Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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My favorite CoC I ran involved exactly this. They sometimes wiped out other gangs. (But specifically the ones the cops hated.) They hated Communists (the lead was a White Russian who was on the wrong side of the Revolution but still had guns). They had investigative experience (a couple ethical ex-cops who realized eldritch horrors were a menace). They had academic experience, like a few barely sane level individuals who realized the eldritch horrors presented an existential threat to the existence of the human race.

But at least in the early part, before the car fighters all got killed, it was great to meld learning, fighting, learn to die by fighting and sacrificing yourself to defend humanity, or just die hopelessly and the entire world dies anyway.

CoC was so awesomely awful.

You could do the best you possibly could do, but then the world ends anyway.

One person did win CoC. Its long but worth it. Have you heard the story of Old Man Henderson?


You're welcome.
 
I'm gonna state the counter position and say that The Old World is totally worth your time. Having played through the fuckery that was eighth edition with it's horde rules and OP magic where some games boiled down to "Who can get off Purple Sun first." It's absolutely fine and it's a good ruleset that serves perfectly well as a cleaned up ninth edition of the game that looks back upon the glory days of sixth edition. ToW was "Cavalryhammer" when it came up but the errata dropped and heavy infantry are now a more viable choice. I don't know what these people are talking about, I haven't seen any wokeslop in the game.
My bad. I meant Warhammer TTRPGs.
 
My bad. I meant Warhammer TTRPGs.
Honestly, that's what I assumed you meant just from the context. Not sure why people went down a wargame rabbithole.

FWIW, I both ran and played in 1st ed. WHFRP and it was brutal and short and lots of fun. The Cubicle 7 edition of the game from some years back hews quite closely to the original but with some more modern touches. I wrote a little about it a couple of pages back if you search, in the context of character creation. The flavour of the game is of course far different than most D&D and mechanically it is a lot less tactical but that is fine - it's its own game. I found the Cubicle 7 published adventures rather weak but there are old classics that barely need conversion. I can's speak to editions other than 1st and the Cubicle 7 edition, but either is good imo. I think 3rd had some funky special dice system.

It's a lovely atmospheric game rife with stereoptypes: autistic elves and spoiled nobles and angry dwarves and miserable rain sodden landscapes. If the monster doesn't kill you, the chirugeon operating on your wounds in a pre-soap, pre-anaesthetic society, probably will.
 
Is Warhammer worth getting into or is it just another IP that's fallen to troons?
Warhammer's problems currently are mostly business related.

I can't speak for the RPGs as games, or even the setting as a RPG setting.

There is culture war shit in there. Femstodes. Putting more black people on the boxes. But it's mostly a dead horse.

But as a business, GW charged too much for too little, and keeps fucking things up chasing competitive tournament players. When something gains popularity, (space marine 2, spearhead) they will milk it dry or break it to try and resemble their dying cash cow 40k. Warhammer isn't bad, but these days there's better, made-for-purpose alternatives.
 
But as a business, GW charged too much for too little

The prices for little plastic men at local game stores are jaw-dropping. I can't understand why their fans have tolerated being totally ripped off for so long, surely you can sate your urge to fight grimdark space battles a little more cheaply with any of a hundred other systems and miniatures.
 
Honestly, that's what I assumed you meant just from the context. Not sure why people went down a wargame rabbithole.

FWIW, I both ran and played in 1st ed. WHFRP and it was brutal and short and lots of fun. The Cubicle 7 edition of the game from some years back hews quite closely to the original but with some more modern touches. I wrote a little about it a couple of pages back if you search, in the context of character creation. The flavour of the game is of course far different than most D&D and mechanically it is a lot less tactical but that is fine - it's its own game. I found the Cubicle 7 published adventures rather weak but there are old classics that barely need conversion. I can's speak to editions other than 1st and the Cubicle 7 edition, but either is good imo. I think 3rd had some funky special dice system.

