Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Shit. That sucks. I had high hopes after playing 2077 on PC. The hacking was basically magic spells, but technology. I was hoping for more of the same. Damn.
 
Aw man I envy you. I’ve had the game for a while and since I just finished Cyberpunk 2077 I’m dreaming of running or playing Red.

How was the system in play? Did it go smoothly?
There wasn't much crunch during the session as it was 95% roleplay, which for me was mostly jokes alluding secondary organ markets, signing waivers before treatment, and implications that Doc Tape received his training from a diploma mill delivered in the redneckiest accent I could summon from my years of living in Alabama in the past.
 
There wasn't much crunch during the session as it was 95% roleplay, which for me was mostly jokes alluding secondary organ markets, signing waivers before treatment, and implications that Doc Tape received his training from a diploma mill delivered in the redneckiest accent I could summon from my years of living in Alabama in the past.
Ah, the world famous Dr. Zed's Medicine School.
 
I wonder, wouldn't a lot of modern current year RPGs cater to special shit PC (ie, playing the unique evil races who are "just misunderstood") and have the only bad guys be racist humans?
 
The one thing people say about the system is, "hacking is better now," but that's a lie of omission. Yes, hacking is better now. Hacking is still dogshit. Saying that it's "better now" is worse than just telling the whole truth because it tricks people into thinking it's worth their time to use it in their own games.

Striking a balance between "Hacking is a fun and vital system that makes a hacker PC feel valued and able to contribute" and "Hacking is a slog that makes the rest of the party have time to use the bathroom, go out for pizza, or possibly write the great American novel" is a balance that Cyberpunk RPGs seem to struggle with across the board.

The only one that i've seen manage to pull it off with any real degree of success is the Infinity rpg by Modiphius,
And that's because most hacking stuff you're going to want to do is potentially? Mid combat stuff to mess with enemy gear, or ensure access is provided. And with the momentum system, it's possible for the hacker doing hacking things to provide benefits to the team beyond just what their hacking is achieving.
Though, there is the problem of Infinity being one of those systems where when you look at it it seems to be an unholy mess, but once you have it in actual play it's PHENOMENALLY elegant.

Honestly a lot like the miniatures game its based on. Though, in Infinity? The Farms would definitely be part of the Nomad nation in some unholy fusion of the ideals of Tunguska and Bakunin.
 
The DM is taking away the monster PC (an imp) he let me play. I'm disappointed but not upset, since it turns out that being Tiny, fast, and having at-will invisibility breaks 90% of dungeons, and that's before you start tacking on class levels in Unchained Rogue. My only lament is that he's doing it before I had the chance to complete the bullshit combat combo I had planned which would have negated the imp's one weakness.
 
The DM is taking away the monster PC (an imp) he let me play. I'm disappointed but not upset, since it turns out that being Tiny, fast, and having at-will invisibility breaks 90% of dungeons, and that's before you start tacking on class levels in Unchained Rogue. My only lament is that he's doing it before I had the chance to complete the bullshit combat combo I had planned which would have negated the imp's one weakness.
You don't say. What level were you? Because I wouldn't have even let you play the imp. :)
 
You don't say. What level were you? Because I wouldn't have even let you play the imp. :)
I started as a baseline imp because my previous character died in the same combat where the rest of the party hit level 3. As this was an evil campaign, the DM said "Hey, it would be thematic for the party to have an imp. Would you like to play that instead of rolling up a new character?" I said sure, sounds like fun. It was underpowered at first because 1d4 damage with 0 ft reach isn't terribly saucy. Only good for scouting and (ironically) tanking, since I had DR 5 and fast healing 2. The real fun came when I started getting sneak attack dice and rogue talents. PF has a swashbuckler archetype specifically for Tiny creatures that gives bonuses to fighting in an enemy's square, so I took a dip in that. Finally, I topped it off with Flyby Attack, which lets you take a standard attack as part of a move action if you're flying. That, plus Slow Reactions, let me fly in on a nibba invisibly, stick a barbed tail in his ear, deposit a payload of damage dice, poison, and debuffs, and then fly away without eating an AoO. The piece de resistance was going to be when I commissioned a Ring of Enlarge Tail, which is a niche spell which gives a tail natural attack an extra 5 ft of reach. Tragically, he put his foot down before I got my hands on that, which was when the party was at level 6.

Oh, and I was able to get Angelskin armor, which meant that my imp no longer pinged as evil. So that was fun.
 
