Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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I still believe the 5E RPG market boom was a fluke driven by trendy fake geek culture. Now that fake geek culture is no longer trendy, and geek culture journalism websites are dying off. We are starting to see the bubble pop. Hell, the fact this hobby got fucked over by Trannies so fast even compared to American comics, shows how pathetic this hobby truly is. Most Dungeons and Dragons 5E players never played a single TTRPG. At this point, Critical Role and Hasbro admits this. The video I posted is very related. I swear this is the British Baby Randy stairs. Another tranny RPG review channel on YouTube takes vacations to Thailand.
 
Tourists like 5e because they can play as superheroes. They also like D&D because they’re familiar with the branding. They will barely touch pathfinder much less any other fantasy TTRPG when they can just play D&D.
There always used to be the fighter/magic-user/thief combo in AD&D, which sounded wickedly awesome until you realized you leveled up at something like a third of the rate of a normal single class character.
Hell, the fact this hobby got fucked over by Trannies so fast even compared to American comics, shows how pathetic this hobby truly is.
Most of the GMs capable of running an actual game ducked out long before these faggots showed up.
 
There always used to be the fighter/magic-user/thief combo in AD&D, which sounded wickedly awesome until you realized you leveled up at something like a third of the rate of a normal single class character.
The only time I’ve ever had success with that build, the one and only time was with the SSI DOS box ravenloft: stone prophet game.
Most of the GMs capable of running an actual game ducked out long before these faggots showed up.
Between those fags and the people who made the game a lifestyle, it was doomed. I get so tired of people coming in with weird third party books that try to incorporate fetishism into the game or some other shit. I left the DMs guild because they started banning people for complaining about people writing homebrew erotica modules.

https://youtube.com/watch?v=Ov5bUxuKUpwhttps://youtube.com/watch?v=Jqtk9Wkmkt8https://youtube.com/watch?v=onteSZxED2QI still believe the 5E RPG market boom was a fluke driven by trendy fake geek culture. Now that fake geek culture is no longer trendy, and geek culture journalism websites are dying off. We are starting to see the bubble pop. Hell, the fact this hobby got fucked over by Trannies so fast even compared to American comics, shows how pathetic this hobby truly is. Most Dungeons and Dragons 5E players never played a single TTRPG. At this point, Critical Role and Hasbro admits this. The video I posted is very related. I swear this is the British Baby Randy stairs. Another tranny RPG review channel on YouTube takes vacations to Thailand.
The big thing was that this came along with the fake geek culture and was made into a lifestyle brand. You can go to books-a-million and barnes and noble and find a myriad of things from coffee makers to wristwatches with the famous ampersand logo. There’s an entire resort dedicated to D&D and you can even find the books at Walmart now. Trannies got to take over because they’re consoomers and a sacred cow demographic progressive nerds are afraid of questioning or criticizing.
 
The benefit to RPGs is that the troons and the tourists can't actually stop normal gamers from doing what they want. No matter how many diversity hires you shoehorn into an RPG company, a DM can simply ignore whatever bullshit thing they published and run the game however he sees fit. So the real gamers have just hunkered down and kept on playing within their friend circles while the companies and conventions went all-in on sucking the girldicks, and now that the trendchasers are wandering off, we're getting to just sit back and have some popcorn while the industry capsizes after loudly proclaiming how they don't need our money.
 
The benefit to RPGs is that the troons and the tourists can't actually stop normal gamers from doing what they want. No matter how many diversity hires you shoehorn into an RPG company, a DM can simply ignore whatever bullshit thing they published and run the game however he sees fit. So the real gamers have just hunkered down and kept on playing within their friend circles while the companies and conventions went all-in on sucking the girldicks, and now that the trendchasers are wandering off, we're getting to just sit back and have some popcorn while the industry capsizes after loudly proclaiming how they don't need our money.
The funniest thing is that there’s no obligation to play the current edition of any system. Despite CGL desperately pushing the newest mechwarrior RPG book, we still play the 2nd edition.
 
