Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Lurking this thread has been an excellent source of knowledge, inspiration and entertainment so I want to thank all the regular posters for making this my favorite non-cow thread on the site.

With that out of the way: How much roleplay or in character chatter do you all prefer? What's your ideal balance between combat, story/module progression and roleplaying?

One of my groups absolutely loves to chatter in character about current or future events. We've lost hours to character dialogue and asking the GM about homebrew lore exposition in quieter parts of the campaign.
 
Lurking this thread has been an excellent source of knowledge, inspiration and entertainment so I want to thank all the regular posters for making this my favorite non-cow thread on the site.

With that out of the way: How much roleplay or in character chatter do you all prefer? What's your ideal balance between combat, story/module progression and roleplaying?

One of my groups absolutely loves to chatter in character about current or future events. We've lost hours to character dialogue and asking the GM about homebrew lore exposition in quieter parts of the campaign.

That's actually something of a common thing with my group as well; we LOVE to just sit down and focus on worldbuilding and such. Like in the WoD franchise; my crew and I created this massive multi-part campaign taking place across the entirety of the European continent, featuring a variety of locals, characters, historical bases, and influences from myths and legends and such. We've also got a similar campaign idea that takes place in New York, significantly smaller scale but still based in a variety of stories and folklore; not entirely sure if we're going to be running it, given some issues with a few key details of worldbuilding, but we're still working on it.
 
All this talk of natives and Europeans makes me think a supernatural investigators/monster hunters campaign featuring both native and European PCs in the early 1800s could be a lot of fun. Between native legends and whatever supernatural horrors came along with the ships, as well as just basic tensions between people of vastly differing cultures (often in open conflict), you'd have plenty of material for a monster of the week-style campaign.

Some investigating, some banter/tension, some exploration, and ending with a beastie that the party needs to kill/exorcise/banish. I'd definitely play that with a good GM.
Can't speak to the quality, but there is a campaign book called "Times That Fry Men's Souls" for use with any game system. Set during the American Revolution.

"A weird campaign setting for use with traditional fantasy rules. Crawl across 80 hexes of a demented Colonial New York and New Jersey, with 180+ encounters, 10 supernatural scenarios, and hooks for dozens more. Abundant tables are provided for the ease and inspiration of referees and players."
 
Bit late to the conversation, but I've actually met the unicorn of a black woman nerd. Her flavor of nerd was weebshit, mind, but other than that, she was pretty much the same as any other nerd.

The black smell balanced out the fact that she actually showered, unlike most weebs.

The magical treasured demo of 'colored woman who enjoys nerdy shit' exists, but for every one of them, there's a hundred pasty white dudes sitting in a basement who just want you to shut the fuck up and give them something to do,.
 
With that out of the way: How much roleplay or in character chatter do you all prefer? What's your ideal balance between combat, story/module progression and roleplaying?
Honestly it is completely and 100% subjective and situational.
It's going to depend on the group, its going to depend on their characters, and its going to depend on what's going on.

In general, I like it. Player feedback, even when gathered via Toggaf the Elf, is always great.

But it also depends on what's going on. If the party is heading toward a big event or huge campaign-altering decision, I'm going to want them to stop dragging feet and make the choice so I can start building content.

Party make up affects it too. If you have someone who isn't on board, you don't want them sitting there disengaged for an hour while everyone else is doing a panel discussion of if the King is an agent of Orcus or not.
You also need to be careful of real-world issues worming thier way into that. From 2015 to 2021, there was a very solid "Focus on fantasy events, not american politics" rule I had to enforce more than I should have to.
You can also have an issue with "IC chat becomes OOC gabbing if you aren't careful". Which while its a social game, while everyone is sharp and focused we need to do the parts that require focus. We can have social hour after the orcs are dead.

The general rule of "Everyone should be having fun, and the DM is a player too" applies.


Bit late to the conversation, but I've actually met the unicorn of a black woman nerd. Her flavor of nerd was weebshit, mind, but other than that, she was pretty much the same as any other nerd.
That seems unlikely but I guess its possible.

