Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Just so heckin' tired y'all. Yikesaroo.

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>they/she pronouns and non-binary
>sjw
>streamer
>obviously male but going for uWu geek chick shtick
>trying to clout chase WotC by accusing them of racism with Wizard of Oz monkeys.... in.... SPAAAAACE

Yep, it's a troon.
Maybe it's just the lighting, but I don't remember ever seeing a dude with such soft, doughy features and such an incredibly outlined Adam's apple. Congratulations, my guy: you will never be a real woman. Or even a real man, if you keep going like that.
 
Wizards has recently reiterated its commitment to inclusivity. During the Black Lives Matter protests in 2020, Wizards came out firmly against racism and the role the company has played in fostering it. It vowed to do better going forward for fans of D&D and Magic: The Gathering. It altered several 5th edition D&D books, and stood by author R.A. Salvatore as he expanded the cultural footprint of the drow, the black-skinned race of elves that counts the hero Drizzt Do’Urden among its number. It also published Journeys Through the Radiant Citadel, an anthology of adventures written exclusively by writers of color. Its creator, Ajit George, went on to win the coveted Diana Jones Award at this year’s Gen Con.

Following those progressive actions, many fans, as well as other tabletop game designers, have been vocal in their criticism of Wizards’ choice to reintroduce the hadozee in this way.
It's never enough. It's just never enough for these kinds of people. No matter how much kowtowing you do, corporate or personal, they will always find something to point at and screech. The perpetual victim needs a perpetual enemy, and they will invent them as necessary. I'd give anything for companies to realize this and just stop going out of their way in attempts to placate these creatures.
 
People used to compare blacks to monkeys, that means whenever anybody depicts a monkey doing something human-like, they're trying to make you think of black people.

The interesting thing is that the SJWs are upset that they were enslaved by an evil wizard. These people want a completely sanitized fantasy universe where none of the bad guys ever did a heckin' colonialism or a slave raiderino. Even the bad guys can't have women in subordinate roles or frown on sexual deviants. In other words, their bad guys can't even be evil by their own standards, because even that would be "problematic." I guess they want D&D to be about obese, handicapped sex weirdos sitting around in drum circles, singing songs about hugs.
 
hese people want a completely sanitized fantasy universe where none of the bad guys ever did a heckin' colonialism or a slave raiderino.
You are correct.

There are plenty of people in the comments going "They need to remove oppression from the backgrounds..."

I guess that black people now have a complete monopoly on oppression. It can't even exist in fiction now.

Oppression and hardship belongs to black people.

Niggers steal everything.
 
People used to compare blacks to monkeys, that means whenever anybody depicts a monkey doing something human-like, they're trying to make you think of black people.

The interesting thing is that the SJWs are upset that they were enslaved by an evil wizard. These people want a completely sanitized fantasy universe where none of the bad guys ever did a heckin' colonialism or a slave raiderino. Even the bad guys can't have women in subordinate roles or frown on sexual deviants. In other words, their bad guys can't even be evil by their own standards, because even that would be "problematic." I guess they want D&D to be about obese, handicapped sex weirdos sitting around in drum circles, singing songs about hugs.
As i said before the only real non problematic conflict left in classic D&D lore is the Blood War but they probably wont even touch that because it goes against their no interesting conflicts rule that they must have.
 
WotC has once again landed themselves in hot water by including the hadozee in the new Spelljammer book. The hadozee are monkey-people who have flying squirrel membranes between their arms and legs. They haven't been seen since Stormwrack for 3.5, but they're back now.

The new lore for the hadozee in 5e is that they were originally normal monkeys who were given sapience by a wizard so he could turn them into a race of obedient warriors, until his apprentice helped them rise up, kill their creator, and escape into space. In other words, it's Planet of the Apes. Of course, woke Twitter sees enslaved monkey-people and have a shitfit.

