Rapier Ape
kiwifarms.net
- Joined
- Jun 6, 2019
I know in old TSR D&D a lot of people got completely hung up on the whole "Monty Haul " warning. They also somehow blocked out the instruction line of Place Treasure as Desired.The DM is supposed to be fairly liberal with magic items. And if you use the alternate XP rules, magic-users should be leveling up from finding arcane knowledge and artifacts.
For some reason just stocking with the random tables. Which turned most games mudcore as hell.
They got so wrapped up in not wanting to Monty Haul it that they ended up over correcting it to the extreme.
I was guilty of this one myself way back in the day. It took looking through a lot of published modules and stuff from Dungeon Magezine to realize I was way off. Then factoring in that XP growth is around 75% tied to treasure acquired.
The players are getting double fucked over.
I've been running Dragonquest 3e. I need to source the older editions at some point to see what's in there.Solution: Make everyone a caster. Play Ars Magica.
But everyone can pick up magic.
Oddly enough I have one player in particular who doesn't want to touch magic period and has pretty much just leveled up his character to be a massive hulking beefcake.
He solves his problems with a big axe. 2 little axes or a spear.