Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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The best example of the closest we've ever come to this being done even remotely well is unironically Detroit: Become Human.

Let that one marinate.
I'd actuallly say more like Mass Effect

That is damning praise, to be clear. As you say, something to marinate.


There's clearly a market. But I suspect WotC is too stupid to chase it.
Reminder last time they tried to stop D&D from being under-monetized, they created the OGL revolt.
 
I'd actuallly say more like Mass Effect

That is damning praise, to be clear. As you say, something to marinate.
Mass Effect is only good for the first game though. The second one is okay but loses replayability with the overabundance of padding and ME3 is a downright travesty. Never played Andromeda so I won't comment on it. The reason I brought up Detroit is purely because that game seems to actually have a story scenario for nearly every single plot thread that the player could instigate. The sheer amount of branching paths in that game is insane, most of them being bad is the obvious asterisk on the end of that praise though.
I vaguely remembered checking that when the movie came out and seeing that to be the case.
So fucking ridiculous. They have an entire continent with various factions, races, monsters, etc. and they want to confine everything after 12 years of 5e into the equivalent of Los Angeles to San Francisco.
WoTC are fucking retards and most of the playerbase doesn't care one way or another. I'm in the unfortunate position of being perma DM'd by my group, not having another group locally that I know, and being saddled with players who will express an interest in playing something that isn't 5e and then burn out on every system I've tried to get them to play four to six sessions in.
 
I mentioned in response to a previous post that it seems like tiefling players are the modern drizzt clones...
I was never obsessed with Realms books and games but all of the Tielfings I remember where antagonists. Like the twins in Icewind Dale 2.
 
So I finally convinced my 5e friends to try out Deadlands (SWADE Edition) because pulp action hell fighting cowboys are cool actually.
Anyone have a one-sheet they really like? I'm usually fine making shit up as I go but I want to keep as much brainpower freed up as I can for teaching.
Watch something like Curse of the Undead, Jesse James meets Frankenstein's Daughter or The Beast of Hollow Mountain and turn it into a scenario.
 
Have you guys seen Neon Odissey?

I'll refrain from copying the site and just leave the link, so you lot can witness this 'wonderful' idea in full: https://www.kickstarter.com/projects/legendsofavantris/neon-odyssey?ref=1ghibh

YES, it's a D&D5.5 reskin - because god forbid playing any other system ever, right? And it comes complete with a bunch of bloat:

And, obviously, a huge selection of new fetishes races:

Has Traveller finally met a worthy challenger???
Looks bad. Aesthetically soulless slop. No identity. Generic. Very soft edge to appeal to 8 years and 38 year old soylennials. Brightly colored like the brightest artificially flavored sodas you can imagine. May as well just be AI generated.

Mongoose licensed out Traveller to some group making a 5E conversion, to the derision to most of the Traveller community: https://www.backerkit.com/c/projects/world-s-largest-rpgs/traveller-5e

Kinda pointless if you ask me. MgT2 is a good system. The Traveller universe is also lame. Any setting with tiger and dolphin people is very lame.

We need less lame shit in the TTRPG world. There's way too much lame shit. It's because no one has a sense of aesthetics, and everything has to be "safe". They should start incorporating more AI into their development process, it would improve things.
 
I've seen scifi takes on OSR that replicate Fallout, Star Wars, all the hits. They're OK for a group who want to switch genres for a while but refuse to move on to a novel system (like Gorge World), but none of them have legs. Even if this is the best 5e reskin imaginable, I doubt very much that it would be worth the money (and MAN are they asking for a lot).
Didn't we just get through roasting some neon-core stuff?

No thanks, I'm good with Alien.
The collapse of the player base post OGL means that, unless you live in a player rich environment, you're stuck with whatever you can get. Which also means if you want players, catering to the "5e or nothing" people is something you'll have to deal with.

This why I'm actually willing to hold my nose and give it a fair shake. It's why I gave a serious look at Everyday Heroes even though I decided I didn't like it. It's "5e enough" that I can sell it to players as "5e but-". Even games that are clearly copying 5e's homework, aren't 5e enough.


So I finally convinced my 5e friends to try out Deadlands (SWADE Edition) because pulp action hell fighting cowboys are cool actually.
Anyone have a one-sheet they really like? I'm usually fine making shit up as I go but I want to keep as much brainpower freed up as I can for teaching.
For good one sheets. Eternal Nazi and The Mutator spring to mind. Not sure if they'd really work as a Deadlands game.

