Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Tenser's Floating Disk (or a more powerful variant, whatever) already does wheelchair wizard in D&D, and for higher levels, you could presumably summon a genie to carry you around on adventures (instead of just paying for Restoration like a normal person). Of course, that doesn't allow you to virtue signal that hard on Twitter.
"You play a crippled character because you are an SJW genderspecial faggot. I play a crippled character to play on Hard Mode. We are not the same."
 
"You play a crippled character because you are an SJW genderspecial faggot. I play a crippled character to play on Hard Mode. We are not the same."
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This talk of wheelchair'd adventurers now has me pondering a hypothetical. Suppose someone has a birth defect such that they don't have limbs, some kind of genetic fuckery or their mom took a few too many Potions of Thalidomide while pregnant. The only spell I can see that specifically restores lost appendages is Regenerate, but what would happen if you cast it on such a person who never had them? Would it restore them to how they should have been without defect, or keep them disabled?

If the latter, then I could potentially see an argument for still having a disabled character in a setting where magical healing exists, but even so, there are better ways to handle it than sticking their ass in a wheelchair. Having a wizard repeatedly cast Tenser's Floating Disk would be a pain, but doable; alternatively, find some kind of magic item that does the same thing. You could also get your party's artificer to make a set of spider mech legs for you. Hell, I know for a fact that Eberron has mechanical limbs that function identically to the limbs they replace. There are far more creative options if you really want to go such a route, but those don't let you virtue signal, so faggots won't go for them.
 
If the latter, then I could potentially see an argument for still having a disabled character in a setting where magical healing exists, but even so, there are better ways to handle it than sticking their ass in a wheelchair. Having a wizard repeatedly cast Tenser's Floating Disk would be a pain, but doable; alternatively, find some kind of magic item that does the same thing. You could also get your party's artificer to make a set of spider mech legs for you. Hell, I know for a fact that Eberron has mechanical limbs that function identically to the limbs they replace. There are far more creative options if you really want to go such a route, but those don't let you virtue signal, so faggots won't go for them.
Or you could hire a brawny underling to carry you around. That character isn't going to be fighting in melee to begin with, so the underling will be in the back and won't be in any more danger than the average torch-bearer to begin with. Does 5e have rules for it? Of course not, it barely has rules for anything. But it's the kind of homebrew any half-competent GM will gladly come up with on the spot just so they don't have to re-do all their dungeons to feature wheelchair ramps, or so no one has to keep track of wheelchair durability.

You give your crippled character a fair amount of mobility and the party has another character they can interact with while exploring around. All for the relatively minor cost of... paying an underling.
 
The thing is that wheelchairs are retarded. They are specifically unfeasible for a person to get around in any sort of rough terrain. If someone came up to me and was all, "I want to play a wizard with a weird prosthetic arm 'cause I think it's cool", I wouldn't give a fuck. Sure, go crazy if you want some character quirk. It's not any different from someone running around with a cyberarm in a Cyberpunk game as far as I'm concerned. But a wheelchair? That's disruptive to the game. That's forcing the GM and other players to accommodate the conceit.
 
If the latter, then I could potentially see an argument for still having a disabled character in a setting where magical healing exists, but even so, there are better ways to handle it than sticking their ass in a wheelchair. Having a wizard repeatedly cast Tenser's Floating Disk would be a pain, but doable; alternatively, find some kind of magic item that does the same thing. You could also get your party's artificer to make a set of spider mech legs for you. Hell, I know for a fact that Eberron has mechanical limbs that function identically to the limbs they replace. There are far more creative options if you really want to go such a route, but those don't let you virtue signal, so faggots won't go for them.
most newborns would simply be euthanized in a society that requires manual labor. and even if not the child will be shunned and bullied so hard for being punished by the gods (for something) it won't make it far. or it gets sold as a freak to a traveling circus so the parents and the village don't have to deal with it anymore.
it's harsh but that would be the most logical reality for anyone unlucky enough being born this way in a society like that.

anyone else born into a rich enough family has most likely the means to keep living via support from servants etc.
 
The thing is that wheelchairs are retarded. They are specifically unfeasible for a person to get around in any sort of rough terrain. If someone came up to me and was all, "I want to play a wizard with a weird prosthetic arm 'cause I think it's cool", I wouldn't give a fuck. Sure, go crazy if you want some character quirk. It's not any different from someone running around with a cyberarm in a Cyberpunk game as far as I'm concerned. But a wheelchair? That's disruptive to the game. That's forcing the GM and other players to accommodate the conceit.
Not too long ago, someone close to me had foot surgery and needed to be in a wheelchair for a few months. Pushing them around on any kind of terrain that wasn't perfectly level pavement took a decent amount of strength, and they weren't carrying 50-90 pounds of gear and loot. The amount of effort it would take for someone in a wheelchair just to get around an average fantasy city with muddy/cobblestoned streets, let alone a dungeon, would leave them so tired they wouldn't even have the energy to fight. If I was DMing for someone who insisted on having a wheelchair character, I'd be imposing STR checks with disadvantage and exhaustion levels out the ass until they quit or found a better way to get around, whichever came first.
 