It's a lovely atmospheric game rife with stereoptypes: autistic elves and spoiled nobles and angry dwarves and miserable rain sodden landscapes. If the monster doesn't kill you, the chirugeon operating on your wounds in a pre-soap, pre-anaesthetic society, probably will.
I have a lot of love for 2nd edition and ran it many times. Currently enjoying Marienburg and its surroundings with my group. But some of its latter supplements are unnecessary unless you want more detailed and dangerous antagonists. Skaven, Chaos Dwarf, Beastmen, Chaos Warrior and Vampire PCs? Really?

I read a few 4th edition books I found on Anyflip to mine for scenario hooks and you're right. One of them about the Reikland is literally just adventure hooks AI could easily come up with.

The majority of players denies the existence of 3rd edition.

I have 1st edition as a pdf and it's rough to say the least. I would always choose the next one because it's more true to the Old World lore I read about on the internet and in certain armybooks two decades ago. The old novels Drachenfels, Genevieve Undead and Beasts in Velvet were written by a talented author but the lore felt really dated and weird to me. Karl Franz was a weakling and I think he dies in the old Enemy Within campaign, some elector count families were different, Bretonnia was Pre-Revolutionary France, Vampires were sort of tolerated and could walk around in daylight, Albion and Norsca were proper nations instead of savage tribal lands, half the mutants were kind souls and many characters sounded like a Communist broken record. The Konrad and the Orfeo trilogies were a slog. All power to you for keeping it alive, I'm grateful too but I won't mourn it.
 
One person did win CoC. Its long but worth it. Have you heard the story of Old Man Henderson?

https://youtube.com/watch?v=6otDwbFNSFE
You're welcome.
One of the greatest CoC stories ever told, also damn I remember that channel. Been years.
There's even a scale of plot derailment based on him.
I'd hold off on asking for plaudits, since I recognize that channel, and of course as expected the voice reader became stunning and brave and trooned out.
For FUCK sake.
 
I think 3rd had some funky special dice system.
WarHams Fantasy TTRPG 3e sucked balls because it had a shitty card system, tokens you needed to have, and the gimmick dice too. It is Fantasy Flight's most idiotic choice to make, and it's why I don't shit on 4e as much despite it lacking in some respects. It's a catastrophically bad version of a very good game.
One of the greatest CoC stories ever told, also damn I remember that channel. Been years.
Yeah, I only know that because they chose to stupidly do a face reveal like a few years ago, and their newer reads are fucked due to the hormones messing with their voice a bit.
There’s Zweihander too, but that game has like a little bit of woke shit in it and was always way too crunchy for me to break into it. It was advertised as WHFRP 2e with modern rules additions. Last I checked it was affordable to find, too.
The creator is a thin-skinned litigious piece of shit who killed the Trove and who hasn't produced anything of value since, preferring to DMCA abuse people for even talking about this lightning in a bottle he somehow captured than continue in any form as a realpeople creator. I don't recommend it as a result, since making something that's allegedly good but you can't fucking talk about is like a tree in the woods where no one gives a shit to hear about it.

And Warhammer as a minis game is to paraphrase what someone already said "the clapped out clunker of a race car that chugs along, while any prospective option chooses to ram in to the walls while screaming invectives at the audience". It sucks shit, but why should they try when they also are the only ones not shooting themselves anywhere important. Warmahordes? Cheaped out and made crap, going bankrupt. Tranch Crusade? Picked the worst suppliers, and are now being greedier and less competent than GW.

I mean there's I guess Bolt Action or something... but that's for OLDS.
 
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And Warhammer as a minis game is to paraphrase what someone already said "the clapped out clunker of a race car that chugs along, while any prospective option chooses to ram in to the walls while screaming invectives at the audience". It sucks shit, but why should they try when they also are the only ones not shooting themselves anywhere important. Warmahordes? Cheaped out and made crap, going bankrupt. Tranch Crusade? Picked the worst suppliers, and are now being greedier and less competent than GW.

I mean there's I guess Bolt Action or something... but that's for OLDS.
After a certain point, you just have to go to bigger scale games to feel anything. The fact that the smaller scale minis are easier to paint and cheaper helps.
 
After a certain point, you just have to go to bigger scale games to feel anything. The fact that the smaller scale minis are easier to paint and cheaper helps.
1000015226.jpg

Bring back 40k epic.
 
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