The Mutator is the hopital level from Silent Hill. Just get rid of the save or die attack on the boss, and wing the bed escape, and you'll be fine.
Eternal Nazi is a pulp adventure where some nazis find the fountain of youth. You could swap out the nazis for any deadlands faction you want.
 
The collapse of the player base post OGL means that, unless you live in a player rich environment, you're stuck with whatever you can get. Which also means if you want players, catering to the "5e or nothing" people is something you'll have to deal with.
If you really wanna play but can't find anyone you can also try Solo RPGs. But they arent everyones cup of tea and some systems arent really good for doing solo.
 
Looks like a bunch of the useless WOTC workers sent a letter to Hasbro with demands or they will strike. Their top demand is the want total immunity from being fired. For anything.
 
Have you guys seen Neon Odissey?

I'll refrain from copying the site and just leave the link, so you lot can witness this 'wonderful' idea in full: https://www.kickstarter.com/projects/legendsofavantris/neon-odyssey?ref=1ghibh

YES, it's a D&D5.5 reskin - because god forbid playing any other system ever, right? And it comes complete with a bunch of bloat:

And, obviously, a huge selection of new fetishes races:

Has Traveller finally met a worthy challenger???
The races each look like they came from a different book, Jesus christ
 
If the Aslan are anything, they're lions, no idea how you could mistake the two. If any alien race would be tiger people, it's the Kzinti from Known Space. The "dolphin people" are just uplifted dolphins that know how to talk.
I ran a Ringworld campaign and literally every species was playable. Every single player played humans. One of my favorite pair of NPCs were a Kzin and a Pierson's puppeteer who were best friends.
 
The collapse of the player base post OGL means that, unless you live in a player rich environment, you're stuck with whatever you can get. Which also means if you want players, catering to the "5e or nothing" people is something you'll have to deal with.

This why I'm actually willing to hold my nose and give it a fair shake. It's why I gave a serious look at Everyday Heroes even though I decided I didn't like it. It's "5e enough" that I can sell it to players as "5e but-". Even games that are clearly copying 5e's homework, aren't 5e enough.

I hope you're wrong, but godspeed.

So fucking ridiculous. They have an entire continent with various factions, races, monsters, etc. and they want to confine everything after 12 years of 5e into the equivalent of Los Angeles to San Francisco.

Wizards did a Trump level bullet dodge with Tomb of Annihilation, they really, really, really doesn't want to deal with Kara-Tur. Any substantial treatment of it is guaranteed to trigger both the woke diehards (and they are everywhere still) and the antiwoke grognards. Better to keep everyone focused westward. Hello, new players, check out the Moonshae Isles!

All of this could be avoided if they were willing to create and commit to a new flagship setting, but all they've been putting out over the last decade has been updates of preexisting (meta-)settings and uninspired crossover MTG stuff. Wizards was likely looking for direction from the Radiant Citadel book and would have developed one or several of the worlds accessible through the city, but they really fucked that book up in a lot of ways and it doesn't look like anyone actually uses it.

Looks like a bunch of the useless WOTC workers sent a letter to Hasbro with demands or they will strike. Their top demand is the want total immunity from being fired. For anything.


Announcing United Wizards of the Coast​

As of today, Monday, April 27th, the collective workers and laborers behind Magic: The Gathering Arena are forming a union in affiliation with the Communications Workers of America (CWA). We have achieved a public supermajority of employees committed to our cause and are offering the opportunity for Wizards of the Coast (WOTC) and Hasbro to demonstrate their stated values by voluntarily recognizing our union.

MTG Arena is a vital part of how the world engages with Magic: The Gathering. We believe that unionizing will increase staff-wellbeing and retention, promote transparency, and ensure equity, and create the healthy environment needed to continue making exceptional products. We know the workers that make the game can and should be treated better, and our aim is to show that to the world through our union efforts. We are building the game industry we want to see in the world.

