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- Apr 25, 2020
The irony that the CSA being gone and all awful wacism not existing anymore means you don't get to do redemption stories about former rebel soldiers becoming more tolerant.
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It's the same dumb decision that Paizo made with writing slavery out of the Golarion setting. It limits storytelling and opportunities for heroism.The irony that the CSA being gone and all awful wacism not existing anymore means you don't get to do redemption stories about former rebel soldiers becoming more tolerant.
It really feels like a rot that's eating away at storytelling across the board nowadays. If you show some kind of social ill or moral wrong, then people act like you're endorsing it by having it in a product you're selling, even if it's explicitly performed by the villains whom you're supposed to hate. So now conflicts are just, I don't know, arguing with your parents about their expectations for you? Fighting faceless goons who are evil "just because"? It's so dull. Not to mention that settings which feature things like racism or sexism allow a minority player to feel catharsis by confronting those problems through the game-world in ways that they can't in real life. I'd rather have that kind of blatant wish-fulfillment than just turning everything into padded, conflict-averse slop.It's the same dumb decision that Paizo made with writing slavery out of the Golarion setting. It limits storytelling and opportunities for heroism.
The irony that the CSA being gone and all awful wacism not existing anymore means you don't get to do redemption stories about former rebel soldiers becoming more tolerant.
It really feels like a rot that's eating away at storytelling across the board nowadays. If you show some kind of social ill or moral wrong, then people act like you're endorsing it by having it in a product you're selling, even if it's explicitly performed by the villains whom you're supposed to hate. So now conflicts are just, I don't know, arguing with your parents about their expectations for you? Fighting faceless goons who are evil "just because"? It's so dull. Not to mention that settings which feature things like racism or sexism allow a minority player to feel catharsis by confronting those problems through the game-world in ways that they can't in real life. I'd rather have that kind of blatant wish-fulfillment than just turning everything into padded, conflict-averse slop.
That's a feature. There's no redemption from being a confederate soldier.
You'll notice that none of these games ever attained and kind of success or popularity. That's why they try so hard to infiltrate, subvert and wokify already existing franchises. Of course, whenever they do it, their efforts result in said franchises shedding fans, customers and/or players at a record pace.That's not getting into some other games that the wokies have made; bit of an oldie, but there's shit like SIGMATA, which propagandizes that violent revolution is always morally justified as long as you're fighting for leftism. Similarly, there's Comrades: A Revolutionary RPG, another left-focusing RPGs that does little more than talk about how violent "revolution" against the "evil right wing Donald Trump followers" is needed and how good it is. They frame themselves as these glorious heroes of "revolution", when in reality... they're not.
You'll notice that none of these games ever attained and kind of success or popularity. That's why they try so hard to infiltrate, subvert and wokify already existing franchises. Of course, whenever they do it, their efforts result in said franchises shedding fans, customers and/or players at a record pace.
Seriously, Deadlands was never all that popular in the first place. I can't imagine it's doing any better these days.
There's something cool about calling your DM "sheriff" and your group a "posse", using playing cards to make your character (pre-Reloaded), having mad scientists in the old west, and I like alternative histories.You got my condolences, Corn and co.; while I never gave the game a shot myself, I had heard of it beforehand. It seems like it was an interesting game, back in the day; now, it looks like the current version is supposed to be more in-line with Coyote & Crow, sadly.
You also miss the chance to turn the "States Rights!" thing into a fun spin; What if there's some CSA states that pass abolition laws? What if the CSA just rationally decides that slavery isn't a productive system?The irony that the CSA being gone and all awful wacism not existing anymore means you don't get to do redemption stories about former rebel soldiers becoming more tolerant.
They are SA posters and thus giant faggots. Mystery Solved.To go off-topic, I'm just confused why FATAL and Frinds is indicating that both games are good;
The bona fides that Shane Hensley listed in his Facebook announcement were all consistent with those of a certain species of history nerd who is laser focused on a single subject and retarded in all other ways. It wouldn't be possible for him to work out an end to slavery that didn't involve the total defeat of the Confederacy because he knows of no other way, he has no interest in learning because the Civil War is all he cares about, and any outcome that didn't entail a large number of white people being totally humiliated would be unacceptable to the audience he was pandering to with his decision anyway.You also miss the chance to turn the "States Rights!" thing into a fun spin; What if there's some CSA states that pass abolition laws? What if the CSA just rationally decides that slavery isn't a productive system?
Also, these guys really clearly didn't look into how the western argicultural tribes treated captives, and that's before you get into the fucked up shit the plans indians got up to. There's a reason a lot of the southern indian tribes sided with the Confederacy.