Yeah. The only recent RPG thing I've bought has been the FFG Star Wars stuff, since most of the other recent things have been hot garbage. D&D? 3.5/4. Pathfinder? 1st ed. Shadowrun? 4th. I couldn't give a shit about most things that've come out in the last decade, and as a result they aren't getting a penny of my money. Anything desiring my money needs to put out an actual good product. Unlike video games, RPGs will never be obsolete or outdated as long as someone's got a copy and other people willing to play.
 
The funniest thing is that there’s no obligation to play the current edition of any system. Despite CGL desperately pushing the newest mechwarrior RPG book, we still play the 2nd edition.
That's actually the best tard repellent. Just refuse to play the pozzed versions. Tell any cancer coming in that they either play the version you're playing or they can just fuck the hell off.
 
Bold prediction. 6E or whatever they are calling it, under preforms. Assuming WOTC and Hasbro still owned Dungeons and Dragons. 7E will be a stripped down storyteller game. Daggerheart is already a storytelling game with extra math. It's less of an RPG than 4E. Most 5E buyers have never played the game and journalists have been pushing narrative storytelling games and role-playing games in the same genre for some time now.
 
The funniest thing is that there’s no obligation to play the current edition of any system. Despite CGL desperately pushing the newest mechwarrior RPG book, we still play the 2nd edition.
You should be playing third edition/Classic Battletech RPG. It has better support and it’s not fundamentally broken by virtue of having everything run off of one stat: Reflexes.
 
You should be playing third edition/Classic Battletech RPG. It has better support and it’s not fundamentally broken by virtue of having everything run off of one stat: Reflexes.
I’ve been giving that some consideration. The playgroup I play with loves second edition a lot but I’d like to ease them into it.
 
I’ve been giving that some consideration. The playgroup I play with loves second edition a lot but I’d like to ease them into it.
The problem is that 2nd ed. Comes from the golden age of FASA while 3rd ed. was published right before they closed their doors and FanPro took up “Classic Battletech” while everyone else went off and did other shit or played 40K.
 
Question for PF2 (and possibly PF1) people.

A while ago my party for a +1 weapon potency rune among the loot. At the time, I didn't think anything of it.

Now said player wants to use it and I have questions. The main one being just what the hell is it? I'm guessing it's meant to be a crafting formula for a +1 rune, but it could also work like a single use item to make a weapon +1. The adventure makes no mention of it being a formula, and it's just found in a chest with other random loot.

What crafting tools are required to apply it? Does it require a full workshop, or is his usual tools good enough?


Related question. How picky are you with key words? PF2 is a crunchy game, but there's some strange oversights. Me and the druid discussed using samurai armour or studded leather armour because it doesn't list metal as a material. Same goes for protective jewelry. How strict are you with this "druids won't use metal" rule?
 
Question for PF2 (and possibly PF1) people.

A while ago my party for a +1 weapon potency rune among the loot. At the time, I didn't think anything of it.

Now said player wants to use it and I have questions. The main one being just what the hell is it? I'm guessing it's meant to be a crafting formula for a +1 rune, but it could also work like a single use item to make a weapon +1. The adventure makes no mention of it being a formula, and it's just found in a chest with other random loot.

What crafting tools are required to apply it? Does it require a full workshop, or is his usual tools good enough?

How hard is googling?
literally the first result for "Pathfinder 2 Runes"

(and a link on said page, literally the core rule book "rune" entry)

Related question. How picky are you with key words? PF2 is a crunchy game, but there's some strange oversights. Me and the druid discussed using samurai armour or studded leather armour because it doesn't list metal as a material. Same goes for protective jewelry. How strict are you with this "druids won't use metal" rule?
This comes down to how strict the players make me play.