The black smell balanced out the fact that she actually showered, unlike most weebs.
NM, fakepost detected. If you're going to make an imaginary black person who showers, you can't have them be an anime nerd.
 
I've never seen one myself but were I a betting person if I happened on that one in twenty million black female nerd I'd guess they'd be a weeb into either sailor moon or avatar.
 
That's just the simple task of reading whatever it is beforehand and deciding to allow it or not.
So 100% DM discretion on that one. If it doesn't fit then toss it or change it.
In theory, yes. In practice, there's a lot of books. I'm inclined to allow an obscure race if that's what they want to play. The problem is when the players start picking obscure feats and abilities. Usually these are sprung on the DM mid campaign, and usually when playing in an official or semi-official setting. I once saw the DM and the player get into a row because, through obscure combo bullshit, the player one shot the big boss of a dungeon.

It also put me off as a new player when I'm told "just pick any feat" and they link me to a web page of hundreds if not thousands of them.

So https://chat.openai.com/chat can answer rules questions about Pathfinder. I went on a mini vacation to play games with friends a few weeks back and said friends really enjoy arguing about rules, during game, wasting my motherfucking time. We're talking 15 minute pointless back and forths over things that have nothing to do with the game.

I'm not sure if I want to give them access to this or to let them continue to rot in the hell they have created for themselves.
I actually came to ask about AI. I was watching a YT video where the guy had used Midjourney to create custom portraits for a game he was playing, and the results were great. So I tried it myself. Not Midjourney because I'm cheap, and most AI art sites that claim to be free demand money and/or an account after just a few images, if they let you make any at all.

Along with making NPC portraits better than ThisPersonDoesNotExist, it's handy for getting specific scenes to show my players. eg. I made a missing person poster with an AI generated sketch. I've not used it in game yet, but I want to ask Kiwis if they have tried it, and what use AI could have for enhancing the game.

Race relations are just a fun plot hook/roleplaying element in general, as long as your GM doesnt subscribe to modern day academia (secretly government propaganda)
I disagree. In my setting I either ignore, remove, or downplay race problems. It's boring and cheap conflict that adds little or nothing to the game after the first 30 seconds when the inn keeper looks at the elf funny then never mentions it again. It needs to be ignored for almost all adventures to work.

The only setting that made "racism" work was Eberron and the hatred for warforged, which makes complete sense since they're constructs. Going to a warforged bar in the slums is an interesting encounter since instead of drinks and food, they are full of carnival games and novel stimulation. It enhances the setting and the game, instead of dragging it down and adding little.
 
I actually came to ask about AI. I was watching a YT video where the guy had used Midjourney to create custom portraits for a game he was playing, and the results were great. So I tried it myself. Not Midjourney because I'm cheap, and most AI art sites that claim to be free demand money and/or an account after just a few images, if they let you make any at all.

Along with making NPC portraits better than ThisPersonDoesNotExist, it's handy for getting specific scenes to show my players. eg. I made a missing person poster with an AI generated sketch. I've not used it in game yet, but I want to ask Kiwis if they have tried it, and what use AI could have for enhancing the game.
Portraits made with Stable Diffusion have been pretty amazing from what I've seen. A lot of people have been posting character art in the SD thread here that look amazing. I think you need to run something other than a toaster to really make it work.

As for rules it seems to grasp most of pathfinder pretty well, at least the basic rules which can end 99% of rules questions. I asked some pretty basic questions and it pops out answers a lot faster than looking through the SRD or the book could.

Here's an easy one I gave it.
1675982512933.png


Got it right with a lot of detail.

It did manage to fuck up a pretty important grapple rule though.
1675982553848.png

For the record, breaking a pin also breaks the grapple.

You can ask it to just give you a spell description though and I could see that saving a lot of effort.

I'm sure it's still picking up information but eventually I can see it determining rules for unique circumstances a lot faster than a person can. Carry that over to 5e and an AI DM isn't as out of the question as I thought. Soon my only value will be to make my games really offensive.
 