By the way, is there anything more obnoxious than the "you're playing in my world, buddy!" attitude that a lot of game makers evince when they get called out on something? These guys act like they're Tolkien, who had the right to tell people they were wrong and to cut it out when they wanted to mess with the Lord of the Rings because it was a fixed work that was the product of his imagination and his alone. Game worlds have never been like that, and saying something like "it's still mine. And until I die, it will stay that way. I know what it is and where I want it to go" makes you look like a controlling asshole who gets angry when people disagree with the Master's creative vision.
So now conflicts are just, I don't know, arguing with your parents about their expectations for you? Fighting faceless goons who are evil "just because"?
Grey blobs, touching other gray blobs, and nothing actually gets accomplished.This is what the faggots and trannies who have colonized the hobby want. See: The gay magical prom shit WotC put out for D&D. Or I should say that's all they are permitted by their own politics to want - no one actually wants this boring shit for longer than 5 minutes, so they will slowly kill everything you love because as soon as they shit up one product, they won't like it anymore and will go over to one that is actually fun ... just problematic, but we can fix that.
It's fine to have flawed, imperfect heroes. It's not fine to have 'heroes' who are essentially worthless.There was interview I was reading about a playwriter who sat down with her circle of fags and niggers and asked them what role straight white males should have in plays. After taking their feedback she wrote a straight white male character that conformed to all their expectations that basically boiled down to being a passive ally & cheerleader & abject feminist, and everyone HATED the character because he was a loser. She then presented them with a character who was everything they said they hated about white people/straights/men and they couldn't get enough.
Grey blobs, touching other gray blobs
Of course! Silly ME, actually thinking someone would write something that made sense in the meta. I forgot what fucking year it is!Ah, but that would require them to (a) actually write something beyond REEEEE CSA BAD, and (b) it might lend moral legitimacy to some members of the Confederacy, and they can't have that! They are all doubleplusungood!
In the meta, slavery was already on life support. At least according to Reloaded, the CSA began a "Join the army, you're a free man" program, which unsurprisingly saw a hell of a lot of slaves sign on. The Texas Rangers recruiting Django Unchained types probably didn't help slavery's status either.You also miss the chance to turn the "States Rights!" thing into a fun spin; What if there's some CSA states that pass abolition laws? What if the CSA just rationally decides that slavery isn't a productive system?
All the better then to show them a different and more fun way.I can hear you boiling frogs already going "muh table", but look man. I can homebrew and bolt-on to "Magical Fairy Princess Adventures" to make an brutal, lethal swords-and-wizardry that's also a coomer fest to rival Cha'alt, but that's not what people looking for games in that system are going to expect.
Will people though? Free PDFs will always be available and I just don't see that many people being retarded enough to actually buy a digital and physical copy of the same book - but maybe I'm giving DMs too much credit.they gonna make you rebuy everything because WOTC knows you will.
Also throws you a lot of tools but no incentives to really use them in the campaign).
Slap some rainbows on me, but I still see this as an existing Achilles heel to the wokescold game mentality. I can sell The Better Way to a new player by emphasizing this. Would you rather sit down and deal with the same shit that's in the real world that I'll safely bet you think sucks, or actually escape and be something far more interesting and heroic, actually overcome flaws and seemingly insurmountable battles, stand defiant in the face of big evils, indulge the things you DON'T get to do in real life?Where's their sense of wonder, their desire to be heroic?
Precisely. It's like... they want the exact opposite of escapism. Which, I suppose, makes a kind of grim sense: they don't want anyone thinking they can get away from their cheerless void even for a few hours.Slap some rainbows on me, but I still see this as an existing Achilles heel to the wokescold game mentality. I can sell The Better Way to a new player by emphasizing this. Would you rather sit down and deal with the same shit that's in the real world that I'll safely bet you think sucks, or actually escape and be something far more interesting and heroic, actually overcome flaws and seemingly insurmountable battles, stand defiant in the face of big evils, indulge the things you DON'T get to do in real life?
There's no heroism because a hero rises above his peers to do something extraordinary. Heroism and equality are mutually exclusive.Grey blobs, touching other gray blobs, and nothing actually gets accomplished.
As I've remarked before, it would be sad if they weren't spreading this shit everywhere. Where's their sense of wonder, their desire to be heroic? To be awesome? To borrow the line from Rutger Hauer, I've seen things people wouldn't believe -- if they hadn't seen similar crazy awesome shit in their games too.
It's fine to have flawed, imperfect heroes. It's not fine to have 'heroes' who are essentially worthless.