Honestly for something like this, for jewelry specifically, I'd make up a new category/keyword/whatever called "Natural" or something to that effect. For example, I wouldn't think a druid would use any refined metals or cut stones, but I can seem them wrapping some sinew around a quartz crystal or raw emerald and using it as a necklace or ring.
Basically if you wear something with the Natural keyword in polite company, they are going to look at you like a vegan freegan small home dwelling composting toilet using dirty hippie. But perfectly fine in combat.
 
How hard is googling?
https://2e.aonprd.com/Equipment.aspx?Category=23 literally the first result for "Pathfinder 2 Runes"

(and a link on said page, literally the core rule book "rune" entry)
https://2e.aonprd.com/Rules.aspx?ID=3162&Redirected=1
AoN is helpful but highly disjointed and the rules itself unclear sometimes. like it says you need the formula to etch, which doesn't make much sense if you already got one. you can't just "have" the rune (needs to be on something, usually a runestone, and only activates on the right type of item), so you'd actually look at transfers.
and crafting itself is a clusterfuck for many even with the rules...

Now said player wants to use it and I have questions. The main one being just what the hell is it?
it's important: https://2e.aonprd.com/Rules.aspx?ID=3160
iirc paizuri especially added that to the remaster since it was often overlooked. previously there was only the treasure by level table, the writers probably assumed GMs will figure it out...

one idea being you keep your father's sword or whatever nice on you looted found and pimp it out instead of playing fantasy borderlands.

This comes down to how strict the players make me play.
pretty much this. do the number still work out or is it a blatant attempt to cheese?
 
How hard is googling?
I've read that. As ZMOT said, the problem isn't runes themselves. The question I have is what the player has.

To clarify, the module is vague, says he finds "a +1 weapon potency rune" in a chest. Has he found a magical sticker to buff a weapon, is a crafting formula, or is it supposed to be a weapon potency crystal (which is a consumable weapon buff)? It just says "+1 weapon potency rune". Even the Foundry module for the adventure has this same problem, so if it is a misprint, it's one that's propagated to different version of the module.

My current plan is to say that it's a rune formula. The party has a crafting expert so they should be able to use it, though they don't have access to a workshop yet. I'm also thinking of just asking the player how he thinks it should work and going with that. But I thought I'd ask here.
 
I forget the exact combination of classes but he's an unchained monk
I would guess tetori monk because otherwise grappling becomes borderline useless against slightly well prepared humanoids at that level, when every Tom, Dickzor, and Haraldr can afford to have freedom of movement applied to them before every combat.
 
AoN is helpful but highly disjointed and the rules itself unclear sometimes. like it says you need the formula to etch, which doesn't make much sense if you already got one. you can't just "have" the rune (needs to be on something, usually a runestone, and only activates on the right type of item), so you'd actually look at transfers.
and crafting itself is a clusterfuck for many even with the rules...
That's because Paizo can't fucking organize their books for shit. This has come up with rule books and adventure paths where you find yourself having to bounce back and forth.

Case in point was the earlier grappling discussion. I had to ask some PF2 grognards where the fuck rules for repositioning were.
 
I've read that. As ZMOT said, the problem isn't runes themselves. The question I have is what the player has.

I don't play Pozzio's stuff, it seems pretty clear to me
Source GM Core pg. 225
The Price of a rune’s formula is the same as the Price of a formula for an item of the same level; it can be acquired in the same way as an item formula (Player Core 294).
They have a rune formula. I'd maybe toss in the material components (if any) to get the fucker etched. Or maybe it comes some container (scroll holder, etc) that the etcher they approach will want in exchange for waving the etching fee.
 
I still believe the 5E RPG market boom was a fluke driven by trendy fake geek culture.

A decade of success isn't a fluke. Mike Mearls built a sustainable business model for 5e and a content model with broad appeal. They're burning it all down now for asspats from sex weirdo Twitter.

Most 5E buyers have never played the game

This claim is ventured a lot with no evidence. Seems like it's just grognard cope.
 
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