, and it's still in the works as a back-burner project, but I would love to run Vampire 1E with all the early setting weirdness played straight and none of the later World of Darkness materials taken into account.
 
I've recently been re-reading my copy of the 1E Corebook for Vampire: The Masquerade, and I am loving it.

I may have said this before, but I have always felt there was a certain charm to the very first edition's setting, style, themes, and early fluff, especially when compared to the metaplot-ridden trainwreck of the later editions.

The early weirdness of the setting and the fact that the World of Darkness was a lot more mysterious and felt more like our actual world as it existed in the early 1990's is part of the appeal of First Edition to me.

The artwork and the text perfectly captures the whole "Gothic-Punk" style without being either pretentious or diving straight into over-the-top edgelord territory, and that is something that no other edition of Vampire (or possibly any other World of Darkness game for that matter) has managed to achieve.

Mark Rein-Hagen caught lightning in a bottle with Vampire 1E, although others helped such as Steve Wieck and his brother, the late Stewart Wieck (RIP).

I like how the setting was less "everyone is evil" and more "black and gray morality", so being a Kindred didn't automatically make you damned and irredeemably evil like the Revised books seemed to suggest, it just made it a lot easier to become damned and if you looked in the right places and fought really hard for it, you could achieve Golconda and from there, possibly even become human again in 1E.

The Sabbat was less the main antagonist and more of an insidious boogeyman that nobody really knew anything about, while the Independent Clans and the lesser Bloodlines were more sidelined and were largely intended to be NPC material. PC's were assumed to be young Anarchs (or at least sympathetic to the Anarchs) who were rebelling against the rigid and sometimes downright oppressive authority of the Prince and the Camarilla establishment that backed him.

Settings were also a lot more localized, and you had the Lupines and the Magi, who were mysterious and powerful antagonists that turned out to be more interesting than either the Garou or the Awakened, and I say this as someone who likes Werewolf and Mage.

Hunters were also a major threat instead of a throwaway antagonist, with the Inquisition and those few Feds who were in the know actually being quite scary. Your ties to the mortal world were also more important in 1E than in 2E or Revised.

Vampire: The Masquerade was also originally intended to be a distant sequel to the game Ars Magica, which was an RPG set in Medieval Europe where the players are wizards in a secret society that Mark Rein-Hagen worked on prior to starting White Wolf. This was quietly dropped by the time Vampire 2E and Mage: The Ascension 1E came out.

The Gothic-Punk style was presented perfectly in 1E, at least in my opinion. You had personal horror without being a whiny "Woe is me!" angst-fest like Revised was, and you also had the classic look of trenchcoats, sunglasses, and katanas without reaching the levels of comic-book silliness that 2E had achieved (Anybody remember Dirty Secrets of the Black Hand?)

Neither play style was presented as the "One True Way" to play Vampire either, which was a refreshing change of pace from Justin Achilli telling you that you were playing the game wrong every other page like he did in Revised (and early Requiem as well, for that matter).

I've proposed it many times before, and it's still in the works as a back-burner project, but I would love to run Vampire 1E with all the early setting weirdness played straight and none of the later World of Darkness materials taken into account.
I never liked the Golcanda is only temperary and you're screwed feeling that Revised had. I liked the idea that there could be kindred who could find peace and stay there. Which reminds me, I should get a copy of the first edition.

I'm about 2/3rds (or more) of the way through the massive Beckett's Jyhad Diary and it's one of the times where I'm totally fine with a character having "they" pronouns. Sasha Vycos (who has been toned down from his "edgier" Revised days) is an inhuman creature who's embraced their inhumanity and mastered fleshcraft to the point that their body has surpased a human shape and way of thinking. In a way, it makes sense and doesn't come off pretentious. Also I made a silly mistake where I was meaning to order a printed copy of Changing Ways and missread the link called, Changing Breeds. By the time I found out, it was too late to cancel. Oh well, at least I got a nice artbook for my collection.

Finally, here's something for International Women's day, staring Lilith-worshiping, villainous bad girl, Rachel Dolium.
40005433744_66d4a9dca8_b.jpg
 
Man I wish I knew some people over here that play some World of Darkness.

Was tomb of horrors one of the mentioned dungeons?
That's first edition, DCC took first edition and made it even more fun to play. "Dwarf" "Elf" and "Halfling" are classes rather than races. If you crit or roll a nat 1, you roll dice to see what fun stuff happens as a result.
 
I remember playing my first elf back in the day, damn rats could tear me apart yet I could go one on one with a goblin because that made sense.
 
I never liked the Golcanda is only temperary and you're screwed feeling that Revised had. I liked the idea that there could be kindred who could find peace and stay there. Which reminds me, I should get a copy of the first edition.