NM, fakepost detected. If you're going to make an imaginary black person who showers, you can't have them be an anime nerd.

I've never seen one myself but were I a betting person if I happened on that one in twenty million black female nerd I'd guess they'd be a weeb into either sailor moon or avatar.
Once again, yes, I've known black female nerds, and, no, they didn't smell bad. And yes, they were anime fans, but they were also tabletop fans.

It's boring and cheap conflict
Any conflict can be boring if you do it poorly. Its all about execution in the end.
 
I actually came to ask about AI. I was watching a YT video where the guy had used Midjourney to create custom portraits for a game he was playing, and the results were great. So I tried it myself. Not Midjourney because I'm cheap, and most AI art sites that claim to be free demand money and/or an account after just a few images, if they let you make any at all.

Along with making NPC portraits better than ThisPersonDoesNotExist, it's handy for getting specific scenes to show my players. eg. I made a missing person poster with an AI generated sketch. I've not used it in game yet, but I want to ask Kiwis if they have tried it, and what use AI could have for enhancing the game.
I have not used AI image generation yet, mostly because I'm lazy. Its something I'm definitely interested in working with.


I disagree. In my setting I either ignore, remove, or downplay race problems. It's boring and cheap conflict that adds little or nothing to the game after the first 30 seconds when the inn keeper looks at the elf funny then never mentions it again. It needs to be ignored for almost all adventures to work.

The only setting that made "racism" work was Eberron and the hatred for warforged, which makes complete sense since they're constructs. Going to a warforged bar in the slums is an interesting encounter since instead of drinks and food, they are full of carnival games and novel stimulation. It enhances the setting and the game, instead of dragging it down and adding little.
I used to do a lot more racial animosity in my campaigns, but with Sharpton-types back in full bait-and-jive mode for nearly the past decade, its nearly impossible to have any real racial friction without unintended real-world parallels coming up.

I usually have the usual racial attitudes. In general, people don't like high-elves because they are usually elitist assholes but the problem people have with the is the elves is they are elitist, so any elf that isn't elitist is just treated as a human who doesn't need to sleep.

In my current campaign, I have a majority Dwarven city (the largest power in the backwater region the party is in) who distrusts the closest human regional power (with some justification; in the empire's collapse they generally told the everyone in this back water area "lol good luck, maybe abandon your homes, get everyone on boats and come here" when they needed help against a big orc invasion). The local human powers have river access to the regional power so closer ties, and so don't see the issue with allowing a Paladin brigade permission to enter and set up a fortified abbey - its Paladins of a good god, they report to the church not the royalty, and as trained professional soldiers they'll be able deal with monster threats better than the local militia and ad-hoc adventurer bands.

So there's some friction, but its not really racial, its more economic; half of the issue with the human power getting involved is the main city has a significant Dwarf population and craftsmen - if mine output gets directed there, they could out compete the local dwarf haven.
The Dwarves cry racism and say they are egalitarian, but they aren't much better - they are just merchantile and all the guilds with any say in the city's operation are headed by Dwarves; they have women leaders but its all women from the wealthiest families. etc.

Really the whole point is to set up a believable conflict, where no one's "right", everyone has legitimate greivances, (and also because the Party is learning that someone in the Backwater Council might be a bad guy), and everyone has some goals in common (ie no leader the region want to be the fief of a Court over a month by overland travel away), but more importantly - its a pretty solvable situation, with many solutions that are easily negotiated between those involved, so if the party is interested they can get involved and make everything a hundred times worse because that's what players do solve problem with a solution that seems most fair for them and feel important.
 
Gonna give a slight agree to @Judge Dredd above; racism in tabletop campaigns tends to fall by the wayside with my group, with us focusing more on general xenophobia and fear of outsiders in general.

Granted, that might end up changing; this Cock & Cunt "whyte pypeo bad" game has given my group more than a few ideas for a CoC-style horror campaign that takes a hatchet to the wokeshit setting. Working on ideas, currently.
 
