Something that has been always a bug in my opinion in RPGs is the transactional nature of religion and gods. I know it's done for mechanical purposes but for me it often cheapens worlds if handled poorly like it often is. Something like "am I acting in my god's principles," should always be on the mind of every one, even subconsciously given indifference to religion is a very modern concept in human history.
Sort of.
There was very fair bit of transactionalism going on in early religions. Disease and hygiene were not fully unde
People forget that before modern medicine and epidemiology, it was not unheard of for outwardly healthy people to just be found dead in the morning. People would go into comas and come out of them. You have multiple cases of people in the 1800s getting roused from their coffins at their funerals. With no weather satelites or doppler RADAR you don't know what storms and weather are doing in places you can't observe.
I mean you have an earth quake 1000 miles away under the ocean, and then whole Japanese villages who never even felt the earth shift are suddenly wiped out by a tsunami 10 hours later.
When Krakatoa went off we knew about it because of European presence in the Pacific to report on it. If it had been 1800BC instead of AD, there would have been 5 years of winter no one in the Mediterranean would have had a fucking clue why.
Whatever supernatural forces you worshipped were supposed to protect you from this shit.
The afterlife, or I guess what I should say is "an existance after this one that is an improved version of this one and open to all" is a relatively new concept. Most early, animalist religions you just sort of return to the cycle of life, maybe you're reborn as an animal or a become a spirit. When you start getting more advanced religions in Mesopotamia your afterlife is pretty much the same as your mortal one.
Even in Egypt who had the most developed early afterlife that's survived, the afterlife was mostly reserved for the nobility and depended on your ability to preserve your corpse.
Also rememeber that until... well technically until the concept of Amun-ra, but really until Judaism, the concept of single god - as opposed to a primary god - is new. Other gods that might be just powerful - or even more powerful - than your God was common, and paying tribute or making offerings to foreign gods in their lands was completely normal. An Egyptian trader would not think anything of stopping by the temple of Ba'al to make offerings to beg for good travel conditions before setting out with a trade caravan for tin and lapis.
But your complaint is also not off base.
People would have simply integrated religious law into their daily lives and not thought overly hard about it. The followed their religious precepts because you do that to get the general protection and blessings of the gods, not because they were looking for transactional benefits (though they might make extra offerings or tributes or engage in specific behavior for that extra bit of luck)
You don't have people multiple times every day considering "Do i follow the civil and criminal code in this case? are the material benefits worth obeying the law?", peple in the west in general just follow the law without thinking about it.
A reasonable model to look at in these cases I think is extremely devout but superstitious Catholics and patron saints; you need for find the right sort of Catholic but you'll know when you have. You have a generalized religious dogma that is followed without question, but in specific cases you will engage with a particular Saint and follow the rituals to gain that saint's particular blessing.
You only bury a statue of St. Joeseph in your yard when you want to sell your home. But you go to mass every week.
Hey i got a question, it may not get a clean answer but id like to get others peoples perspective. I don't play DnD if im the DM i prefer savage world and my own homebrew system. but when i try to encourage other player to play other systems other than DnD i get stonewalled. Even if they enjoy other systems its always back to DnD 5e. i want to encourage some diversity in my local TTRPG groups but i feel like i dont know how.
All I will tell you is nothing except Furryshit and obvious fetish gooning (pretty much the same thing but) will make me nope out of a game faster than "We'll be using my own home brewed..." becasue every single homebrewed system is unbalanced and objectively awful, that including yours
and mine
. Never mention homebrew. Say "customized" or mention what systems/subsystems you're bringing in, but as out of the way as possible. No one wants to be a beta tester unless they know you and are specifically up for that sort of thing.
I will also give you the advice I've given everyone:
When you are demoing a new system never, ever pitch a campaign. That is years of work for payoff and you might hate the system and ruin tons of prep for a DM if you don't want to play anymore.
Pitch a Savage Worlds oneshot. Have a bunch of prebuilts and try to get players a character they'll like. Make the effort needed to participate as low as possible so they don't have any excuse to not play. If needed, lie and say the prebuilts are included with the module as intended characters. Make it clear this like like Monopoly or Sorry!; you aren't forging a new path, you are following a well-traveled and clearly marked trail to Good Times and Fun.
If your oneshot goes well, suggest the idea of another adventure you know that is a little longer, "probably a couple sessions" and have, or alter, a module to run for about 3-6 sessions. See how this goes down with your players. If they like the longer format, then suggest about "extending it" to another module or use your own content. If you do it right, its 3 years later before they realize they're in the middle of a campaign.
But this is the real key point that fucks this up for a lot of missionary GMs:
BE READY FOR YOUR PLAYERS TO ABSOLUTELY 100% FUCKING LOATHE YOUR FAVORITE SYSTEM AND EVERYTHING YOU LIKE ABOUT IT. BE EXPECTING THAT YOU ARE COMPLETELY WRONG.
You cannot have an ego. You cannot force this on them. You need to be ready to accept that Savage Worlds is utterly awful unfun garbage they never want to be reminded of ever again and you have terrible taste in games and systems. If it doesn't work, you need to be ready to drop the topic and move on. No "Well let's do it again but change X". It didn't take, move on (back to D&D).
Also I'm just going to say you're going to have a lot better of a time boiling that frog moving to another D20 system but you do you.