That's because Paizo can't fucking organize their books for shit. This has come up with rule books and adventure paths where you find yourself having to bounce back and forth.
Case in point was the earlier grappling discussion. I had to ask some PF2 grognards where the fuck rules for repositioning were.
skill actions, like the other stuff. otherwise pf2easy/AoN, or even ctrl+f in the pdf. the joy of digital tools.
as for organization, the pozzo books aren't that bad.
the main problem is it's like trying to make the perfect text book for school, everybody learns differently, lot of people don't even want to and with the current level of education I'd assume quite a few simply can't (ironically "media literacy" has become the new buzzword when basic literacy is almost nonexistent).
for example I read a lot of boardgame manuals, those tend to be a lot smaller and tighter structured than your average 5 pound rpg book, and even THERE people have trouble parsing the rules (talked about it before how for some reason arkham horror is considered complicated, like what?!). and even when you directly explain it at conventions which I used to do pre-covid even that is a challenge in itself.
now add that RPG books tend to have a lot more text and try to cover lot more ground, while also still have to fit into a physical book... oh and when you go straight for simple rules like dnd 4e people will throw a fit because it's not LE NATURAL LANGUAGE or some shit, which was always retarded considering most people play 5e without having read basic shit and just dump it all on the DM...
Tenser's Floating Disk (or a more powerful variant, whatever) already does wheelchair wizard in D&D, and for higher levels, you could presumably summon a genie to carry you around on adventures (instead of just paying for Restoration like a normal person). Of course, that doesn't allow you to virtue signal that hard on Twitter.
don't forget levitate is a level 2 spell. just tie a rope to the cleric or whoever and get dragged around like a balloon. no need for wheels and shit.
but those people have no fantasy or buy-in into the fiction anyway, hence their constant dragging of real-world shit into it.
Jesus fucking Christ we get it all ready. Stop giving them views. Stop asking us to give them views. I'm sick of seeing this globohomo thumb nail art on every fucking post you make.
I don't think he does it to shill them, rather to share the burden dealing with the stupidity and to laugh about it. we're on the farms after all.
EDIT: and the thread is not that active nor does it happen that often to just keep scrolling...
I'm a bit surprised (and at the same time am not) at daggerheart being that restrictive/railroady, one youtuber I follow (I know i know) mentioned a few things about it months ago which seemed interesting, namely the d12. Them after how their mystery/horror game turned I wasn't expecting quality gameplay. Overall I don't care enough to go nab a PDF and make my own conclusions, never really cared about critical role.
Speaking about critical role, surprised nobody brought up, in this or the other thread, Matt Mercer catching some heat over the whole palestine situation and then recorded himself going on about how depressed he is.
Speaking of systems I looked up Essence 20 and I like the idea of rolling a d20 plus a bunch of other dice then selecting the highest one of these, can't think of any games with dice pool which do that since normally you take all dice rolls into account.
it's written by CR, it makes sense given how they "play" dnd (as in scripting it out for epic moments to increase views and shit). same reason their "gothic horror" or whatever the other rpg was turned out the way it did.
that picking the highest dice of a pool I've seen here and there before, can't remember where. but it's not a new mechanic anyway, even when 5e's dumbed down advantage/disadvantage is considered "novel" by people that never played anything else but 5e...