I started as a baseline imp because my previous character died in the same combat where the rest of the party hit level 3. As this was an evil campaign, the DM said "Hey, it would be thematic for the party to have an imp. Would you like to play that instead of rolling up a new character?" I said sure, sounds like fun. It was underpowered at first because 1d4 damage with 0 ft reach isn't terribly saucy. Only good for scouting and (ironically) tanking, since I had DR 5 and fast healing 2. The real fun came when I started getting sneak attack dice and rogue talents. PF has a swashbuckler archetype specifically for Tiny creatures that gives bonuses to fighting in an enemy's square, so I took a dip in that. Finally, I topped it off with Flyby Attack, which lets you take a standard attack as part of a move action if you're flying. That, plus Slow Reactions, let me fly in on a nibba invisibly, stick a barbed tail in his ear, deposit a payload of damage dice, poison, and debuffs, and then fly away without eating an AoO. The piece de resistance was going to be when I commissioned a Ring of Enlarge Tail, which is a niche spell which gives a tail natural attack an extra 5 ft of reach. Tragically, he put his foot down before I got my hands on that, which was when the party was at level 6.

Oh, and I was able to get Angelskin armor, which meant that my imp no longer pinged as evil. So that was fun.
He really only has himself to blame for that. I'd have taken one look at that, particularly at-will invisibility at that level, and said 'oh hell naw'.
 
He really only has himself to blame for that. I'd have taken one look at that, particularly at-will invisibility at that level, and said 'oh hell naw'.
Agreed, and he says himself it was a colossal mistake. His biggest problem wasn't the combat bullshittery so much as that it completely trivialized scouting. I had to restrain myself on that point after I accidentally spoiled an entire dungeon just by flying through it, but he even got irritated when I scouted more than one room ahead because there was no risk to it. With size bonuses and invisibility I had something like a +38 to Stealth, and wasn't in danger of setting off nonmagical traps.

It did have its high points though, such as on an extended deep cover mission into paladin-controlled territory where the imp had to spend 95% of his time shapechanged into a raven and pretending to be the wizard's familiar.
 
I started as a baseline imp because my previous character died in the same combat where the rest of the party hit level 3. As this was an evil campaign, the DM said "Hey, it would be thematic for the party to have an imp. Would you like to play that instead of rolling up a new character?" I said sure, sounds like fun. It was underpowered at first because 1d4 damage with 0 ft reach isn't terribly saucy. Only good for scouting and (ironically) tanking, since I had DR 5 and fast healing 2. The real fun came when I started getting sneak attack dice and rogue talents. PF has a swashbuckler archetype specifically for Tiny creatures that gives bonuses to fighting in an enemy's square, so I took a dip in that. Finally, I topped it off with Flyby Attack, which lets you take a standard attack as part of a move action if you're flying. That, plus Slow Reactions, let me fly in on a nibba invisibly, stick a barbed tail in his ear, deposit a payload of damage dice, poison, and debuffs, and then fly away without eating an AoO. The piece de resistance was going to be when I commissioned a Ring of Enlarge Tail, which is a niche spell which gives a tail natural attack an extra 5 ft of reach. Tragically, he put his foot down before I got my hands on that, which was when the party was at level 6.

Oh, and I was able to get Angelskin armor, which meant that my imp no longer pinged as evil. So that was fun.

He really only has himself to blame for that. I'd have taken one look at that, particularly at-will invisibility at that level, and said 'oh hell naw'.
Not going to lie; this sounds unbelievably fun though.
 
Not going to lie; this sounds unbelievably fun though.
It definitely was. I especially liked roleplaying a petty and spiteful fiend. I think he might have been a bit more tolerant of my shenanigans if it weren't for the fact that this is a published adventure he's running as a side campaign specifically because it means he doesn't have to do much prep work. If it were in the main campaign he'd be able to add more challenging stuff, because it would make sense for the Good Guys to alter their tactics to shut down the tiny invisible ball of evil murderfuck and bad puns. Heck, a single Dismissal could put him on ice for weeks until the party was able to find an evil cleric to cast Planar Ally. Fortunately, as the party is now flush with both cash and royal favor, there's a story reason for us to be able to bring back the old character. (He's currently the imp, sort of. Pathfinder's approach to outsiders is wacky.)
 
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It's a transformation coomer/furry interactive fiction "game". Don't bother.
I know what Corruption of Champions is im just surprised theres a ttrpg version of it., and am somewhat curious about how they translate over the mechanics.
 
I know what Corruption of Champions is im just surprised theres a ttrpg version of it., and am somewhat curious about how they translate over the mechanics.
Random tables for mutations depending on whatever mutagen the character consumes, I guess?

My question is, as always: what kind of degenerate plays that short of shit over voice? How do they not cringe themselves to death describing their catgirl's double 12" horse dick around a table or over voice? Are they all just doing it over text on Discord or something?
 
Random tables for mutations depending on whatever mutagen the character consumes, I guess?

My question is, as always: what kind of degenerate plays that short of shit over voice? How do they not cringe themselves to death describing their catgirl's double 12" horse dick around a table or over voice? Are they all just doing it over text on Discord or something?
The most coom brained furries really have no shame. The act the same way on a voice call as they do over text. I think (or at least hope) your average furry would still die of second hand embarrassment doing this, but there are plenty I've run across who would have no reservations.
 
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