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Lie with dogs, get fleas.
I can't imagine playing 5e at this point. Even if you do it strictly with your own friends, vetting wackos like these, there are still better systems out there, and almost all of them are run by better people than WotC.
 
I can't imagine playing 5e at this point. Even if you do it strictly with your own friends, vetting wackos like these, there are still better systems out there, and almost all of them are run by better people than WotC.

5e's one of the best versions of D&D IMO. I say that even as I'm winding it down, but I really can't go back to any TSR or WotC variant any more other than B/X.
 
5e's one of the best versions of D&D IMO. I say that even as I'm winding it down, but I really can't go back to any TSR or WotC variant any more other than B/X.
I feel like they need to make it easier to die, stop giving everyone magic, cut the tieflings and dragonborn (and maybe the drow and aasimar, and definitely the aardlings) out of the PHB, and stop pushing this social justice crap. Other than that, and the HP sink combat, it’s a pretty decent edition overall.
 
5e's one of the best versions of D&D IMO. I say that even as I'm winding it down, but I really can't go back to any TSR or WotC variant any more other than B/X.
Eh, I still prefer 3.5 in some ways, even though in all honesty I enjoyed playing 5e too. I think it's because you feel powerful with a good build, but the fights are riskier and take less time than 5e. Especially at higher levels. Also has a variety and flexibility 5e STILL doesn't have by comparison despite its lifespan getting on in years.
 
I can't imagine playing 5e at this point. Even if you do it strictly with your own friends, vetting wackos like these, there are still better systems out there, and almost all of them are run by better people than WotC.
I have tons of fun with 5e because my group, as cucked commie lefties as they are, don't give a fuck about being PC or adhering to any of this shit. None of the twitter bitching or wizards groveling and changing things to appease every nigger troon that hops out of the wood work will affect the fact at the end of the day I can and will do whatever the fuck I want with their brain dead rules system and they can't do a thing to stop me. Shit, I'll go back in time and grab even more triggering content and bring it back, baby.

Faggots.
 
I have tons of fun with 5e because my group, as cucked commie lefties as they are, don't give a fuck about being PC or adhering to any of this shit. None of the twitter bitching or wizards groveling and changing things to appease every nigger troon that hops out of the wood work will affect the fact at the end of the day I can and will do whatever the fuck I want with their brain dead rules system and they can't do a thing to stop me. Shit, I'll go back in time and grab even more triggering content and bring it back, baby.

Faggots.
I have the opposite problem. My second group has gathered to start a new campaign and they're such inveterate shitposters the entire group is pun-based furry characters (except for the one goblin) and you cannot go more than 30 seconds without some dumbass quip.

Just buckle up, say something crass and roll dice because it's all, all for the lulz. It gets a little annoying at times.
 
That Polygon article is some of the stupidest shit i've read in a very long time, especially this part

Fans on social media have been pointing out the parallels to the Black experience, and the history of slavery in the United States and abroad — including the setting’s reliance on antiquated sailing ships, the same kinds of vessels that brought enslaved people to North America in the first place.

Apparently dis raycist cuz dey use boats. And them boats ain't just any boats, but dey be THE SAME KIND that were used to freight kangz negros across state lines the sea.

the logical step would be to ban any mention of iron, fire, blacksmiths and wood, among other things.


Fuck me. Is it black fragility when they wail about being enslaved as soon as they lay their eyes on a caravel or clipper?
 
As i said before the only real non problematic conflict left in classic D&D lore is the Blood War but they probably wont even touch that because it goes against their no interesting conflicts rule that they must have.
I'm waiting until these "people" inevitably realize that dragons in D&D lore are not only sentient and intelligent creatures, but also are classified and categorized as good and evil based on their skin colors. (Red dragons, being evil, White Dragons being less intelligent, Gold Dragons being Lawful Good ect) and then the call to remove Dragons from "Dungeons and Dragons" will begin.
 
I have the opposite problem. My second group has gathered to start a new campaign and they're such inveterate shitposters the entire group is pun-based furry characters (except for the one goblin) and you cannot go more than 30 seconds without some dumbass quip.