There's pretty heavy racism, classism, sexism in the game I'm running now. (Chaos Earth doesn't count because Earth is for HUMANS!!!)

The party is more on the receiving end of it (the non-human characters) but not from the other party members, because they're all good friends. Keeping down the inter-party racism is good.

I use the "Adjust initial attitude by race" chart for when the group meets up with someone.

But part of the game is fighting their way out of their current situation and claw their way to the top.

The big thing is, you have to have a mature group.

As to the black female nerd who bathes, that's EXACTLY who bathes.

She's going to be very aware of herself. Of course, if we get into the fact that she's smart enough to understand cause and effect, it makes more sense.

But then I sound like a racist, LOL.
 
I actually came to ask about AI. I was watching a YT video where the guy had used Midjourney to create custom portraits for a game he was playing, and the results were great. So I tried it myself. Not Midjourney because I'm cheap, and most AI art sites that claim to be free demand money and/or an account after just a few images, if they let you make any at all.

Along with making NPC portraits better than ThisPersonDoesNotExist, it's handy for getting specific scenes to show my players. eg. I made a missing person poster with an AI generated sketch. I've not used it in game yet, but I want to ask Kiwis if they have tried it, and what use AI could have for enhancing the game.

I'm not running any game at the moment, so I've been using AI art for character art for my PC and important family member NPCs. You ideally want to be running AI locally on your home PC, but paid sites are 'good enough' if you don't want to drop 1k dollars or more on a new graphics card.

As for other uses, I can imagine using it to generate quick battle maps and to have art for even minor NPCs.
 
Have a write-up in the works of the C&C mockery that my crew is working on; Christ, it gets super fucking racist - not just concerning Indians, but also other groups that wokies love, like Africans, Chinese, Aztecs, and Muslims. Still willing to post it, if there are no objections.
 
In theory, yes. In practice, there's a lot of books. I'm inclined to allow an obscure race if that's what they want to play. The problem is when the players start picking obscure feats and abilities. Usually these are sprung on the DM mid campaign, and usually when playing in an official or semi-official setting. I once saw the DM and the player get into a row because, through obscure combo bullshit, the player one shot the big boss of a dungeon.

It also put me off as a new player when I'm told "just pick any feat" and they link me to a web page of hundreds if not thousands of them
I think I mentioned it before but I generally only allow feats/classes that were actually printed.
Now don't get me wrong I have seen some pretty powerful feat combos but a lot of the time big bad one shots are a matter of luck.
I've had it happen personally but it was just the right spell vs the right opponent and REALLY good rolls on the player's end.
Dalamar's Lightning Lance vs an armored opponent + crit.
There was no way that I could fudge it and honestly all had a good laugh about it.
 
I'm not running any game at the moment, so I've been using AI art for character art for my PC and important family member NPCs. You ideally want to be running AI locally on your home PC, but paid sites are 'good enough' if you don't want to drop 1k dollars or more on a new graphics card.

As for other uses, I can imagine using it to generate quick battle maps and to have art for even minor NPCs.
Eh, you don't need a really powerful card, though it certainly helps. I've been generating on my 1070 that's over five years old, and it generates a batch of nine in a few minutes, varying by settings and additional networks thrown in. Certainly not speedy, but it doesn't take all day either. And while the 4000 series cards are definitely the fastest so far, a 3000 series will run plenty fast for most anyone's needs, and you can get a 3060 for anywhere from $350-$400. It's not an insignificant amount of money, but it's not too crazy either. It'll pay for itself in time as you'll be able to make many more images than the paid services would let you, not to mention giving you far greater control in terms of the models you can use and the settings you can tweak.

And really, once you start learning how to write good prompts (or just copy ones that others have posted and tweak them to your needs), you won't have to generate as many images, saving you a lot of time. AI art is making things so much easier for DMs and players alike, helping bring characters and scenes out of the imagination and into the game.
 
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