- Joined
- Apr 25, 2020
Even in Lovecraft's most well-known stories you usually have at least one character surviving with their sanity mostly intact. They're often traumatized in some way, but they're not gibbering maniacs by the end of the ordeal. Off the top of my head, At the Mountains of Madness ends with the professor and his assistant alive, and none of the professors from The Dunwich horror go down either.I disagree with the thread saying that characters in CoC need to end up dead or insane. That doesn't make for a good game, and ever since I started reading Lovecraft, a surprising amount of stories have the main character eek out some kind of victory. As someone said earlier, the "everyone needs to end up dead or insane" comes from people who never read the stories and are going off reputation.
IMO, the point is that even when the main characters win, they don't know how big or small their victory was. They know they did something, and it somehow resolved the crisis they were involved in, but that's it. The feeling of not really knowing what's going on beyond often conflicting theories is more important than the lethality itself. Which is why I don't like it when people write stories where plot-initiating devices like the Necronomicon or other "ancient texts" are somehow always 100% correct and give the characters perfect knowledge of the situation. There should be curveballs and situations that test the characters' resourcefulness, because they aren't beating the challenge with combat power alone.
Demons in one of my GM's settings operate like Lovecraftian entities. They're beyond human comprehension and they know it, so they operate through dreams and possessed proxies to influence mortals. Whenever they do push something into the material world, things go to hell in a handbasket very quickly.I also think there's space for Lovecraftian horror with an action hero or even fantasy bent. Most of Lovecrafts popular monsters are stated and are canon in many settings. There was a great Counter Monkey episode about how Cthulhu goes with anything.