Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
No surprise for some of you but I've been playing Edge of the Empire. It was entirely Text-Based with little visual elements and I freaking loved it, problem is that we had a few hiccups along the road and now its all dead, no game for the 3rd time, playing weekly for several hours.

We had a player who was obsessed about being THAT GUY to the point they'd double guess anything and the another who left because during character creation because they wre pissed about that they couldn't be a futa medic (some people saw their character sheet, listing their gender as 'other') .

Worth joining a new group for EoTE or just picking up a new system?
 
Last edited:
No surprise for some of you but I've been playing Edge of the Empire. It was entirely Text-Based with little visual elements and I freaking loved it, problem is that we had a few hiccups along the road and now its all dead, no game for the 3rd time, playing weekly for several hours.

We had a player who was obsessed about being THAT GUY to the point they'd double guess anything and the another who left because during character creation because they wre pissed about that they couldn't be a futa medic (some people saw their character sheet, listing their gender as 'other') .

Worth joining a new group for EoTE or just picking up a new system?

I never liked EOTE. I've never played a game which felt like it was trying so hard to not feel like Star Wars.

Star Wars games are also tough because I find Star Wars fans kind of intolerable. I remember you showing me the futa medic's character sheet and thinking it looked exactly like something a Star Wars fan would think up. My recommendation is find a new game with another system.

If course maybe the real problem was it was an online game. Those are always weird. Meatspace all the way.
 
I never liked EOTE. I've never played a game which felt like it was trying so hard to not feel like Star Wars.
To me it felt like someone at fantasy flight was like "Hey, remember Firefly? Let's do that but with Star Wars"

If course maybe the real problem was it was an online game. Those are always weird. Meatspace all the way.
Couldn't agree more.
 
To me it felt like someone at fantasy flight was like "Hey, remember Firefly? Let's do that but with Star Wars"

The gamebook outright says "Remember, you're not Han Solo!". And my response to that was "then what the fuck is the point?" The game is built entirely around playing some kind of chump who will never be able to do cool stuff we see in the movies.

You go into the game wanting to play Han Solo but wind up playing Greedo.
 
The gamebook outright says "Remember, you're not Han Solo!". And my response to that was "then what the fuck is the point?" The game is built entirely around playing some kind of chump who will never be able to do cool stuff we see in the movies.

You go into the game wanting to play Han Solo but wind up playing Greedo.

That is why I prefer Star Wars Saga. I really wish WotC didn't can the license.
 
So I got some old GURPS books in hard copy recently, specifically a copy of the Third Edition Basic Set and GURPS Vampire: The Masquerade, released in 1993, and I have to say that in some respects I prefer GURPS Vampire to the original White Wolf version. It has the fluff and atmosphere of Masquerade during the earliest years of the setting before the metaplot got out of hand (and luckily, 1e is my favorite version of Masquerade) but with a much sturdier, albeit more rules-heavy system.

The GURPS version of Vampire: The Masquerade only has the core seven Camarilla clans, but there is a companion book that adds the material for the Sabbat and the Independent clans. I like the way certain rules are re-interpreted in GURPS and the best part is that since the book came out fairly early in the existence of the WoD franchise, the game is a lot less dependent on the convoluted metaplot later editions of VTM would become infamous for AND it is also compatible with any other GURPS 3E book, allowing for a multitude of crossovers and alternate settings (such as historical variants of Vampire).

Another good thing about GURPS Vampire: The Masquerade is that Steve Jackson Games also made GURPS versions of Werewolf: The Apocalypse and Mage: The Ascension around the same time. The other WoD gamelines such as Wraith, Changeling, and Hunter did not get GURPS versions (presumably due to the license expiring by the time those games came out), but to be honest, I never cared for the later gamelines anyway.

Also, you can get a lot of second-hand copies of GURPS 3e books off of Amazon for cheap, including Werewolf, Mage, and the companion book for Vampire.

So far, I only have the Basic Set core rules and Vampire, but I am tempted to run a GURPS campaign either IRL with some of my friends if they have the time, or as an online Play-by-Post game.
 
So I got some old GURPS books in hard copy recently, specifically a copy of the Third Edition Basic Set and GURPS Vampire: The Masquerade, released in 1993, and I have to say that in some respects I prefer GURPS Vampire to the original White Wolf version. It has the fluff and atmosphere of Masquerade during the earliest years of the setting before the metaplot got out of hand (and luckily, 1e is my favorite version of Masquerade) but with a much sturdier, albeit more rules-heavy system.

What are you talking about? You didn't like Alien Space Bat Vicissitude and the TRUE BLACK HAND?
 