Why are we Organizing?​

We’re seeking better treatment for our union members. Recent decisions by WOTC and Hasbro leadership have not aligned with the values of their employees. These are only some of the issues we face and how we as a union plan to address them:

  • Layoff Protections: Employees currently live in fear of suddenly losing their jobs, with no warning and through no fault of their own. We have the opportunity to create strong layoff protections so that we can feel secure in creating long-term careers here at WOTC.
  • Remote Work Protections: Leadership is instituting a mandatory RTO, forcing numerous remote employees across the US to work from a physical office or be forced to resign. This painful choice is splitting our employees between their homes, communities, and the jobs they love. Based on company profits, we have demonstrated the ability to meet and exceed our product goals without the in office structure; workers should be able to continue working in the way that is best for them.
  • Generative AI Protections: Over the past few years, pressure has ramped up from leadership to adopt LLMs and Gen AI tools in various aspects of our work at WOTC, often over the explicit concerns of impacted employees. WOTC lacks a robust AI policy, leaving opportunities for abuse and communicating a level of disrespect for artists and other creatives. We want to establish clear guidelines around AI, emphasizing worker protections.
  • Sustainable Workload: Employees’ experiences with “crunch” (intense, mandatory unpaid overtime) to meet deadlines vary widely by team and project, with some teams crunching on a regular basis just to get planned work out the door. Increasing workload without matching headcount has led to many workers having unacceptable experiences with crunch. We need to take better care of our employees by enacting strong protections around workload expectations.
  • Defined Career Progression: Many workers at WOTC feel like they are prevented from advancing in their role, either because opportunities for advancement are sparse or because requirements and opportunities are poorly defined. Employees’ roles should be clearly defined, and they should be able to grow their careers through meaningful raises, role changes, and promotions.
  • Our Free Time is Our Own: Currently, if an employee makes anything creative in their free time, with their own resources, Hasbro may claim ownership. What we do in our free time should not be dictated by the company; neither should what we make in our free time be owned by the company.
  • We are Stewards of Magic: Our employees and players care about doing the right thing with, and for, the games we make. Short term, profit-driven decisions may be lucrative, but we want to focus on partnerships and products that grow our games sustainably, that inspire us as employees, that excite players, and continue to foster WOTC’s positive reputation.
We call on Hasbro and Wizards of the Coast to voluntarily recognize our union and to publicly commit to remaining neutral during our unionization efforts—not just toward the MTG Arena team, but to all Hasbro employees and unionization efforts, present and future. We believe in building bridges with our peers on other teams, not divisions. Respecting neutrality ensures a fair and democratic process for everyone.

We are filing an election petition with the National Labor Relations Board (NLRB) to ensure we are able to express our democratic choice to form a union free of management interference but we will withdraw the petition should you agree to voluntarily recognize our union (in principle) before the close of business on Friday, May 1st—International Workers’ Day. We would greatly prefer to allow the company to willingly engage with us as we proceed however we are filing for an election petition as well to ensure a timely resolution for certifying our union. Should you agree to voluntary recognition in principle, we are happy to coordinate a third-party card check verification of our super majority support in order to finalize a voluntary recognition agreement.

Thank you for your careful consideration of this request.

It's no wonder Wizards is nosediving so bad if they're pressuring writers to use AI and also turn over all of their creative output. What incentive would someone have to do anything to exercise their brain muscles if there was a chance that it was going to be stolen by their boss at some point? This penny wise and pound foolish approach rings true for Wizards. No crunch, though? Letting the writers be "stewards"? Get the fuck out of here.
 
It's no wonder Wizards is nosediving so bad if they're pressuring writers to use AI and also turn over all of their creative output. What incentive would someone have to do anything to exercise their brain muscles if there was a chance that it was going to be stolen by their boss at some point? This penny wise and pound foolish approach rings true for Wizards. No crunch, though? Letting the writers be "stewards"? Get the fuck out of here.
If the writers and staff at WotC had actually been doing anything useful for the past decade, I'd say some of their points might have merit. Instead all they've been doing if jerking off the entire time producing jack and shit. There's no creative output to turn over or feed into an AI. Hasbro and WotC have absolutely mis-managed everything, but the employees aren't any better.
 
Wizards did a Trump level bullet dodge with Tomb of Annihilation, they really, really, really doesn't want to deal with Kara-Tur. Any substantial treatment of it is guaranteed to trigger both the woke diehards (and they are everywhere still) and the antiwoke grognards.
Leave the Tomb alone or I will go on a berserk rampage. 'nuff said.
 
