- Joined
- Oct 18, 2022
Watch out for 4e rogues. One Bloody Path and suddenly you're death-touching yourself, making yourself double undead and I guess develop urges to browse in incognito mode.Imagine keeping your ambition to just being a Lich
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Watch out for 4e rogues. One Bloody Path and suddenly you're death-touching yourself, making yourself double undead and I guess develop urges to browse in incognito mode.Imagine keeping your ambition to just being a Lich
Sounds like he accepted his characters' explanation of what would happen if you did this and didn't ask why nobody actually does this in the real world. The answer is that drug-laced squirt guns aren't actually an instakill superweapon.*I'm not a cyberpunk expert. Supposedly DMSO was a chemical you could buy (is a real thing too). Any chemical you mixed with it would be absorbed through the skin. Sealed armour only offered a bonus to the save. After the squirt gun wars video, all future editions of cyberpunk have drug resistance augments and gear.
Are they firing the wokies? Then they have no idea what they did wrong.Supposedly WOTC is begging DnD fans to return, and has rushed 6e into production (expected to release in 3 years), while turning DnD Beyond into a subscription service.
This they'll turn it around? Given they turned 5.5 into a subscription, I'm guessing they learned nothing.
The adventures look very fun... I dunno, feels like Xfiles is back in style lately as is 90s throwbacks in general.From me earlier in the thread:
This kills me. It feels like so often I go to look at something really cool looking or well produced and then find out, well ackshually buying this supports trooned out antifa super soldiers that want your kids raped and brainwashed and you dead (Goodman gaming etc). Part of me thinks, yeah not getting a dollar of mine. Another part thinks it's fucking hilarious for the Wrong Type to be doing whatever the fuck I want with their system. Shame the second hand market for the newer stuff is non-existent where I am as that's the easiest answer.B) Get the current, 2nd edition DG which is it's own system but sadly wiped out most of the old villains, reinstated the organization after 9/11 and became an Antifa soapbox because the devs didn't handle the 2016 election too well. Expect over the top wokeness, far-left politics seeping into everything, deep hatred of White people, conservatives and even Lovecraft himself. They would rip the book out of your hands and punch you in the face if they knew that you post here. 2nd edition has more scenarios than the original but they're notoriously preachy. One of their more recent works The Good Life is hands down the worst official scenario I can remember. Literal current year TTRPG award bait which borders on actual wartime Yankee propaganda because it takes place in the South. You can find my revirew of it here. If you must use the new one I highly recommend getting Delta Green The Conspiracy too which is just the 1997 sourcebook updated for 2nd edition rules.
This kills me
Not sure. There's no word on that yet. Just bringing on a Gygax, and he issued an apology at a con.Are they firing the wokies? Then they have no idea what they did wrong.
I don't know if the internet was mainstream enough to look that stuff up. (Fuck, to this day I don't know if a tooth cap of PCP allows you to break handcuffs like in the movies) Even so, I think he was playing RAW? Again, not a cyberpunk (the game) or shadowrun expert so don't know what those games specific rules about DMSO were.Sounds like he accepted his characters' explanation of what would happen if you did this and didn't ask why nobody actually does this in the real world. The answer is that drug-laced squirt guns aren't actually an instakill superweapon.
The story became a legendary internet meme, and its influence extended into official game design: Shadowrun 5th Edition later included rules for DMSO and chemical protection.
If you want to solo RPGs, best way I found to do it is RPG-lite board games. Solo RPGs like Ironsworn seem to be writing excerises pretending to be games.I just tried a solo dungeon crawl style thing with Mothership (Dead Planet's Derelict Ship Generator) and I wouldn't recommend it.
I was always a 20s guy. Partly it is just the traditional setting, but you also had things like Prohibition that could be exploited for money by bootlegging. Also, guns. Lots and lots of guns.My last CoC adventure was set during the Great Depression and based off Skinwalker Ranch using the Down Darker Trails book, and my players had a blast even though half of them are basically historically illiterate.
My massive abuse character was a gnome illusionist-thief, and the combo of stealth mechanics and illusion spells meant entire encounters could be completely avoided.That said, I struggle the rule illusion spells since they're usually a cure all in the hands of a halfway imaginative player.
I've done this with HeroQuest and its quite good.If you want to solo RPGs, best way I found to do it is RPG-lite board games. Solo RPGs like Ironsworn seem to be writing excerises pretending to be games.
That's part of the fun/justification for me. I have one campaign running purely based on oracle interpretation, literally tarot cards and shit, no LLM (Tricube Tales Systems).writing excerises
One thing that's overlooked is that players can also be on the recieving end of this bullshit. I know this thread hates Spoony, but Squirt Gun Wars was a great example of this.
The TLDW of that video is his party started using squirt guns filled with DMSO* and neurostun, turning every attack into save or die (well technically KO, but you were out of the fight). He tried snipers and drones as hard counters, but these were basically speed bumps to them. So he started using the same tactic against them. Hasmat suits, drones with sprinklers on them, I think he eventually had riot control trucks filled with the stuff.
In the end, they came to an agreement to start a new campaign with no DMSO.
