I bought it before I knew goodman games were super gay. It was my first not 5e game. It uses a "dice chain" where as you move up in level you use a different dice. I did hate having to keep track of more dice as if I didn't have enough already. I liked the magic mishaps. The game is just so simple and fast to setup and play. I wish there was something else that competed in the gonzo weird fantasy/sci fi space that did it better.
I bought my copy on one a sale they had. It was Gamebook, DM screen, some splats, set of their weird dice for $50. Then like 6 months later they came out sucking the nigger cock and Tranny cock quickly after.
I'd have donated or tossed the rulebook, except its one of the ones before they did their pozzed out "Year 0" shit with the "DCC creed", so I'd like to try find it a home with someone who likes the system.
I have conflicting feelings about DCC's magic system. I like the concept (or at least the idea of the concept) of "pour too much juice (or have it poured) into your spell and its likely to get away from you"* but from my reading of the rules there didn't seem to any way for upper level mages to control their spell power which seems dumb.
What made me decided I hate it is was it turns every spell into a page, minimum**, to cover all the results.
also their typesetting is fucking awful. I get they want to recreate that 70's/80's vibe, but my nigga desktop publishing is a thing now. We don't need 700 pages of newspaper columns.
I guess that's the other thing, I don't like "gonzo" settings and have mixed feelings on Weird Fantasy, and in most cases dislike Science Fantasy. So I might just not be the audience.
*I have thought about ways to do instead of an anti-magic feild do a "super magic" field as a trap/hazard - cast a spell and suddenly its wayyyyyy more powerful than you expect. 5e's wild magic is too retarded, too random, and too general; and DCC's system would be great for it, but I'm very meh on the rest of the system.
**I hate the space that this requires go into the magic system or if you wanted to make your own spells, but NGL if they had better typesetting/layout discipline making every spell have its own page or two-page spread would be kinda cool to have a "spell book" with one spell per page. like in the game!