Have you guys seen Neon Odissey?
looks like Starfinder 2e but with more obnoxious pastel colors
starfinder.webp
 
Looks like a bunch of the useless WOTC workers sent a letter to Hasbro with demands or they will strike. Their top demand is the want total immunity from being fired. For anything.
It's no wonder Wizards is nosediving so bad if they're pressuring writers to use AI and also turn over all of their creative output. What incentive would someone have to do anything to exercise their brain muscles if there was a chance that it was going to be stolen by their boss at some point? This penny wise and pound foolish approach rings true for Wizards. No crunch, though? Letting the writers be "stewards"? Get the fuck out of here.

AHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHHAAHAHAHHAAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAAAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAAHAHAHA
If that union vote goes through, Hasbro will outsource all WotC artistic functions though the "Sorcerors of the Coast, LLC" contracting firm.

I know its just the Magic Fags drving this, but please. PLEASE.

Their RTO bitchfit is peak though. Or I should say RTO with their other demands for "Layoff protections", "sustainable workload" and "ownership of non-wizards work product". One or the other, art fags. You don't get to be slothful fags working on your Furaffinity commissions while getting the corpo paycheck. If you want a work/personal separation, you get that by going into the office you queers. If you use your own personal equipment, in your home, not during hours you are being paid that is affirmative proof you own your product. ITs when you use your work equipment, in the office, and during hours youre on the clock that corpos get to lay claim to what you made.

(I am generally a fan of remote work, and I feel if remote work is hurting a company's productivity it says more about the company's management and inability to define productivity goals than it says about their workers. But I also know a number of useless work-shy faggots that really do need a boss breathing down their neck 8 to 5 or they'll get nothing productive done - and I'm assuming 100% of WotC's workforce is useless workshy faggots)

the AI stuff just sounds gay. They are complaining about no clear policy and I'm assuming they are referring to grammar checkers or using AI for background art they're expected to touch up. Which is what they were doing already.

All of this could be avoided if they were willing to create and commit to a new flagship setting, but all they've been putting out over the last decade has been updates of preexisting (meta-)settings and uninspired crossover MTG stuff. Wizards was likely looking for direction from the Radiant Citadel book and would have developed one or several of the worlds accessible through the city, but they really fucked that book up in a lot of ways and it doesn't look like anyone actually uses it.
Radiant Citadel was such a clusterfuck because they couldn't offend any protected classes or make it seem like it wasn't a complete and total utopia without offending niggers or trannies.

They can't do anything with an edge, all exploration is colonial apologism, all Orcs are mexican.
 
You don't get to be slothful fags working on your Furaffinity commissions while getting the corpo paycheck. If you want a work/personal separation, you get that by going into the office you queers. If you use your own personal equipment, in your home, not during hours you are being paid that is affirmative proof you own your product. ITs when you use your work equipment, in the office, and during hours youre on the clock that corpos get to lay claim to what you made.

(I am generally a fan of remote work, and I feel if remote work is hurting a company's productivity it says more about the company's management and inability to define productivity goals than it says about their workers. But I also know a number of useless work-shy faggots that really do need a boss breathing down their neck 8 to 5 or they'll get nothing productive done - and I'm assuming 100% of WotC's workforce is useless workshy faggots)
That's interesting, because I didn't think WotC kept a lot of artists in the office itself. It used to be (some 15 years ago, when I last checked) that they had the art director and a small team of concept artists working with him. Once they had a new set concept nailed down, they would then hand out assignments (including concept art) to the "main" artists on payroll. Those artists were given briefs outlining what to do and a deadline, and they bounced ideas with the art director until Wizards was happy with the result. Even back when they still painted on actual canvas, very few artists were actually in WotC HQ at any given time, I'm pretty sure they just mailed their finished works.

I suppose they would need a lot more in-house concept artists with how incredibly top-down and gimmicky MTG sets have been these past 10 years, but still. If the contracts require exclusivity and claim ownership of all work the artists do for the duration, that's the kind of stuff Disney has been criticized for for ages now. If that's the case, I would give them that one singular argument.

They can't do anything with an edge, all exploration is colonial apologism,
That bit always annoys me. Exploration was one of the core concepts in both MtG and D&D, but now it's "problematic". Even when you're talking about characters going into areas that have never had any civilized or "indigenous" peoples, or are overrun by Capital E Evil.
 
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