The thing is that wheelchairs are retarded. They are specifically unfeasible for a person to get around in any sort of rough terrain. If someone came up to me and was all, "I want to play a wizard with a weird prosthetic arm 'cause I think it's cool", I wouldn't give a fuck. Sure, go crazy if you want some character quirk. It's not any different from someone running around with a cyberarm in a Cyberpunk game as far as I'm concerned. But a wheelchair? That's disruptive to the game. That's forcing the GM and other players to accommodate the conceit.

A paraplegic should be carried around on a litter, not in a wheelchair. Wheelchairs are useless on cobblestones and off-road.
 
A decade of success isn't a fluke. Mike Mearls built a sustainable business model for 5e and a content model with broad appeal. They're burning it all down now for asspats from sex weirdo Twitter.
Mearls' partner that is still employed by Wizards did the majority of the heavy lifting in 5e's design, and it was the chance confluence of Stranger Things actually reminding people DnD existed that really did most of the normie absorption. Mearls was mostly good at stealing credit. Well that and being dangerously based. He unironically thinks women and black people are too retarded to know how math works.

He also thinks gay people are too gay to know how to math.
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I've seen this making the rounds on Twitter, and has attracted everyone over this as apparently the guy is a huge sperg for wheelchair people.
Okay. Now do this with a barbarian. Or a fighter. Or a rogue. What's that? the cliff face doesn't care if you're crippled and you fell to your death? Tough shit, you should've sprung for a hireling to make up for what you couldn't do until you either restored the damage using that magic, or oh I don't know, got a magic item that allows for movement.

I'm now reminded of the that one documentary that this dude with brittle bone disease was hyperinvested in proving, where it had Ivar the Boneless also have the condition. Dude showed that it could've been at least sort of plausible, since he got put on a shield and carried into battle, where he led by his strategy. He also could draw a bow if careful with his straining. That was far more interesting than the stupid bullshit indestructible due to preventing reeing wheelchair that is pointless. At least they factored in that the dude would've had limitations if this was the case.

Magic trivializes this retarded idea of the chair. Much like how it trivializes transexuality. There's a spell you can actually enchant into an item to fix the latter.
 
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Oh, but I accept the existence of crippled people in fantasy settings.

They're the people my Cleric spends his spell slots healing whenever we spend more than a day in town. For some reason they're always thankful. Maybe my GM is a bigot.
Curing the crippled is eugenics.

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You can see how unimaginative these faggots are. It would be much cooler to have your crippled wizard carried around by a flesh golem, or harnessed into a 6 legged spider walker that can also climb walls, or even something like Doctor Octopus from Spiderman.
 
The amount of effort it would take for someone in a wheelchair just to get around an average fantasy city with muddy/cobblestoned streets, let alone a dungeon, would leave them so tired they wouldn't even have the energy to fight.
Not just them but the rest of the party as well. A couple of years ago a dude from my veteran's support group got a terminal cancer diagnosis from the doc. As part of his bucket list he wanted to go camping in his favorite spot one last time. Even with shit like a specialist off road wheelchair, and even though the "mountain" we were going up was little more than a hill with delusions of grandeur and a fairly decent trail it still took an ungodly amount of time and physical effort, by all of us, to get a chair up it. By the time we got to the end of the trail at the top and needed to go properly off road we ended up having to simply carry it.

the ability to fix and trivialize an injury or damage by illness or genetics is somehow eugenics.
Reminds of those weird ass deaf parents who rail against shit like cochlear implants, and now potential gene therapies, because "it will destroy deaf culture" as if that's a thing that any normal person should want to exist
 
You can see how unimaginative these faggots are. It would be much cooler to have your crippled wizard carried around by a flesh golem, or harnessed into a 6 legged spider walker that can also climb walls, or even something like Doctor Octopus from Spiderman.
Exactly. Even the stupid and pandering Cyberpunk RED "DLC" for cyberchairs got this right.
 
This talk of wheelchair'd adventurers now has me pondering a hypothetical. Suppose someone has a birth defect such that they don't have limbs, some kind of genetic fuckery or their mom took a few too many Potions of Thalidomide while pregnant. The only spell I can see that specifically restores lost appendages is Regenerate, but what would happen if you cast it on such a person who never had them? Would it restore them to how they should have been without defect, or keep them disabled?

If the latter, then I could potentially see an argument for still having a disabled character in a setting where magical healing exists, but even so, there are better ways to handle it than sticking their ass in a wheelchair. Having a wizard repeatedly cast Tenser's Floating Disk would be a pain, but doable; alternatively, find some kind of magic item that does the same thing. You could also get your party's artificer to make a set of spider mech legs for you. Hell, I know for a fact that Eberron has mechanical limbs that function identically to the limbs they replace. There are far more creative options if you really want to go such a route, but those don't let you virtue signal, so faggots won't go for them.
Run the 5e Way of the Astral Self Monk and houserule that instead of just being arms they get whole limbs. Boom, limbs for like... an hour per day.

Now that I think about it, an amputee war veteran who uses Astral Self to work through phantom pain sounds pretty cool - if a bit grim for a lighthearted table.
 
There was an interesting spell in Dragon Magazine called Arnvid's Unseen Limb, which conjured up a temporary, invisible limb (hand, arm, foot, or leg). The unseen limb had no HP but couldn't actually be attacked, but it could be dispelled. The recipient could also turn it partially immaterial (clever Kiwis can already see some uses here).

My point is I'd have more respect for a spellcaster using that spell than I would for one trying to use a wheelchair.
 
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