Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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You know, maybe the rpg community is full of racism. Just today, I found a race that reminded me of the Jews.
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Silly person, that's a mob of Italians about to riot over their club losing a local footie game. This is a Jew:
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Was wanting to ask you guys; as anyone ever attempted to play a villain game in Shadowrun? It seems like many of the games I see these days always pandering to the dangerhair crowd; every Sr game seems to be "player crew is made up of a bunch of troon metahumans, some crowbarred shit about the Night of Rage, the megacorporations are basically just there", etc. It seems like most of the players that seem to be around these days are playing the game solely for the anarchist bent and getting to fight some thinly veiled stand-in for right-wing politics.

Anyone ever play a game or two where the players get to start going after the wokies? Like, playing as Humanis, or even the Horrors?
 
Silly person, that's a mob of Italians about to riot over their club losing a local footie game. This is a Jew:
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I'll see and raise.
hey goy want a spelljamming helm.PNG
 
Was wanting to ask you guys; as anyone ever attempted to play a villain game in Shadowrun? It seems like many of the games I see these days always pandering to the dangerhair crowd; every Sr game seems to be "player crew is made up of a bunch of troon metahumans, some crowbarred shit about the Night of Rage, the megacorporations are basically just there", etc. It seems like most of the players that seem to be around these days are playing the game solely for the anarchist bent and getting to fight some thinly veiled stand-in for right-wing politics.

Anyone ever play a game or two where the players get to start going after the wokies? Like, playing as Humanis, or even the Horrors?
I kinda wanted to play with Corpo myself. Blasting danger hair shadowrunners looks more funny them playing "magicrun" or other boring shit.
 
I kinda wanted to play with Corpo myself. Blasting danger hair shadowrunners looks more funny them playing "magicrun" or other boring shit.
I mean, in reality, plenty of the dangerhairs do support corporations; hilariously ironic that the supposed "freedom fighters" are the ones that support a totalitarian state, but that's how it is. If anything, I could imagine that the dangerhair shadowrunners would all be in service to the corps; bunch of champaign socialist idiots.
 
Silly person, that's a mob of Italians about to riot over their club losing a local footie game. This is a Jew:
View attachment 3679348

I'll see and raise.
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Wait, this isn't one of then?
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I kinda wanted to play with Corpo myself. Blasting danger hair shadowrunners looks more funny them playing "magicrun" or other boring shit.
A top tier Doc Wagon team is where the real fun is. You give 0 shits about the politics, morality, anything else. Your client's package covers hauling their ass out of an active combat zone, that's what you will do.
 
Any strong opinions on D&D 3.5 vs 5e, just from a rules perspective? I've played both a lot and I'm starting a new game soon. My group isn't completely committed either way. I'm expecting our game would probably run about levels 2 to 12. Been awhile since I played so I'm interested in reading other Kiwi's preferences and arguments for one over the other.

For more context, everyone in the group has played both at some point, probably more familiar with 3.5. Looking for a very classic fantasy adventure.
 
Any strong opinions on D&D 3.5 vs 5e, just from a rules perspective? I've played both a lot and I'm starting a new game soon. My group isn't completely committed either way. I'm expecting our game would probably run about levels 2 to 12. Been awhile since I played so I'm interested in reading other Kiwi's preferences and arguments for one over the other.

For more context, everyone in the group has played both at some point, probably more familiar with 3.5. Looking for a very classic fantasy adventure.
3.5e gives you lots of options at a cost in complexity, while 5e gives you a much more railroaded experience without requiring you to remember 15 different bonuses and penalties every time you want to roll an attack.

3.5e is full caster supremacy, too. You can build a martial that stands for itself, but you need a lot of magical items and a very strict build. You can pretty much forget doing it with just the PHB. 5e gives you fewer attacks (you only get 4 attacks/turn as a martial at level 20), but all attacks are made at your highest bonus and casters are more limited by only having one buff active at a time.

3.5e combat tends to be faster. Healthpools are more bloated and damage is lower in 5e (magical weapons only go up to +3, no 1 1/2 Strength bonus for 2-handing, no 19-20 crits, etc), so unless you tweak a bit (or just allow for combat to wrap a turn or two early when there are only a couple weak mooks in the field) on average you'll require more rounds to end a combat even if the turns themselves can go faster because there are fewer modifiers to calculate.