I'm about 2/3rds (or more) of the way through the massive Beckett's Jyhad Diary and it's one of the times where I'm totally fine with a character having "they" pronouns. Sasha Vycos (who has been toned down from his "edgier" Revised days) is an inhuman creature who's embraced their inhumanity and mastered fleshcraft to the point that their body has surpased a human shape and way of thinking. In a way, it makes sense and doesn't come off pretentious. Also I made a silly mistake where I was meaning to order a printed copy of Changing Ways and missread the link called, Changing Breeds. By the time I found out, it was too late to cancel. Oh well, at least I got a nice artbook for my collection.

Finally, here's something for International Women's day, staring Lilith-worshiping, villainous bad girl, Rachel Dolium.
40005433744_66d4a9dca8_b.jpg

I'll agree with you on Vykos being one of the few times you can use gender-neutral pronouns to refer to someone and it doesn't come across as pretentious SJW pandering.
 
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Hey, I got the first draft of some various rpg adventures set up today. No clue on when they will be ready since I need someone more experienced to edit them but I thought this thread might be interested. I'll have some more gaming stuff ready wednesday and I might have the lesson plan for the boy scouts gaming merit badge adventure I mentioned up on friday

edit: right after I posted this message, I checked my mail and saw the scout master believed friday on spring break was a good time. Wish me luck folks
 
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I've been having an argument with another dnd player, they think that dwarves make poor dark lords.

I wish to prove otherwise, I was thinking a dark lord who one through political intrigue in a similar vein to the nazi party, using the above inferior surface dwellers as a scapegoat for his campaign. Would like some more input, hopefully maintaining the dwarven feel.
 
Started playing a 3.5 Modern campaign in a steampunk 1842 where the Earth is in a coalition with 12 other planets. Coal has been rendered obsolete due to a material that brought over recently from the Aether. Portals started appearing in Britain and ships from other worlds started coming out of them. My character is part of a race that is freakishly tall (at least 8 and a half feet tall), thin, and have tendrils for fingers. Said race is amazing in surgery and anything that requires precision. My character is a druid with 19 wisdom. Also, the aether magnifies magic.
 
That sounds pretty cool, that aether material totally brings to mind ghost rock.
 
I've been having an argument with another dnd player, they think that dwarves make poor dark lords.

I wish to prove otherwise, I was thinking a dark lord who one through political intrigue in a similar vein to the nazi party, using the above inferior surface dwellers as a scapegoat for his campaign. Would like some more input, hopefully maintaining the dwarven feel.

Ever played Dragon Age?
 
Ever played Dragon Age?

Yes I have, but the two would-be kings aren't sinister enough with their motives, nor are their views outright racist towards the surface world.
 
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When will RPG writers realize that SJWs don't really play, let alone appreciate tabletop games. Even Anna Krieder hardly likes it and she's done work for them.
39937212995_f0c2f6d4ae_b.jpg
 
Genderfluid elves are just like genderfluid people: they only exist in fantasy worlds.

Wonder how the highly matriarchal drow feel about this.

https://youtu.be/hgP6JnWh4Ig?t=10m31s

TLDW: They're killed on sight.

Slightly more :autism: explanation: The ability to change sexes is due to a "gift" from the main elven deity. Since the goddess of the Drow hates the main elven deity with a fiery burning passion and organizes societies that worship her along gender lines, sex-changing drow are killed both for heresy and the threat they pose to the status quo [edit: unless they GTFO before they're discovered].
 
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I've been having an argument with another dnd player, they think that dwarves make poor dark lords.

I wish to prove otherwise, I was thinking a dark lord who one through political intrigue in a similar vein to the nazi party, using the above inferior surface dwellers as a scapegoat for his campaign. Would like some more input, hopefully maintaining the dwarven feel.
Take the dictators of Spain and Portugal Franco or Salazar for political inspiration, combined with a WHFB tier inability to understand the concept of forgiveness and a heavy Scandinavian theme. Alternatively look at the duerger and again the WHFB chaos dwarves for more ideas.

And to chime in on the waste of write time and fluff, I'll simply state that this will never be used except by sex perverts which existed in groups for as old as time.
 
This autistic manchild who we used to play with already did this in the 90s when he made all the elves gay in his setting

Had a DM make it so that elves were androgynous hermaphrodites. To make a story short, game lasted a day before the whole group left. He was supposed to be our back up DM when the other one was out of town. I wasn't pleased with the news as I played as an Elf.

I forgot who wanted to play in a Arthurian legend campaign setting, but there's a series of books called Mythic, such as Mythic Britannia that uses RuneQuest. May want to check that out.
 
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