What are you talking about? You didn't like Alien Space Bat Vicissitude and the TRUE BLACK HAND?

Not really. And the Week of Nightmares, Avatar Storm, the Gangrel going independent, Time of Judgment, and all that super-edgelord railroad metaplot that plagued Revised only made things worse. They retconned Dirty Secrets of the Black Hand in Revised but also made a whole bunch of other things worse in their attempt to enforce their vision of the "one true way" to play Vampire.

Some of the stuff in later 2e books like the True Black Hand and the entirety of Berlin by Night were ridiculous even by White Wolf standards, and Revised tried to fix that stuff but ended up over-correcting the whole thing and ended up being equally ridiculous on its own but in a slightly different way (Ur-Shulgi, the Week of Nightmares, the Cathedral of Flesh, and pretty much all of the Time of Judgment books such as Gehenna were often just as ridiculous as Dirty Secrets of the Black Hand). It was one step forward and two steps back.

1e was my favorite edition due to minimal metaplot and the fact that it was dark without being super-grimdark edgelord like Revised or full-on trenchcoats-and-katanas like 2e. A reasonably good balance between the two extremes.

Requiem was also decent at first, but 2e Requiem (and the nWoD/CofD in general) was ruined by the SJW identity politics being pushed by Onyx Path.
 
>Requiem 2e was ruined

No, it wasn't. Honestly I didn't see anything genderspecial about that shit. Beast is where the higher ups shoved all the gender identity writers.

In my opinion, Requiem 2e was primarily ruined by unnecessary mechanical changes (a case of "if it ain't broke, don't fix it!"), but that is just my personal tastes, so feel free to disagree with me on that one. The SJW stuff is most obvious in Beast, but it is seeping into the rest of CofD as a whole and is an issue with the Onyx Path fanbase and staff in general.

Requiem 2e isn't my cup of tea, but I see why other people like it. Beast on the other hand is a blatant propaganda piece disguised as an RPG.
 
In my opinion, Requiem 2e was primarily ruined by unnecessary mechanical changes (a case of "if it ain't broke, don't fix it!"), but that is just my personal tastes, so feel free to disagree with me on that one. The SJW stuff is most obvious in Beast, but it is seeping into the rest of CofD as a whole and is an issue with the Onyx Path fanbase and staff in general.

Requiem 2e isn't my cup of tea, but I see why other people like it. Beast on the other hand is a blatant propaganda piece disguised as an RPG.
Beast can be summed up by a simple problem: an obsession with Campbell's monomyth and trying to subvert it. It's also very obviously something put out by the B-Team, with the schizoid mechanics and very poor editorial control. Looking at it compared to Requiem 2e (Which did fix quite a few mechanical issues with 1e, and did some fun stuff with the fluff and how disciplines work which makes it feel like it's own thing now compared to VtM) and Werewolf 2e (An absolutely fantastic book that really just hits it out of the park mechanically and theme wise) you can see the lack of editorial oversight and a real feeling from writers that were angry their baby was being questioned after the kickstarter.

The Something Awful Fatal & Friends review is a bit better with explaining it but as I've stated before, Beast runs into a lot of issues because of design goals, mechanics, and writing all having different final destinations they want to reach. Here's a quick rundown of what Beast, at least originally going by what I think the likely design goals wanted to be
  • A game about being a devouring monster who feeds on fear and is tied tightly to the idea of the Monomyth
  • A crossover focused line that could allow cross-splat interaction in meaningful ways
  • Fills a niche in the World of Darkness to give us the sort of Monster from the Black Lagoon as a splat to round out the classic horror monsters
  • Done by our B-team to give them work and practice before we let them get cracking on full scale important core line stuff
The second idea is where the real problems start creeping in, especially with the sort of writing/design staff White Wolf/Onyx Path tends to attract. Some of them see a potential way to insert beasts as (*Oppressed Minority Here*) to subvert the monomyth, and provide a good 'sidekick' for the other splats that can share powers and the like with them. If they were writing an actual novel I'd be fine with that but since they aren't but want to be problems start creeping in, especially since mechanics in games are informed by the themes writers try to assign. So that starts what I like to term the 'clusterfuck feedback loop' that the head designer and editor should have shut the fuck down. But Matt is uh... kind of not the sort of person who you want to be alone with this. Some designers that are perfectly capable of creating interesting content when under someone else just fucking can't produce good content when they're given control of the project. It happens.

Matt's very much one of those designers and it shows.