Dimethyl sulfoxide does mostly work like that, with caveats, namely that it functions by increasing the permeability of the skin, to allow whatever is dissolved in it to be absorbed into the body, though not quickly. It is used a lot for drug trials for that purpose. It is extremely potent, and given that the Shadowrun world is extremely polluted, it is more than likely that being exposed to it would induce anaphylactic shock from absorbing the environmental toxins. That said it has problems, for one being that squirt guns aren't really good methods of delivering something, especially since an errant wind could blow it back on you or a fuck up on your part to dump it on yourself, and unless you are in a chemically sealed suit, you are getting both the drug and likely pollution-induced shock. Less mentioned in the Shadowrun community is that DMSO has an unusually high melting point for a room-temperature liquid, at only 19 °C or 66 °F, so if it is colder than that (which is not unlikely), you are left with a slurry or a solid block. All that aside because the real drug (rather than the rules in the book) is slow acting and can't transmit everything, like large molecules. If you follow the REAL science, it serves as a way to deliver a toxin without injections or ingestion over a while.Sounds like he accepted his characters' explanation of what would happen if you did this and didn't ask why nobody actually does this in the real world. The answer is that drug-laced squirt guns aren't actually an instakill superweapon.
Everyone recommends Mythic which is a very long winded explanation of the general process. Like Ironsworn it tries to build a mechanic around tension and story progression but I consider that stuff too contrived. I think JeansenVaars' "Unfolding Machine" series might be better. He's written an app around his zines, with optional AI integration module, it's about to launch on Steam: https://jeansenvaars.itch.io/@CrunkLord420
Let me know if any of them are any good.
You might like Five Parsecs. It's a minis wargame, but is known for it's emergent story telling.
I was kind of tempted by (I think it was) Index Card RPG where you draw cards to design dungeons.
I just hard quit Mythic Bastionland. It automates much of what I actually like doing as a GM and I hate wishy-washy zone based combat systems. It's combat also feels like it is missing about 2 pages of information, which says a lot because the combat is about 1 page of information. It also has some overland travel rules but they are extremely simple and nothing worth noting.That's part of the fun/justification for me. I have one campaign running purely based on oracle interpretation, literally tarot cards and shit, no LLM (Tricube Tales Systems).
Mythic Bastionland is on my list of things to try next. I'm just system hopping.
I've pushed back on the wokeness claims of modern DG before in this thread. The guys running DG are certainly leftists, but they aren't writing about the DEI hiring practices of the Program.Get the current, 2nd edition DG which is it's own system but sadly wiped out most of the old villains, reinstated the organization after 9/11 and became an Antifa soapbox because the devs didn't handle the 2016 election too well. Expect over the top wokeness, far-left politics seeping into everything, deep hatred of White people, conservatives and even Lovecraft himself.
You are playing a DG game and expected the characters to come out on top? Impossible Landscapes is about the journey, not the the destination. You, the storyteller, might know where everything ends up, but the players don't. And as someone who ran Impossible Landscapes, the fun was stringing the players along.And I have a deep, deep grudge against the “best” DG adventure, Impossible Landscapes.
A friend of mine had a similar idea but it took place in the early 20's right around when the civil war was finally coming to a close. Sadly, we never played it. Basically, you're a group of about 4-5 Soviet soldiers rooting out White soldiers in the Caucuses and the commanding officer dies very early on from a booby trap and the group gets cut off by White forces, forcing the group to go deeper into the mountains. There's some survival elements but ultimately, the group comes across a race of Neanderthal-Ape-like men living in massive cave systems and things escalate from there.Reminds me of something on my CoC Keeper checklist; setting a game in 50's or 60's Soviet Union, make the bleak even bleaker...
They're shitting out more Magic and using AI slop for it. lolno.This they'll turn it around? Given they turned 5.5 into a subscription, I'm guessing they learned nothing.
The problem is they botch the execution more often than you're giving credit for, and the writer is not divided from the work like it probably should be.A reaction to the 2000s and 2010s.
With nonsense. IL makes a big point of having excruciating detail on things that look like clues but go nowhere. The adventure has no clues. I don't care that the players don't come out on top, I care that it burns characters on a cavalcade of nonsense.the fun was stringing the players along.
That's kind of funny, because my longest running CoC campaign, also in the 20s, involved gangsters and gun-runners affiliated with the White Russians who absolutely detested Communists and had escaped to the United States and engaged in rum-running and arms dealing.A friend of mine had a similar idea but it took place in the early 20's right around when the civil war was finally coming to a close. Sadly, we never played it. Basically, you're a group of about 4-5 Soviet soldiers rooting out White soldiers in the Caucuses and the commanding officer dies very early on from a booby trap and the group gets cut off by White forces, forcing the group to go deeper into the mountains. There's some survival elements but ultimately, the group comes across a race of Neanderthal-Ape-like men living in massive cave systems and things escalate from there.
I would like to add for the record, this wasn't some pro-Commie fantasy shit like one would expect from someone who builds a scenario around Soviet Russia. It's based off of real life events of Soviet soldiers shooting a wild man that charged at them from a cave in the Caucuses in the 1920s.That's kind of funny, because my longest running CoC campaign, also in the 20s, involved gangsters and gun-runners affiliated with the White Russians who absolutely detested Communists and had escaped to the United States and engaged in rum-running and arms dealing.
They were fiercely patriotic to their adopted country, despite being criminals, and even had a certain degree of police protection because they usually killed even worse criminals.
This is the campaign I've mentioned repeatedly before where the final enemy that finished them off wasn't Cthulhu or the eldritch, but the IRS.