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kiwifarms.net
- Joined
- Apr 12, 2019
Just had a kind of shitty D&D experience today.
So, long story short today I took part in an adventure, against my character’s will, involving an elf player who has a long history of causing problems and then dragging others in to fix her problems while providing little to no help and no context. This particular adventure is no different.
To set things up our party for this consisted of myself, a human monk, a high elf wizard, and a human Paladin. The set up is your basic run of the mill dream sequence where we wake up in a tavern and everything is off. People aren’t moving and they appear ethereal except for us, all the doors have disappeared and a thick obscuring fog blankets everything outside. The wizard makes some vague statements eluding to the fact that she’s experienced this before but then when questioned refuses to elaborate or offer any helpful imformation.
Turns out it’s the work of some super powerful and evil celestial bard who shows up and starts talking about how he’s going to drain our souls. So, he casts Animate Objects and suddenly the tavern which we had established prior to this session had no weapons and such hanging on the walls is practically an armory. So he surrounds himself with shields and is somehow in full cover at all times thanks to this but also able to opportunity attack anyone who attacks his shields if they try to move away implying that the full cover only exists when it benefits him.
The fight wears on for a while with the wizard refusing to use any useful spells, mostly just buffing herself and standing off to the side despite being higher level than the rest of us by a lot. Meanwhile myself and the Paladin are having to handle the front line. What’s worse is the bard’s “Animate Objects” keeps letting him make more and more objects every single turn including at one point four suits of armor. Now, what’s worse is these suits of armor for no reason in particular were also given the Riposte ability. All this and it seems the bard has Legendary Restistance… except only when I Stunning Strike it and never when anyone else makes it do a save…
Anyways we beat the guy finally and the tavern begins to warp and collapse in on itself, something the wizard again eludes to knowing would happen but didn’t bother to warn us. Then once we’re finally back in the real tavern she just silently walks away and locks herself in her room leaving us in the dark on what just happened and none of the NPCs know anything either.
So I and the Paladin start discussing what a suspicious and untrustworthy person the wizard is only to be berated by the DM out of character for our supposed witch hunt on the wizard.
Mind you this isn’t the first time this has happened. The wizard has a long history of hiding things or lying outright to the party or even just withholding helpful information that could save our lives for no good reason. On top of that she is a known criminal and tends to act like a total psychopath most of the time, threatening people or casting the sleep spell on others just to get out of having to explain herself among many other awful things.
The cherry on top is that we know she has some sort of familial link through her grandmother with a white dragon that caused a three year winter that killed a TON of people and she refuses to acknowledge any of it. But you know somehow being suspicious and wary of her in character is TOTALLY an unwarranted witch hunt.
So, long story short today I took part in an adventure, against my character’s will, involving an elf player who has a long history of causing problems and then dragging others in to fix her problems while providing little to no help and no context. This particular adventure is no different.
To set things up our party for this consisted of myself, a human monk, a high elf wizard, and a human Paladin. The set up is your basic run of the mill dream sequence where we wake up in a tavern and everything is off. People aren’t moving and they appear ethereal except for us, all the doors have disappeared and a thick obscuring fog blankets everything outside. The wizard makes some vague statements eluding to the fact that she’s experienced this before but then when questioned refuses to elaborate or offer any helpful imformation.
Turns out it’s the work of some super powerful and evil celestial bard who shows up and starts talking about how he’s going to drain our souls. So, he casts Animate Objects and suddenly the tavern which we had established prior to this session had no weapons and such hanging on the walls is practically an armory. So he surrounds himself with shields and is somehow in full cover at all times thanks to this but also able to opportunity attack anyone who attacks his shields if they try to move away implying that the full cover only exists when it benefits him.
The fight wears on for a while with the wizard refusing to use any useful spells, mostly just buffing herself and standing off to the side despite being higher level than the rest of us by a lot. Meanwhile myself and the Paladin are having to handle the front line. What’s worse is the bard’s “Animate Objects” keeps letting him make more and more objects every single turn including at one point four suits of armor. Now, what’s worse is these suits of armor for no reason in particular were also given the Riposte ability. All this and it seems the bard has Legendary Restistance… except only when I Stunning Strike it and never when anyone else makes it do a save…
Anyways we beat the guy finally and the tavern begins to warp and collapse in on itself, something the wizard again eludes to knowing would happen but didn’t bother to warn us. Then once we’re finally back in the real tavern she just silently walks away and locks herself in her room leaving us in the dark on what just happened and none of the NPCs know anything either.
So I and the Paladin start discussing what a suspicious and untrustworthy person the wizard is only to be berated by the DM out of character for our supposed witch hunt on the wizard.
Mind you this isn’t the first time this has happened. The wizard has a long history of hiding things or lying outright to the party or even just withholding helpful information that could save our lives for no good reason. On top of that she is a known criminal and tends to act like a total psychopath most of the time, threatening people or casting the sleep spell on others just to get out of having to explain herself among many other awful things.
The cherry on top is that we know she has some sort of familial link through her grandmother with a white dragon that caused a three year winter that killed a TON of people and she refuses to acknowledge any of it. But you know somehow being suspicious and wary of her in character is TOTALLY an unwarranted witch hunt.