Now, subverting the Monomyth as your end goal along with turning the 'Beauty and the Beast' on its head by saying that 'No no no, the beast was still a monster, and Gaston had a point' from the perspective of the beast could be really good and a fun experience. Playing the unrepentant monster who knows he's doing bad things but does them anyway because it feels good and natural and right is a great foundation for a roleplaying game - look at the Sabbat. The problem comes when you try and make the beast also a stand in for LGBTQOMGWTF and put your adolescent coming of age style desires into it.

Night Horrors: Conquering Heroes really shows how badly this designer and writer diva'ing and wanting to make a deep statement or whatever the fuck they were thinking fucked up the game overall because it creates a schizophrenic mess where you have to make antagonists be worse than actual 'I eat people and drive people to suicide to get my kicks' and state they can't be moral people just to make the game work. Mechanics doesn't mesh with narrative and neither does design. It's a real pity because there are a few salvageable ideas buried in the shitheap that Beast became, but the writers/designers refuse to acknowledge that they fucked up with their initial delivery.
 
Not really. And the Week of Nightmares, Avatar Storm, the Gangrel going independent, Time of Judgment, and all that super-edgelord railroad metaplot that plagued Revised only made things worse. They retconned Dirty Secrets of the Black Hand in Revised but also made a whole bunch of other things worse in their attempt to enforce their vision of the "one true way" to play Vampire.

Some of the stuff in later 2e books like the True Black Hand and the entirety of Berlin by Night were ridiculous even by White Wolf standards, and Revised tried to fix that stuff but ended up over-correcting the whole thing and ended up being equally ridiculous on its own but in a slightly different way (Ur-Shulgi, the Week of Nightmares, the Cathedral of Flesh, and pretty much all of the Time of Judgment books such as Gehenna were often just as ridiculous as Dirty Secrets of the Black Hand). It was one step forward and two steps back.

1e was my favorite edition due to minimal metaplot and the fact that it was dark without being super-grimdark edgelord like Revised or full-on trenchcoats-and-katanas like 2e. A reasonably good balance between the two extremes.

Requiem was also decent at first, but 2e Requiem (and the nWoD/CofD in general) was ruined by the SJW identity politics being pushed by Onyx Path.
I'll give the Onyx Stuff credit for being more open about not totally following the metaplot. V20 Mage had options to adjust the metaplot or not even use it in your campaign.
 

Maybe it's just my autism, but I never once thought that charm person equals rape. I figured it was just magically influenced persuasion that emulated what naturally charismatic people could do, as in tipping a person one way or the other on a decision they were already questioning / making them more predisposed to helping you out.

I'm also not obsessed with rape like a lot of these faggots are, so that probably contributed.
 
Maybe it's just my autism, but I never once thought that charm person equals rape. I figured it was just magically influenced persuasion that emulated what naturally charismatic people could do, as in tipping a person one way or the other on a decision they were already questioning / making them more predisposed to helping you out.

I'm also not obsessed with rape like a lot of these faggots are, so that probably contributed.
I decided to check out the rest of the page to see what they got...

 
I decided to check out the rest of the page to see what they got...


My con going experience has been similar. I think that most of the tabletop nerd crowd are good folks (like everyone else, it's about a 70% nice 30% jerk ratio) and they're definitely influenced by the Geek Social Fallacies and modern inclusivity culture in that they're absolutely terrified of turning any one away in fear of hurting feelings or making a stink. If anything, tabletop nerds and other niche hobbyists are more likely to be "inclusive" of others looking to join them because their hobbies are so small, so people like this are really just shooting for the lowest hanging fruit and going after demographics who won't say no to them in the first place. Honestly, that's the only way they get any kind of sway.
 
My con going experience has been similar. I think that most of the tabletop nerd crowd are good folks (like everyone else, it's about a 70% nice 30% jerk ratio) and they're definitely influenced by the Geek Social Fallacies and modern inclusivity culture in that they're absolutely terrified of turning any one away in fear of hurting feelings or making a stink. If anything, tabletop nerds and other niche hobbyists are more likely to be "inclusive" of others looking to join them because their hobbies are so small, so people like this are really just shooting for the lowest hanging fruit and going after demographics who won't say no to them in the first place. Honestly, that's the only way they get any kind of sway.
Same here. And the jerks might be super immature or egotistical, but I haven't personally faced any major misogynists.
 
So far the worst gamers I've had to deal with is a guy who smelled of rotten milk and BO who was also around 500lbs being generous. After that, a new female gamer who kept say she was going to rape other characters which was...awkward.
 
Okay...I'm fucking done with this Adventure Path. Ironfang Invasion has a giant fucking corgi mount. Fuck you to the Troonz who made this AP. I'll probably just use this stat line for a Giant Space Hamster.
 
Back
Top Bottom