Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Has anyone heard of read Confessions of a Part-Time Sorceress by Shelly Mazzanoble? It is basically a book that is supposed to appeal to girls and try to get them into D&D and is supposed to break stereotypes, but in the process ends up reinforcing female stereotypes. I kind of want to do a spork of it actually. I read it through once and it is really bad.
 
Has anyone heard of read Confessions of a Part-Time Sorceress by Shelly Mazzanoble? It is basically a book that is supposed to appeal to girls and try to get them into D&D and is supposed to break stereotypes, but in the process ends up reinforcing female stereotypes. I kind of want to do a spork of it actually. I read it through once and it is really bad.

I have it, never bothered to read it for that very reason. I'm really picky with what I read as once I start reading something I wont stop until I finish it. (I'm really bad with Manga's and Manhau)
 
Has anyone heard of read Confessions of a Part-Time Sorceress by Shelly Mazzanoble? It is basically a book that is supposed to appeal to girls and try to get them into D&D and is supposed to break stereotypes, but in the process ends up reinforcing female stereotypes. I kind of want to do a spork of it actually. I read it through once and it is really bad.

Only looked at the Amazon review, but yeah.

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It fits in with a lot of the things I've heard about the corporatization/hipsterization of geek culture. They want to be associated with geek shit because it's trendy, but they don't actually want the label for themselves, because then they would be unpopular. So they shame geeks into silence and/or leaving the hobby.
 
Great news, I've got my latest gaming book up for sale at the Storyteller's Vault. I really hope people like it.

I like how easy it is for people to get their own work out there with things like Storyteller's Vault and DMSGuild. Back when I did some freelance work I had to go through multiple interviews and sign documents to just do some better mass combat rules for a major IP which took months. Sadly the company got rid of the IP once everything was ready
 
I like how easy it is for people to get their own work out there with things like Storyteller's Vault and DMSGuild. Back when I did some freelance work I had to go through multiple interviews and sign documents to just do some better mass combat rules for a major IP which took months. Sadly the company got rid of the IP once everything was ready
I agree. I have an adventure module that I want to set up for Mage as soon as they make something for it.
 
I've thought about submitting material for the Storyteller's Vault, specifically some settings of mine I came up with recently.

I had an idea for an Upstate New York setting titled Rochester By Night that is specifically set in the 1990's and is styled like a First Edition Vampire supplement.

The premise is that Rochester is a lone Camarilla stronghold in a state largely dominated by the mysterious and terrifying Sabbat. See, in First Edition, the Sabbat was a poorly defined and intentionally vague "boogeyman" that nobody really knew anything about and everyone was terrified of. All that was confirmed about the Sabbat in the First Edition corebook was that the Sabbat was an ultra-violent militant sect descended from a medieval death cult and that it had a lot of sway in the Northeastern United States, with New York City and Montreal as their biggest strongholds in North America.

I sort of want to recapture that feeling, with Rochester being a city in isolation with everyone ultra-paranoid and afraid of Sabbat sleeper agents, to say nothing of the Lupines in the woods surrounding Rochester. The Anarchs are trying to gain a foothold in Rochester, but due to the paranoid state of the Prince, they have nowhere near the sway they have in Los Angeles or even Chicago.
 
I've thought about submitting material for the Storyteller's Vault, specifically some settings of mine I came up with recently.

I had an idea for an Upstate New York setting titled Rochester By Night that is specifically set in the 1990's and is styled like a First Edition Vampire supplement.

The premise is that Rochester is a lone Camarilla stronghold in a state largely dominated by the mysterious and terrifying Sabbat. See, in First Edition, the Sabbat was a poorly defined and intentionally vague "boogeyman" that nobody really knew anything about and everyone was terrified of. All that was confirmed about the Sabbat in the First Edition corebook was that the Sabbat was an ultra-violent militant sect descended from a medieval death cult and that it had a lot of sway in the Northeastern United States, with New York City and Montreal as their biggest strongholds in North America.

I sort of want to recapture that feeling, with Rochester being a city in isolation with everyone ultra-paranoid and afraid of Sabbat sleeper agents, to say nothing of the Lupines in the woods surrounding Rochester. The Anarchs are trying to gain a foothold in Rochester, but due to the paranoid state of the Prince, they have nowhere near the sway they have in Los Angeles or even Chicago.
There are options to state that the book is set in a specific edition.
 
There are options to state that the book is set in a specific edition.

I know. I just downloaded the VTM Style Guide and it is very informative. I like it.

I also downloaded the trade dress images and fonts for First Edition, as that looks like it would be useful for making the PDF for Rochester By Night.

I'm sort of new to using the Storyteller's Vault, so it's a lot to take in.
 
I know. I just downloaded the VTM Style Guide and it is very informative. I like it.

I also downloaded the trade dress images and fonts for First Edition, as that looks like it would be useful for making the PDF for Rochester By Night.

I'm sort of new to using the Storyteller's Vault, so it's a lot to take in.
I'd suggest checking out some of the other By Night books that other fans made to get some ideas on how to do it.
 
I'm reminded of some of my own homebrew stuff I threw in for VtM. The two I remember working well were my take on a Sabbat "reformation" and a Phoenix setting. The Sabbat "reformation" was basically the results of another internal civil war for the group on the West Coast, which was mainly resolved thanks to the efforts of a Bishop sent out there to both smash some heads and to restore some order after they basically collapsed due to the events of Bloodlines. This guy would become the Archbishop of Los Angeles and basically use his background knowledge (being a Ventrue Antitribu come ex crusading knight) to take the organization into a new direction. He basically turned the Sabbat of the city into zealot soldiers with actual training, which I felt would be a more interesting twist than the punks and malcontents you usually see.

The Phoenix setting was more fun though, since I used Spoony's Vampire Jyhad story as the basis for it. In it, Phoenix was a strong Sabbat held city (mainly to reference the LARP groups pretty much solely playing Lancea Sanctum) which served as a front base for the organization's efforts in the Southwest. During a great conclave where the majority of the leadership was meeting, a rogue Gangrel who was imperfectly blood bound to the group was able to suicide bomb Elysium using his chemistry. This decapitation led to heavy infighting among the lower Ductii and packs, and gave the Camarilla the opportunity to take Phoenix from the Sabbat and possibly push into Mexico if secured. Unsure of success though, especially given that Phoenix still has a strong Giovanni presence (Invictus reference) they mostly sent ambitious but flawed Ancillae under the rule of a completely mad Primogen of the Malkavians as the newly minted "Prince" of Phoenix.

I also did a partial expansion of the Nagaraja for a more widespread homebrew by adding a few extra types with their own quirks and flaws, but never got around to finishing them. I did finish a version that's basically if you took a Gangrel and a Nos and made them look like Kali though, so that's a plus.
 
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