Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
To change subjects from how autistic you should prep the game setting. Has anyone ever run a wilderness dungeon? it's an idea from Into the Wyrd and Wild. This is where you zoom into a hex on a hex map, give it a few small locations within with enemies and loot. I'm working on one for the map that I posted before. There are some bandits along a river route that keep attacking supplies to the main starting city. Plus local flora and fauna.
I've had a DM do that a couple times with swamps and woods, but I've not given it a try before beyond having encounter tables in the wilds during journeys. Might not be a bad idea to give it a go from time to time.
 
To change subjects from how autistic you should prep the game setting. Has anyone ever run a wilderness dungeon? it's an idea from Into the Wyrd and Wild. This is where you zoom into a hex on a hex map, give it a few small locations within with enemies and loot. I'm working on one for the map that I posted before. There are some bandits along a river route that keep attacking supplies to the main starting city. Plus local flora and fauna.
I run on Mondays and the party wants to go find some magic flower so they can turn it into drugs (this is what they give me to work with), and I was wondering how I wanted to make an adventure out of it. This is perfect timing My nigga.
 
Has anyone ever run a wilderness dungeon?
No, but sort of.

There is one I took from some pdf I downloaded. Summers End I think it was. A single hex campaign. I never got to the table with it because I couldn't figure out a way to run it naturally.

There was one I did run set in a park. It got raves as an OSR flavour of the month. It was okay. I was running it on VTT and the hex format really messes with the program.

Finally, the mournland in Eberron. Basically a country that's a dungeon full of mutants.
 
I'm not familiar with that, and google brings up a deck of cards you move on a grid?

The only other thing I can think of is the general advice of giving social problems HP, and social rolls do damage. During social encounters into combat encounters. Though I've seen that advice a few times, there's nothing that codifies it. eg. How much damage would a persuade roll do.
It was in the Ultimate Intrigue Book.

My group used the hell out of it. Works for everything from a courtroom setting to trying to influence the Duke to leaning on mobsters.

Has anyone ever run a wilderness dungeon?
yes. Everything from Isle of Dread on.

Hell, even D1 & D1 (Descent Into the Depths of the Earth) had a wilderness dungeons.

Hexcrawl and exploration are some of the coolest stuff.
 
Does anyone have a good guide for Shadowrun 6e character building? I got invited to a one shot with friends and my experiences with 6e haven't been stellar anyways. Might as well make sure my character doesn't suck.
 
To change subjects from how autistic you should prep the game setting. Has anyone ever run a wilderness dungeon? it's an idea from Into the Wyrd and Wild. This is where you zoom into a hex on a hex map, give it a few small locations within with enemies and loot. I'm working on one for the map that I posted before. There are some bandits along a river route that keep attacking supplies to the main starting city. Plus local flora and fauna.
I've tried, but I love megadungeons too much, so I end up shoving all the short-shot stuff into the trash and getting on with the main attraction.
 
1000013017.webp

Make it stop.
 
"Life of a showgirl." Is the name of the new Taylor Swift album.

I don't care for Her at all. But it was all over TV and social media yesterday. I couldn't get away from it.

So looks like WOTC race swapped Taylor Swift.
 
Last edited:
What the fuck? Seriously, what the hell IS this? She looks like she's about to leap off the table and stab someone with her high heel.
Modern D&D is just "what if, in this detailed, living fantasy world, instead of adventuring and killing the monsters that threaten the advanced civilization while experiencing personal growth and development through expenditure of effort, you go pretend to be a dysgenic faggot here as well?"
 
Modern D&D is just "what if, in this detailed, living fantasy world, instead of adventuring and killing the monsters that threaten the advanced civilization while experiencing personal growth and development through expenditure of effort, you go pretend to be a dysgenic faggot here as well?"
I'll tell you what modern D&D is, anybody remember chat rooms? specifically Yahoo chat rooms? up until 2005 people could create their own private rooms in the different categories one category was just RPG's and when you switched over to the private rooms section it was either kid diddlers or rooms called the slave market or any other fetish filth that goes for what *they* consider ttrpgs nowadays.
 
Does anyone have a good guide for Shadowrun 6e character building? I got invited to a one shot with friends and my experiences with 6e haven't been stellar anyways. Might as well make sure my character doesn't suck.

Got it right here:
1755183315314.webp

Sorry, I know that's not helpful and I normally don't make this sort of joke. But I wouldn't touch 6e with a ten foot pole. You'd probably have to twist my arm to get me to agree to 5th.
 
Sorry, I know that's not helpful and I normally don't make this sort of joke. But I wouldn't touch 6e with a ten foot pole. You'd probably have to twist my arm to get me to agree to 5th.
The true compromise option is 1st, because I have never seen anyone go to bat for it, but it isn't 6th.
 
The true compromise option is 1st, because I have never seen anyone go to bat for it, but it isn't 6th.
I played 1st edition. But we very quickly moved to 2nd edition when it came out. It fixed some things and a lot of the supplemental material you'd want to make up your "core" game, came out for 2nd, not 1st. I think I get your point but I can't imagine many people who wanted to play 1st not agreeing that 2nd would be an improvement again.

I don't think there's really any 1st vs. 2nd, tbh. There is (1st & 2nd) vs. 3rd. And there's (1st & 2nd) vs. 3rd. vs 4th. 5th was largely a group of 3rd ed. grognards dancing on the corpse of 4e when Catalyst Game Labs screwed over the developers of 4e and turned to the Hate Brigade to produce a new edition so 5th is in many ways an attempt to get back to 3rd (but constrained by resource and ability to do so). So I think the break downs tend to be:
  • 2nd
  • 3rd or 5th
  • 4th
With 3rd vs. 5th having some preference divisions, but 1st vs. 2nd not so much.

Admittedly, it's been some years so I could be off-base. I wont touch Catalyst Game Lab products to this day. And nobody in their right mind wants to play 6th.

EDIT: Uh, no offence @Capsaicin Addict :story:
 
Back
Top Bottom