- Joined
- Dec 28, 2014
I was generally really generous with these because I got sick of jacking around with encumbrance bullshit and how everyone could carry that ten foot pole that always got used for poking something suspicious.- A Bag of Holding
If I'm remembering B5 correctly it is not insanely difficult and is a good way to loot your opening party up a bit, sort of like The Keep on the Borderlands.And how many characters survived?
I only did this once when I overreacted to having run a Monty Haul game that completely went off the rails thanks to throwing in ridiculous artifacts from the original DMG. The players eventually revolted and were basically give us some swag, nigger, wtf is this shit?I always went with the more stingy approach.
My general policy in D&D is your first adventure should get you to level up and everyone should get something cool, not something major, but like a +1 or +2 to something that leans into their character's strength.
After using the prepackaged scenarios for a bit I would just always make a first adventure specifically around the set of characters to give them loot directed at the party composition.
So a paladin might get a cool sword, a cleric might get a batch of potions, a magic user might get a wand so he has a choice other than just casting magic missile at the beginning and then hiding behind the fighter, etc.
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