My groups play 5e these days because it's less homework. Even though we're all annoyed at how narrow 5e's class archetypes are, we don't have patience to flip through a dozen old splats to find a prestige class we like anymore. And 5e works well enough for when we just want to roll some dice, have a couple beers, and order a pizza at the end.
 
Any strong opinions on D&D 3.5 vs 5e, just from a rules perspective? I've played both a lot and I'm starting a new game soon. My group isn't completely committed either way. I'm expecting our game would probably run about levels 2 to 12. Been awhile since I played so I'm interested in reading other Kiwi's preferences and arguments for one over the other.

For more context, everyone in the group has played both at some point, probably more familiar with 3.5. Looking for a very classic fantasy adventure.
3.5 has a quicker pace but is more complex and you need extra splats or knowledge of them to do good non-caster builds. You also kind of need to know what you're doing as a caster too tbh, since while they are supreme, they are most bullshit when you know the class and what you want to do with it.

5e is smoother and much more balanced; I had a blast playing Fighter and Monk in it. However the fights are noticeably more sluggish, you can't really feel like an expert in anything due to skill limits, and after you hit around level 8, well... you won't usually die and the fights get even more sluggish tbh.
 
I just think its hilarious that WotC nixed some of the only lore in a super lore light book in the first place. Pretty soon they’re going to be releasing nothing but pure stats to avoid anyone getting their panties in a wad.
 
I just think its hilarious that WotC nixed some of the only lore in a super lore light book in the first place. Pretty soon they’re going to be releasing nothing but pure stats to avoid anyone getting their panties in a wad.
No you can still break that on your knee if you're pathetic and want to make a corporation bend to outrage mob. All you have to do is call the calculation and stats discriminatory for those with dyscalcula, a variant of dyslexia which makes math equations difficult for some people due to the numbers migrating too.

I expect that sometime next year tbh.
 
No you can still break that on your knee if you're pathetic and want to make a corporation bend to outrage mob. All you have to do is call the calculation and stats discriminatory for those with dyscalcula, a variant of dyslexia which makes math equations difficult for some people due to the numbers migrating too.

I expect that sometime next year tbh.
Official D&D diceless freeform rpg coming 2024, but that might be offensive to braindead vegetables without imaginations.
 
So has anyone had any experience with Shadowrun 6E? Friend of mine brought it up, but I admit I'm not familiar with it.
 
This seems a good time for comfy storytelling, so let me regale you all with the worst mistake I ever made DMing.

To set the stage I was pretty new to DMing, and the party (a rouge, fighter, druid, and barbarian) had just hit level three. I figured it would be a good time to set up a session where someone could get a proper magic weapon. My brilliant idea on how to do this was to split the party based on alignment, and have them fight over it.

They traveled through a forest on their way to the next town they have business in for their epic quest. They are traveling as guards for a caravan. A grey stone road divides the forest and provides an easy trail. On the right hand side of the road the forest is green and orderly. However the left hand side is dark and tangled. The caravan camps for the night in the forest, and strange sounds and lights are noticed coming from the woods. The party is sent out to investigate and warned not to stray off the path.

They see will-o-wisps and faerie dragons fighting, anyone who steps off the path gets attacked according to their alignment (faerie dragons attacking evil, wisp attacking good, neutrals being attacked by both) After a couple of rounds of battling a Unicorn and Nightmare (homebrewed like an evil unicorn) show up and call a halt to the combat. They each control one side of the forest and battle each other for supremacy. They ask the party to pick sides, each arguing for why their vision of how the forest should be is correct (SMT law vs order style).

I was confident I could get the evil rouge and the neutral (easily bribed) barbarian on the Nightmares side, and the fighter and druid, who were both good, would join the unicorn and have a fun brawl the next day at dawn. Unfortunately the druid decided not to get involved in the mess. Then the Barbarian backed out at the last second, after I had given the fighter a couple faerie dragons to even things out. So I tossed the rouge an equal number of wisps to even it out.

So with it being more 1v1 things got more personal than I had planned. The fight ended up very close with the Nightmare dying first. The rouge could have finished the Unicorn but rolled minimum damage and it teleported away. What I had thought was so clever was that the person who lost the fight would be the one who got the magic weapon. The Nightmare turned its horn into rapier for the rouge to remember him by, while the fighter only got some healing potions and gems.

So instead of a nice consolation prize the rapier kind of became a memento of the time the two characters tried to kill each other. So yeah, be careful having players fight each other, and never trust them to act according to their alignment, rookie mistakes.
 
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