Just buckle up, say something crass and roll dice because it's all, all for the lulz. It gets a little annoying at times.
To be clear, there's no such thing as a "serious" campaign with our group either. The shittalking and punning is pretty consistent but that said the campaign tone is rarely trying for serious and we're all here to have fun. That said, I would really like to see some more serious or provoking situations come up, really raise the stakes, ya know?
 
I'm waiting until these "people" inevitably realize that dragons in D&D lore are not only sentient and intelligent creatures, but also are classified and categorized as good and evil based on their skin colors. (Red dragons, being evil, White Dragons being less intelligent, Gold Dragons being Lawful Good ect) and then the call to remove Dragons from "Dungeons and Dragons" will begin.
That's not what they're going to do.

They'll just make all dragons exactly the same.

And then create multi-headed Rainbow Dragons that are better than all others because they're so uwuqueer.

Tiamat? Never heard of 'er.

To be clear, there's no such thing as a "serious" campaign with our group either. The shittalking and punning is pretty consistent but that said the campaign tone is rarely trying for serious and we're all here to have fun. That said, I would really like to see some more serious or provoking situations come up, really raise the stakes, ya know?
Yep. That campaign isn't meant to be serious either, it's just sometimes it's nice to have a little breather at the table. When you're constantly making dick jokes, a minute or two of "okay, so... let's just stop and plan our next move real quick" would be very welcome.
 
Almost 20 years ago in my regular game, our DM said he wanted us be be more serious about roleplaying and not be funny and joking all the time. We agree to do that for the next session. We played at the DMs house.

We tried, but we couldn't get into the right mood. Mainly because the DMs daughter was playing Toe Jam and Earl on the original Xbox and we could hear it plain as day lol.
 
I feel like they need to make it easier to die,

Nostalgia: It was so cool how you could lose your 19th-level fighter to a single bad roll, loved save-or-die, added so much risk
Reality: SoDing veteran characters was a pretty good way to lose players and friends, and it was maybe the single most hated D&D mechanic

stop giving everyone magic,

Nostalgia: back in the day, magic and mundane were strictly separate
Reality: Campaigns were practically overrun with dual-classed and multiclassed characters, because the advantages were so tremendous.
 
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I don't think anyone actually misses save-or-die.
I’m not talking save or die. I’m simply saying that they should be just a bit less safeguarded against death. I’ve only ever had a character die twice in 5e, and that was back when my DM and fellow players were tired of my le chaotic neutral characters
Nostalgia: back in the day, magic and mundane were strictly separate
Reality: Campaigns were practically overrun with dual-classed and multiclassed characters, because the advantages were so tremendous.
The thing is, when almost every PC and their mother has magic by default, the settings with a lower magic level (ie everything lower than the Forgotten Realms) suffer.
 
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I’m not talking save or die. I’m simply saying that they should be just a bit less safeguarded against death. I’ve only ever had a character die twice in 5e, and that was back when my DM and fellow players were tired of my le chaotic neutral characters

If you're not dying enough, the problem is the DM and/or the modules, not the rules. My last 5e campaign ran from levels 1 through 8 and put around 20 PCs into graves.

The thing is, when almost every PC and their mother has magic by default, the settings with a lower magic level (ie everything lower than the Forgotten Realms) suffer.

I see more mundane fighters and rogues in 5e than you ever did in 3.x, which came out over 20 years ago, and in AD&D, playing a straight mundane elven fighter was just plain stupid. So I'm wondering what your baseline is here.
 
If you're not dying enough, the problem is the DM and/or the modules, not the rules. My last 5e campaign ran from levels 1 through 8 and put around 20 PCs into graves.
Can you elaborate on this more? I am interested, do you just run more punishing encounters or do you just have a table that is more open to no-win scenarios?
I find today's players have forgotten about the meat grinder.
 
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